Merge pull request #314 from ensiform/cpp11_string_concat_fixes

C++11 and newer reserves X"foo" and "bar"Y for string literal syntax.
This commit is contained in:
Timothee "TTimo" Besset 2015-10-01 11:18:59 -05:00
commit d2c0ce4370

View file

@ -724,7 +724,7 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
// on win32, game tools path can now be specified relative to the exe's cwd // on win32, game tools path can now be specified relative to the exe's cwd
prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE ); prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE );
if ( prop == NULL ) { if ( prop == NULL ) {
Error( "Didn't find '"TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL ); Error( "Didn't find '" TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL );
} }
{ {
char full[PATH_MAX]; char full[PATH_MAX];
@ -3605,11 +3605,11 @@ void CGameInstall::Run() {
// - TTimo // - TTimo
fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" ); fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() ); fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
fprintf( fg, " "ENGINEPATH_ATTRIBUTE "=\"%s\"\n", m_strEngine.GetBuffer() ); fprintf( fg, " " ENGINEPATH_ATTRIBUTE "=\"%s\"\n", m_strEngine.GetBuffer() );
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/%s/game\"\n", g_strAppPath.GetBuffer(), gamePack.GetBuffer() ); fprintf( fg, " " TOOLS_ATTRIBUTE "=\"%sinstalls/%s/game\"\n", g_strAppPath.GetBuffer(), gamePack.GetBuffer() );
if ( m_strExecutables.GetLength() > 0 ) { if ( m_strExecutables.GetLength() > 0 ) {
fprintf( fg, " "EXECUTABLES_ATTRIBUTE "=\"%s\"\n", m_strExecutables.GetBuffer() ); fprintf( fg, " " EXECUTABLES_ATTRIBUTE "=\"%s\"\n", m_strExecutables.GetBuffer() );
} }
switch ( m_availGames[ m_nComboSelect ] ) { switch ( m_availGames[ m_nComboSelect ] ) {
@ -3708,9 +3708,9 @@ void CGameInstall::Run() {
} }
case GAME_ET: { case GAME_ET: {
#ifdef _WIN32 #ifdef _WIN32
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ET.exe\"\n"); fprintf( fg, " " ENGINE_ATTRIBUTE "=\"ET.exe\"\n");
#elif __linux__ #elif __linux__
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"et\"\n" ); fprintf( fg, " " ENGINE_ATTRIBUTE "=\"et\"\n" );
#endif #endif
fprintf( fg, " prefix=\".etwolf\"\n" ); fprintf( fg, " prefix=\".etwolf\"\n" );
fprintf( fg, " basegame=\"etmain\"\n" ); fprintf( fg, " basegame=\"etmain\"\n" );