msvc shut up

git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-04-27 10:11:19 +00:00 committed by Thomas Debesse
parent 4f58d60bc3
commit cf607a4986

View file

@ -165,6 +165,7 @@ static float MiniMapSample(float x, float y)
float t0, t1;
float samp;
bspBrush_t *b;
bspBrushSide_t *s;
int cnt;
org[0] = x;
@ -184,7 +185,7 @@ static float MiniMapSample(float x, float y)
b = &bspBrushes[bi];
// sort out mins/maxs of the brush
bspBrushSide_t *s = &bspBrushSides[b->firstSide];
s = &bspBrushSides[b->firstSide];
if(x < -bspPlanes[s[0].planeNum].dist)
continue;
if(x > +bspPlanes[s[1].planeNum].dist)
@ -223,6 +224,7 @@ static void MiniMapRandomlySupersampled(int y)
float dx = minimap.size[0] / (float) minimap.width;
float dy = minimap.size[1] / (float) minimap.height;
float uv[2];
float thisval;
for(x = 0; x < minimap.width; ++x)
{
@ -232,7 +234,7 @@ static void MiniMapRandomlySupersampled(int y)
for(i = 0; i < minimap.samples; ++i)
{
RandomVector2f(uv);
float thisval = MiniMapSample(
thisval = MiniMapSample(
xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */
ymin + (uv[1] + 0.5) * dy /* exaggerated random pattern for better results */
);