new options:

-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-04-04 11:56:32 +00:00 committed by Thomas Debesse
parent 9a44eb324f
commit cfeea25feb
4 changed files with 167 additions and 30 deletions

View file

@ -847,7 +847,13 @@ int BSPMain( int argc, char **argv ){
Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
bspAlternateSplitWeights = qtrue;
}
else if ( !strcmp( argv[ i ], "-bsp" ) ) {
else if( !strcmp( argv[ i ], "-deep" ) )
{
Sys_Printf( "Deep BSP tree generation enabled\n" );
deepBSP = qtrue;
}
else if( !strcmp( argv[ i ], "-bsp" ) )
{
Sys_Printf( "-bsp argument unnecessary\n" );
}
else{

View file

@ -117,14 +117,14 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
bestValue = -99999;
bestSplit = list;
for ( split = list; split; split = split->next )
split->checked = qfalse;
// div0: this check causes detail/structural mixes
//for( split = list; split; split = split->next )
// split->checked = qfalse;
for ( split = list; split; split = split->next )
{
if ( split->checked ) {
continue;
}
//if ( split->checked )
// continue;
plane = &mapplanes[ split->planenum ];
splits = 0;
@ -134,7 +134,7 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
for ( check = list ; check ; check = check->next ) {
if ( check->planenum == split->planenum ) {
facing++;
check->checked = qtrue; // won't need to test this plane again
//check->checked = qtrue; // won't need to test this plane again
continue;
}
side = WindingOnPlaneSide( check->w, plane->normal, plane->dist );
@ -236,6 +236,7 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
/* if we don't have any more faces, this is a node */
if ( splitPlaneNum == -1 ) {
node->planenum = PLANENUM_LEAF;
node->has_structural_children = qfalse;
c_faceLeafs++;
return;
}
@ -243,9 +244,12 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
/* partition the list */
node->planenum = splitPlaneNum;
node->compileFlags = compileFlags;
node->has_structural_children = !(compileFlags & C_DETAIL) && !node->opaque;
plane = &mapplanes[ splitPlaneNum ];
childLists[0] = NULL;
childLists[1] = NULL;
qboolean isstruct = 0;
for ( split = list; split; split = next )
{
/* set next */
@ -257,6 +261,9 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
continue;
}
if(!(split->compileFlags & C_DETAIL))
isstruct = 1;
/* determine which side the face falls on */
side = WindingOnPlaneSide( split->w, plane->normal, plane->dist );
@ -311,9 +318,22 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
}
}
#if 0
if((node->compileFlags & C_DETAIL) && isstruct)
Sys_FPrintf(SYS_ERR, "I am detail, my child is structural, this is a wtf1\n", node->has_structural_children);
#endif
for ( i = 0 ; i < 2 ; i++ ) {
BuildFaceTree_r( node->children[i], childLists[i] );
node->has_structural_children |= node->children[i]->has_structural_children;
}
#if 0
if((node->compileFlags & C_DETAIL) && !(node->children[0]->compileFlags & C_DETAIL) && node->children[0]->planenum != PLANENUM_LEAF)
Sys_FPrintf(SYS_ERR, "I am detail, my child is structural\n", node->has_structural_children);
if((node->compileFlags & C_DETAIL) && isstruct)
Sys_FPrintf(SYS_ERR, "I am detail, my child is structural, this is a wtf2\n", node->has_structural_children);
#endif
}
@ -380,7 +400,7 @@ face_t *MakeStructuralBSPFaceList( brush_t *list ){
flist = NULL;
for ( b = list; b != NULL; b = b->next )
{
if ( b->detail ) {
if ( !deepBSP && b->detail ) {
continue;
}
@ -403,6 +423,9 @@ face_t *MakeStructuralBSPFaceList( brush_t *list ){
f->w = CopyWinding( w );
f->planenum = s->planenum & ~1;
f->compileFlags = s->compileFlags; /* ydnar */
if ( b->detail ) {
f->compileFlags |= C_DETAIL;
}
/* ydnar: set priority */
f->priority = 0;
@ -415,6 +438,9 @@ face_t *MakeStructuralBSPFaceList( brush_t *list ){
if ( f->compileFlags & C_AREAPORTAL ) {
f->priority += AREAPORTAL_PRIORITY;
}
if ( f->compileFlags & C_DETAIL ) {
f->priority += DETAIL_PRIORITY;
}
/* get next face */
f->next = flist;
@ -443,7 +469,7 @@ face_t *MakeVisibleBSPFaceList( brush_t *list ){
flist = NULL;
for ( b = list; b != NULL; b = b->next )
{
if ( b->detail ) {
if ( !deepBSP && b->detail ) {
continue;
}
@ -466,6 +492,9 @@ face_t *MakeVisibleBSPFaceList( brush_t *list ){
f->w = CopyWinding( w );
f->planenum = s->planenum & ~1;
f->compileFlags = s->compileFlags; /* ydnar */
if ( b->detail ) {
f->compileFlags |= C_DETAIL;
}
/* ydnar: set priority */
f->priority = 0;
@ -478,6 +507,9 @@ face_t *MakeVisibleBSPFaceList( brush_t *list ){
if ( f->compileFlags & C_AREAPORTAL ) {
f->priority += AREAPORTAL_PRIORITY;
}
if ( f->compileFlags & C_DETAIL ) {
f->priority += DETAIL_PRIORITY;
}
/* get next face */
f->next = flist;

