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also check against shader script file name when looking for non-empty shader dir
Greeting Pan
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1 changed files with 7 additions and 1 deletions
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@ -460,15 +460,21 @@ bool WINAPI QERApp_IsDirContainingShaders( const char *path ){
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// they will not be displayed and are not applicable to surfaces
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// they will not be displayed and are not applicable to surfaces
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// exclude shaders from other paths,
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// exclude shaders from other paths,
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// they are not the ones we are looking for
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// they are not the ones we are looking for
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gchar* around = g_strconcat("/", path, ".", NULL);
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gchar* prefix = g_strconcat("textures/", path, "/", NULL);
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gchar* prefix = g_strconcat("textures/", path, "/", NULL);
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for ( int i = 0; i < nSize; i++ )
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for ( int i = 0; i < nSize; i++ )
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{
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{
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CShader *pShader = reinterpret_cast < CShader * >( g_Shaders[i] );
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CShader *pShader = reinterpret_cast < CShader * >( g_Shaders[i] );
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if ( g_str_has_prefix( pShader->getName(), prefix ) ) {
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if ( ( strstr( pShader->getShaderFileName(), around ) != NULL && g_str_has_prefix( pShader->getName(), "textures/" ) ) || g_str_has_prefix( pShader->getName(), prefix ) ) {
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g_free(around);
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g_free(prefix);
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g_free(prefix);
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return true;
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return true;
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}
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}
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}
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}
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g_free(around);
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g_free(prefix);
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g_free(prefix);
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return false;
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return false;
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}
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}
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