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do not delete q3map2_*.shader on minimap generation
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@ -483,7 +483,6 @@ int MiniMapBSPMain( int argc, char **argv ){
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StripExtension( source );
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StripExtension( source );
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DefaultExtension( source, ".bsp" );
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DefaultExtension( source, ".bsp" );
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Sys_Printf( "Loading %s\n", source );
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Sys_Printf( "Loading %s\n", source );
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BeginMapShaderFile( source );
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LoadShaderInfo();
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LoadShaderInfo();
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LoadBSPFile( source );
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LoadBSPFile( source );
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