View file

@ -64,6 +64,40 @@ void WriteFloat( FILE *f, vec_t v ){
}
}
void CountVisportals_r(node_t *node)
{
int i, s;
portal_t *p;
winding_t *w;
vec3_t normal;
vec_t dist;
// decision node
if (node->planenum != PLANENUM_LEAF) {
CountVisportals_r (node->children[0]);
CountVisportals_r (node->children[1]);
return;
}
if (node->opaque) {
return;
}
for (p = node->portals ; p ; p=p->next[s])
{
w = p->winding;
s = (p->nodes[1] == node);
if (w && p->nodes[0] == node)
{
if (!PortalPassable(p))
continue;
if(p->nodes[0]->cluster == p->nodes[1]->cluster)
continue;
++num_visportals;
}
}
}
/*
=================
WritePortalFile_r
@ -95,6 +129,9 @@ void WritePortalFile_r( node_t *node ){
if ( !PortalPassable( p ) ) {
continue;
}
if(p->nodes[0]->cluster == p->nodes[1]->cluster)
continue;
--num_visportals;
// write out to the file
// sometimes planes get turned around when they are very near
@ -102,8 +139,8 @@ void WritePortalFile_r( node_t *node ){
// plane the same way vis will, and flip the side orders if needed
// FIXME: is this still relevent?
WindingPlane (w, normal, &dist);
if ( DotProduct( p->plane.normal, normal ) < 0.99 ) { // backwards...
if ( DotProduct (p->plane.normal, normal) < 0.99 )
{ // backwards...
fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[1]->cluster, p->nodes[0]->cluster);
}
else{
@ -133,6 +170,40 @@ void WritePortalFile_r( node_t *node ){
}
void CountSolidFaces_r (node_t *node)
{
int i, s;
portal_t *p;
winding_t *w;
// decision node
if (node->planenum != PLANENUM_LEAF) {
CountSolidFaces_r (node->children[0]);
CountSolidFaces_r (node->children[1]);
return;
}
if (node->opaque) {
return;
}
for (p = node->portals ; p ; p=p->next[s])
{
w = p->winding;
s = (p->nodes[1] == node);
if (w)
{
if (PortalPassable(p))
continue;
if(p->nodes[0]->cluster == p->nodes[1]->cluster)
continue;
// write out to the file
++num_solidfaces;
}
}
}
/*
=================
WriteFaceFile_r
@ -162,6 +233,9 @@ void WriteFaceFile_r( node_t *node ){
if ( PortalPassable( p ) ) {
continue;
}
if(p->nodes[0]->cluster == p->nodes[1]->cluster)
continue;
--num_visportals;
// write out to the file
if ( p->nodes[0] == node ) {
@ -198,14 +272,26 @@ void WriteFaceFile_r( node_t *node ){
NumberLeafs_r
================
*/
void NumberLeafs_r( node_t *node ){
void NumberLeafs_r (node_t *node, int c)
{
portal_t *p;
if ( node->planenum != PLANENUM_LEAF ) {
// decision node
node->cluster = -99;
NumberLeafs_r( node->children[0] );
NumberLeafs_r( node->children[1] );
if(node->has_structural_children)
{
NumberLeafs_r (node->children[0], c);
NumberLeafs_r (node->children[1], c);
}
else
{
if(c < 0)
c = num_visclusters++;
NumberLeafs_r (node->children[0], c);
NumberLeafs_r (node->children[1], c);
}
return;
}
@ -217,9 +303,12 @@ void NumberLeafs_r( node_t *node ){
return;
}
node->cluster = num_visclusters;
num_visclusters++;
if(c < 0)
c = num_visclusters++;
node->cluster = c;
#if 0
// count the portals
for ( p = node->portals ; p ; )
{
@ -240,6 +329,7 @@ void NumberLeafs_r( node_t *node ){
p = p->next[1];
}
}
#endif
}
@ -256,7 +346,9 @@ void NumberClusters( tree_t *tree ) {
Sys_FPrintf( SYS_VRB,"--- NumberClusters ---\n" );
// set the cluster field in every leaf and count the total number of portals
NumberLeafs_r( tree->headnode );
NumberLeafs_r (tree->headnode, -1);
CountVisportals_r (tree->headnode);
CountSolidFaces_r (tree->headnode);
Sys_FPrintf( SYS_VRB, "%9d visclusters\n", num_visclusters );
Sys_FPrintf( SYS_VRB, "%9d visportals\n", num_visportals );

View file

@ -202,6 +202,7 @@
#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
#define ANTIPORTAL_PRIORITY -1000
#define AREAPORTAL_PRIORITY -1000
#define DETAIL_PRIORITY -3000
#define PSIDE_FRONT 1
#define PSIDE_BACK 2
@ -789,7 +790,7 @@ typedef struct face_s
struct face_s *next;
int planenum;
int priority;
qboolean checked;
//qboolean checked;
int compileFlags;
winding_t *w;
}
@ -1116,6 +1117,8 @@ typedef struct node_s
entity_t *occupant; /* for leak file testing */
struct portal_s *portals; /* also on nodes during construction */
qboolean has_structural_children;
}
node_t;
@ -1948,6 +1951,7 @@ Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
@ -2081,10 +2085,13 @@ Q_EXTERN qboolean fastvis;
Q_EXTERN qboolean noPassageVis;
Q_EXTERN qboolean passageVisOnly;
Q_EXTERN qboolean mergevis;
Q_EXTERN qboolean mergevisportals;
Q_EXTERN qboolean nosort;
Q_EXTERN qboolean saveprt;
Q_EXTERN qboolean hint; /* ydnar */
Q_EXTERN char inbase[ MAX_QPATH ];
Q_EXTERN char inbase[ MAX_QPATH ];
Q_EXTERN char globalCelShader[ MAX_QPATH ];
/* other bits */
Q_EXTERN int totalvis;