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Add a SourceTrail project
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GtkRadiant-build-commands.json
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GtkRadiant-build-commands.json
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GtkRadiant.srctrlbm
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GtkRadiant.srctrlbm
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GtkRadiant.srctrldb
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GtkRadiant.srctrlprj
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GtkRadiant.srctrlprj
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<?xml version="1.0" encoding="utf-8" ?>
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<config>
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<source_groups>
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<source_group_1cb44846-c0b6-485d-a9c1-7acf2cd32743>
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<build_file_path>
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<compilation_db_path>GtkRadiant-build-commands.json</compilation_db_path>
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</build_file_path>
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<name>C/C++ from Compilation Database</name>
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<should_apply_anonymous_typedef_transformation>1</should_apply_anonymous_typedef_transformation>
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<source_paths>
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<source_path>build/release/q3data/libs</source_path>
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<source_path>build/release/q3map2/libs</source_path>
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<source_path>build/release/q3map2_urt/libs</source_path>
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<source_path>build/release/radiant/libs</source_path>
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<source_path>build/release/shobjs/libs</source_path>
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<source_path>contrib/bkgrnd2d</source_path>
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<source_path>contrib/bobtoolz</source_path>
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<source_path>contrib/camera</source_path>
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<source_path>contrib/gtkgensurf</source_path>
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<source_path>contrib/hydratoolz</source_path>
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<source_path>contrib/prtview</source_path>
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<source_path>include</source_path>
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<source_path>libs</source_path>
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<source_path>plugins/eclassfgd</source_path>
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<source_path>plugins/entity</source_path>
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<source_path>plugins/image</source_path>
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<source_path>plugins/imagehl</source_path>
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<source_path>plugins/imagem8</source_path>
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<source_path>plugins/imagepng</source_path>
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<source_path>plugins/imagewal</source_path>
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<source_path>plugins/map</source_path>
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<source_path>plugins/mapxml</source_path>
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<source_path>plugins/model</source_path>
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<source_path>plugins/shaders</source_path>
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<source_path>plugins/spritemodel</source_path>
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<source_path>plugins/surface</source_path>
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<source_path>plugins/surface_idtech2</source_path>
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<source_path>plugins/textool</source_path>
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<source_path>plugins/vfspak</source_path>
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<source_path>plugins/vfspk3</source_path>
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<source_path>plugins/vfsqlpk3</source_path>
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<source_path>plugins/vfswad</source_path>
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<source_path>radiant</source_path>
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<source_path>tools/quake3/common</source_path>
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<source_path>tools/quake3/q3data</source_path>
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<source_path>tools/quake3/q3map2</source_path>
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<source_path>tools/urt/tools/quake3/q3map2</source_path>
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</source_paths>
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<type>C/C++ from Compilation Database</type>
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</source_group_1cb44846-c0b6-485d-a9c1-7acf2cd32743>
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</source_groups>
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<version>4</version>
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</config>
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