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[q3map2] reduce diff noise with netradiant tree
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eee8d14261
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2 changed files with 90 additions and 90 deletions
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@ -26,8 +26,8 @@
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------------------------------------------------------------------------------- */
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/* Tremulous support, by LinuxManMikeC */
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/* Updated to Unvanquished support, by Neumond */
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/* Derived from Tremulous support by LinuxManMikeC */
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/* Updated to Unvanquished support by Neumond */
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/* marker */
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@ -61,11 +61,11 @@
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"unvanquished", /* -game x */
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"pkg", /* default base game data dir */
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".unvanquished", /* unix home sub-dir */
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"unvanquished", /* magic path word - think this is right for unv*/
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"unvanquished", /* magic path word */
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"scripts", /* shader directory */
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64, /* max lightmapped surface verts */
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999, /* max surface verts */
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6000, /* max surface indexes */
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1048575, /* max lightmapped surface verts */
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1048575, /* max surface verts */
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1048575, /* max surface indexes */
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qfalse, /* flares */
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"flareshader", /* default flare shader */
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qfalse, /* wolf lighting model? */
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@ -1886,7 +1886,7 @@ Q_EXTERN game_t games[]
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,
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#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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,
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#include "game_unvanquished.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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#include "game_unvanquished.h" /* must be after game_quake3.h as they share defines! */
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,
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#include "game_tenebrae.h"
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,
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