mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2025-01-10 03:51:18 +00:00
commit
d9d76af697
3 changed files with 23 additions and 0 deletions
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@ -164,6 +164,7 @@ static void vfsInitPakFile( const char *filename ){
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strcpy( wadname,wadnameptr );
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wadname[strlen( wadname ) - 4] = 0; // ditch the .wad so everthing looks nice!
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strlwr( wadname );
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g_wadFiles = g_slist_append( g_wadFiles, wf ); // store the wadfile handle
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@ -3384,6 +3384,9 @@ void CGameInstall::BuildDialog() {
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int iGame = 0;
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while ( m_availGames[ iGame ] != GAME_NONE ) {
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switch ( m_availGames[ iGame ] ) {
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case GAME_Q1:
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gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Quake" ) );
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break;
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case GAME_Q2:
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gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Quake II" ) );
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break;
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@ -3516,6 +3519,10 @@ void CGameInstall::Run() {
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}
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switch ( m_availGames[ m_nComboSelect ] ) {
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case GAME_Q1:
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gamePack = Q1_PACK;
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gameFilePath += Q1_GAME;
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break;
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case GAME_Q2:
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gamePack = Q2_PACK;
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gameFilePath += Q2_GAME;
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@ -3606,6 +3613,15 @@ void CGameInstall::Run() {
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}
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switch ( m_availGames[ m_nComboSelect ] ) {
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case GAME_Q1: {
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fprintf( fg, " idtech2=\"true\"\n" );
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fprintf( fg, " prefix=\".quake1\"\n" );
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fprintf( fg, " basegame=\"id1\"\n" );
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fprintf( fg, " no_patch=\"true\"\n" );
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fprintf( fg, " default_scale=\"1.0\"\n" );
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break;
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}
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case GAME_Q2: {
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fprintf( fg, " idtech2=\"true\"\n" );
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fprintf( fg, " prefix=\".quake2\"\n" );
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@ -3811,6 +3827,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, WOLF_PACK ) == 0) {
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m_availGames[ iGame++ ] = GAME_WOLF;
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}
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if ( stricmp( dirname, Q1_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_Q1;
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}
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}
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Sys_Printf( "No installable games found in: %s\n",
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pakPaths.GetBuffer() );
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@ -216,6 +216,7 @@ void Dump();
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#define QL_GAME "ql.game"
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#define STVEF_GAME "stvef.game"
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#define WOLF_GAME "wolf.game"
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#define Q1_GAME "q1.game"
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#define Q3_PACK "Q3Pack"
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#define URT_PACK "UrTPack"
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@ -231,6 +232,7 @@ void Dump();
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#define QL_PACK "QLPack"
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#define STVEF_PACK "STVEFPack"
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#define WOLF_PACK "WolfPack"
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#define Q1_PACK "Q1Pack"
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class CGameInstall : public Dialog {
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public:
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@ -259,6 +261,7 @@ public:
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GAME_QL,
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GAME_STVEF,
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GAME_WOLF,
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GAME_Q1,
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GAME_COUNT
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};
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