From 9d7cc6cd171f0a8e4f8947e892954967ffeaf617 Mon Sep 17 00:00:00 2001 From: Thomas Debesse Date: Wed, 30 Aug 2017 13:21:37 +0200 Subject: [PATCH] preproc: FreeBSD game names are like Linux ones --- radiant/preferences.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/radiant/preferences.cpp b/radiant/preferences.cpp index 1823598f..5a115cac 100644 --- a/radiant/preferences.cpp +++ b/radiant/preferences.cpp @@ -794,7 +794,7 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){ if ( prop == NULL ) { #ifdef _WIN32 mEngine = "quake3.exe"; -#elif __linux__ +#elif defined( __linux__ ) || defined( __FreeBSD__ ) mEngine = "quake3"; #elif __APPLE__ mEngine = "Quake3.app"; @@ -808,7 +808,7 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){ if ( prop == NULL ) { #ifdef _WIN32 mMultiplayerEngine = "quake3.exe"; -#elif __linux__ +#elif defined( __linux__ ) || defined( __FreeBSD__ ) mMultiplayerEngine = "quake3"; #elif __APPLE__ mMultiplayerEngine = "Quake3.app"; @@ -3775,7 +3775,7 @@ void CGameInstall::Run() { case GAME_ET: { #ifdef _WIN32 fprintf( fg, " " ENGINE_ATTRIBUTE "=\"ET.exe\"\n"); -#elif __linux__ +#elif defined( __linux__ ) || defined( __FreeBSD__ ) fprintf( fg, " " ENGINE_ATTRIBUTE "=\"et\"\n" ); #endif fprintf( fg, " prefix=\".etwolf\"\n" );