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Explicit type instead auto
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1 changed files with 1 additions and 1 deletions
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@ -525,7 +525,7 @@ void CSG_Subtract( void ){
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// If the brushes are all caulk, then force caulk into all the new splits
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// If the brushes are all caulk, then force caulk into all the new splits
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for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) {
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for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) {
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for ( auto f = b->brush_faces; f; f = f->next ) {
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for ( face_t *f = b->brush_faces; f; f = f->next ) {
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if ( strcmp( f->pShader->getName(), g_pGameDescription->mCaulkShader.GetBuffer() ) ) {
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if ( strcmp( f->pShader->getName(), g_pGameDescription->mCaulkShader.GetBuffer() ) ) {
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caulk = false;
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caulk = false;
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break;
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break;
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