Unvanquished appears in menu

This commit is contained in:
neumond 2014-03-23 02:06:03 +04:00 committed by Thomas Debesse
parent 94849adc93
commit cfaa83f3b1
2 changed files with 27 additions and 0 deletions

View file

@ -3479,6 +3479,9 @@ void CGameInstall::BuildDialog() {
case GAME_WOLF:
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Return To Castle Wolfenstein" ) );
break;
case GAME_UNVANQUISHED:
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Unvanquished" ) );
break;
}
iGame++;
}
@ -3645,6 +3648,10 @@ void CGameInstall::Run() {
gamePack = WOLF_PACK;
gameFilePath += WOLF_GAME;
break;
case GAME_UNVANQUISHED:
gamePack = UNVANQUISHED_PACK;
gameFilePath += UNVANQUISHED_GAME;
break;
default:
Error( "Invalid game selected: %d", m_availGames[ m_nComboSelect ] );
}
@ -3832,6 +3839,20 @@ void CGameInstall::Run() {
}
break;
}
case GAME_UNVANQUISHED: {
fprintf( fg, " prefix=\".unvanquished\"\n" );
fprintf( fg, " basegame=\"pkg\"\n" );
// Hardcoded fix for "missing" shaderlist in gamepack
Str dest = m_strEngine.GetBuffer();
dest += "/pkg/scripts/shaderlist.txt";
if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
Str source = gameInstallPath.GetBuffer();
source += "pkg/scripts/default_shaderlist.txt";
radCopyFile( source.GetBuffer(), dest.GetBuffer() );
}
break;
}
}
fprintf( fg, "/>\n" );
fclose( fg );
@ -3896,6 +3917,9 @@ void CGameInstall::ScanGames() {
if ( stricmp( dirname, Q1_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q1;
}
if ( stricmp( dirname, UNVANQUISHED_PACK ) == 0) {
m_availGames[ iGame++ ] = GAME_UNVANQUISHED;
}
}
Sys_Printf( "No installable games found in: %s\n",
pakPaths.GetBuffer() );

View file

@ -217,6 +217,7 @@ void Dump();
#define STVEF_GAME "stvef.game"
#define WOLF_GAME "wolf.game"
#define Q1_GAME "q1.game"
#define UNVANQUISHED_GAME "unvanquished.game"
#define Q3_PACK "Q3Pack"
#define URT_PACK "UrTPack"
@ -233,6 +234,7 @@ void Dump();
#define STVEF_PACK "STVEFPack"
#define WOLF_PACK "WolfPack"
#define Q1_PACK "Q1Pack"
#define UNVANQUISHED_PACK "UnvanquishedPack"
class CGameInstall : public Dialog {
public:
@ -262,6 +264,7 @@ public:
GAME_STVEF,
GAME_WOLF,
GAME_Q1,
GAME_UNVANQUISHED,
GAME_COUNT
};