mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
initial quake live support (no pk3 support)
This commit is contained in:
parent
94aefb8f4c
commit
d71d86a7a4
2 changed files with 34 additions and 0 deletions
|
@ -3338,6 +3338,9 @@ void CGameInstall::BuildDialog() {
|
|||
case GAME_ET:
|
||||
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Wolfenstein: Enemy Territory" ) );
|
||||
break;
|
||||
case GAME_QL:
|
||||
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake Live" ) );
|
||||
break;
|
||||
}
|
||||
iGame++;
|
||||
}
|
||||
|
@ -3449,6 +3452,9 @@ void CGameInstall::Run() {
|
|||
case GAME_ET:
|
||||
gameFilePath += "et.game";
|
||||
break;
|
||||
case GAME_QL:
|
||||
gameFilePath += "ql.game";
|
||||
break;
|
||||
}
|
||||
|
||||
Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
|
||||
|
@ -3622,6 +3628,29 @@ void CGameInstall::Run() {
|
|||
fprintf( fg, " basegame=\"etmain\"\n" );
|
||||
break;
|
||||
}
|
||||
case GAME_QL: {
|
||||
/*#ifdef _WIN32
|
||||
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ql.exe\"\n");
|
||||
#elif __linux__
|
||||
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ql\"\n" );
|
||||
#endif*/
|
||||
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"QL_PACK "/game\"\n", g_strAppPath.GetBuffer() );
|
||||
fprintf( fg, " prefix=\".ql\"\n" );
|
||||
Str source = g_strAppPath.GetBuffer();
|
||||
source += "installs/";
|
||||
source += QL_PACK;
|
||||
source += "/install/";
|
||||
Str dest = m_strEngine.GetBuffer();
|
||||
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
|
||||
// Hardcoded fix for "missing" shaderlist in gamepack
|
||||
dest += "/baseq3/scripts/shaderlist.txt";
|
||||
if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
|
||||
source += "baseq3/scripts/default_shaderlist.txt";
|
||||
radCopyFile(source.GetBuffer(),dest.GetBuffer());
|
||||
}
|
||||
fprintf( fg, " basegame=\"baseq3\"\n" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
fprintf( fg, "/>\n" );
|
||||
fclose( fg );
|
||||
|
@ -3674,6 +3703,9 @@ void CGameInstall::ScanGames() {
|
|||
if ( stricmp( dirname, ET_PACK ) == 0 ) {
|
||||
m_availGames[ iGame++ ] = GAME_ET;
|
||||
}
|
||||
if ( stricmp( dirname, QL_PACK ) == 0 ) {
|
||||
m_availGames[ iGame++ ] = GAME_QL;
|
||||
}
|
||||
}
|
||||
Sys_Printf( "No installable games found in: %s\n",
|
||||
pakPaths.GetBuffer() );
|
||||
|
|
|
@ -214,6 +214,7 @@ void Dump();
|
|||
#define JA_PACK "JAPack"
|
||||
#define REACTION_PACK "ReactionPack"
|
||||
#define ET_PACK "ETPack"
|
||||
#define QL_PACK "QLPack"
|
||||
|
||||
class CGameInstall : public Dialog {
|
||||
public:
|
||||
|
@ -238,6 +239,7 @@ enum gameType_e {
|
|||
GAME_JA,
|
||||
GAME_REACTION,
|
||||
GAME_ET,
|
||||
GAME_QL,
|
||||
GAME_COUNT
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue