diff --git a/radiant/preferences.cpp b/radiant/preferences.cpp index e3b0f66d..553b58b5 100644 --- a/radiant/preferences.cpp +++ b/radiant/preferences.cpp @@ -724,7 +724,7 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){ // on win32, game tools path can now be specified relative to the exe's cwd prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE ); if ( prop == NULL ) { - Error( "Didn't find '"TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL ); + Error( "Didn't find '" TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL ); } { char full[PATH_MAX]; @@ -3605,11 +3605,11 @@ void CGameInstall::Run() { // - TTimo fprintf( fg, "\n 0 ) { - fprintf( fg, " "EXECUTABLES_ATTRIBUTE "=\"%s\"\n", m_strExecutables.GetBuffer() ); + fprintf( fg, " " EXECUTABLES_ATTRIBUTE "=\"%s\"\n", m_strExecutables.GetBuffer() ); } switch ( m_availGames[ m_nComboSelect ] ) { @@ -3708,9 +3708,9 @@ void CGameInstall::Run() { } case GAME_ET: { #ifdef _WIN32 - fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ET.exe\"\n"); + fprintf( fg, " " ENGINE_ATTRIBUTE "=\"ET.exe\"\n"); #elif __linux__ - fprintf( fg, " "ENGINE_ATTRIBUTE "=\"et\"\n" ); + fprintf( fg, " " ENGINE_ATTRIBUTE "=\"et\"\n" ); #endif fprintf( fg, " prefix=\".etwolf\"\n" ); fprintf( fg, " basegame=\"etmain\"\n" );