netrun mode was on all the time because of a buggy implementation

This commit is contained in:
ttimo 2023-08-20 14:46:53 -05:00
parent 826c5a114e
commit d932cb1205

View file

@ -1108,7 +1108,7 @@ void CGameDialog::UpdateData( bool retrieve ) {
i++;
}
#ifdef _WIN32
UpdateNetrun( false );
UpdateNetrun( retrieve );
#endif
}
Dialog::UpdateData( retrieve );
@ -1122,7 +1122,7 @@ void CGameDialog::UpdateData( bool retrieve ) {
}
m_sGameFile = ( *iGame )->mGameFile;
#ifdef _WIN32
UpdateNetrun( true );
UpdateNetrun( retrieve );
#endif
}
}
@ -1391,7 +1391,8 @@ bool CGameDialog::m_bNetRun;
void CGameDialog::UpdateNetrun( bool retrieve ){
FILE *f_netrun;
CString strNetrun;
strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
strNetrun = g_strAppPath;
strNetrun += NETRUN_FILENAME;
if ( !retrieve ) {
// now check if we are running from a network installation
// use a dummy file as the flag
@ -1420,16 +1421,14 @@ void CGameDialog::UpdateNetrun( bool retrieve ){
}
else
{
if ( remove( strNetrun.GetBuffer() ) == -1 ) {
if ( errno != ENOENT ) {
Sys_FPrintf( SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer() );
}
m_bNetRun = true;
}
else
if ( CheckFile( strNetrun.GetBuffer() ) == PATH_FAIL || remove( strNetrun.GetBuffer() ) == 0 )
{
Sys_Printf( "Netrun mode is disabled\n" );
return;
}
// prefer keeping it on rather than going out of sync
Sys_FPrintf( SYS_ERR, "Problem deleting netrun file '%s', leaving netrun mode on\n", strNetrun.GetBuffer() );
m_bNetRun = true;
}
}
}