[q3map2] reduce diff noise with netradiant tree

This commit is contained in:
Thomas Debesse 2017-08-06 02:55:32 +02:00
parent eee8d14261
commit da38f7754c
2 changed files with 90 additions and 90 deletions

View File

@ -26,8 +26,8 @@
------------------------------------------------------------------------------- */
/* Tremulous support, by LinuxManMikeC */
/* Updated to Unvanquished support, by Neumond */
/* Derived from Tremulous support by LinuxManMikeC */
/* Updated to Unvanquished support by Neumond */
/* marker */
@ -61,11 +61,11 @@
"unvanquished", /* -game x */
"pkg", /* default base game data dir */
".unvanquished", /* unix home sub-dir */
"unvanquished", /* magic path word - think this is right for unv*/
"unvanquished", /* magic path word */
"scripts", /* shader directory */
64, /* max lightmapped surface verts */
999, /* max surface verts */
6000, /* max surface indexes */
1048575, /* max lightmapped surface verts */
1048575, /* max surface verts */
1048575, /* max surface indexes */
qfalse, /* flares */
"flareshader", /* default flare shader */
qfalse, /* wolf lighting model? */

View File

@ -1886,7 +1886,7 @@ Q_EXTERN game_t games[]
,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
,
#include "game_unvanquished.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
#include "game_unvanquished.h" /* must be after game_quake3.h as they share defines! */
,
#include "game_tenebrae.h"
,