add a 'Quake II Remaster' game id

This commit is contained in:
Timothee 'TTimo' Besset 2022-11-11 15:05:51 -06:00 committed by ttimo
parent d9d8bc1ed7
commit 9471ed62f7
2 changed files with 17 additions and 2 deletions

View file

@ -3391,7 +3391,7 @@ void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
GtkWidget *button = GTK_WIDGET( g_object_get_data( G_OBJECT( i->m_pWidget ), "executable_button" ) ); GtkWidget *button = GTK_WIDGET( g_object_get_data( G_OBJECT( i->m_pWidget ), "executable_button" ) );
int game_id = i->m_availGames[ i->m_nComboSelect ]; int game_id = i->m_availGames[ i->m_nComboSelect ];
if ( game_id == GAME_Q2 || game_id == GAME_QUETOO ) { if ( game_id == GAME_Q2 || game_id == GAME_QUETOO || game_id == GAME_Q2_REMASTER ) {
gtk_widget_show( label ); gtk_widget_show( label );
gtk_widget_show( entry ); gtk_widget_show( entry );
gtk_widget_show( button ); gtk_widget_show( button );
@ -3439,6 +3439,9 @@ void CGameInstall::BuildDialog() {
case GAME_Q2: case GAME_Q2:
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II" ) ); gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II" ) );
break; break;
case GAME_Q2_REMASTER:
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II Remaster" ) );
break;
case GAME_Q3: case GAME_Q3:
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake III Arena and mods" ) ); gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake III Arena and mods" ) );
break; break;
@ -3594,6 +3597,10 @@ void CGameInstall::Run() {
gamePack = Q2_PACK; gamePack = Q2_PACK;
gameFilePath += Q2_GAME; gameFilePath += Q2_GAME;
break; break;
case GAME_Q2_REMASTER:
gamePack = Q2_REMASTER_PACK;
gameFilePath += Q2_REMASTER_GAME;
break;
case GAME_Q3: case GAME_Q3:
gamePack = Q3_PACK; gamePack = Q3_PACK;
gameFilePath += Q3_GAME; gameFilePath += Q3_GAME;
@ -3693,7 +3700,9 @@ void CGameInstall::Run() {
break; break;
} }
case GAME_Q2: { case GAME_Q2:
case GAME_Q2_REMASTER:
{
fprintf( fg, " idtech2=\"true\"\n" ); fprintf( fg, " idtech2=\"true\"\n" );
fprintf( fg, " prefix=\".quake2\"\n" ); fprintf( fg, " prefix=\".quake2\"\n" );
fprintf( fg, " basegame=\"baseq2\"\n" ); fprintf( fg, " basegame=\"baseq2\"\n" );
@ -3891,6 +3900,9 @@ void CGameInstall::ScanGames() {
if ( stricmp( dirname, Q2_PACK ) == 0 ) { if ( stricmp( dirname, Q2_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2; m_availGames[ iGame++ ] = GAME_Q2;
} }
if ( stricmp( dirname, Q2_REMASTER_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2_REMASTER;
}
if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) { if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_TREMULOUS; m_availGames[ iGame++ ] = GAME_TREMULOUS;
} }

View file

@ -209,6 +209,7 @@ void Dump();
#define WARSOW_GAME "warsow.game" #define WARSOW_GAME "warsow.game"
#define NEXUIZ_GAME "nexuiz.game" #define NEXUIZ_GAME "nexuiz.game"
#define Q2_GAME "q2.game" #define Q2_GAME "q2.game"
#define Q2_REMASTER_GAME "kexq2.game"
#define TREMULOUS_GAME "tremulous.game" #define TREMULOUS_GAME "tremulous.game"
#define JA_GAME "ja.game" #define JA_GAME "ja.game"
#define REACTION_GAME "reaction.game" #define REACTION_GAME "reaction.game"
@ -226,6 +227,7 @@ void Dump();
#define WARSOW_PACK "WarsowPack" #define WARSOW_PACK "WarsowPack"
#define NEXUIZ_PACK "NexuizPack" #define NEXUIZ_PACK "NexuizPack"
#define Q2_PACK "Q2Pack" #define Q2_PACK "Q2Pack"
#define Q2_REMASTER_PACK "KexQ2Pack"
#define TREMULOUS_PACK "TremulousPack" #define TREMULOUS_PACK "TremulousPack"
#define JA_PACK "JAPack" #define JA_PACK "JAPack"
#define REACTION_PACK "ReactionPack" #define REACTION_PACK "ReactionPack"
@ -265,6 +267,7 @@ public:
GAME_WOLF, GAME_WOLF,
GAME_Q1, GAME_Q1,
GAME_UNVANQUISHED, GAME_UNVANQUISHED,
GAME_Q2_REMASTER,
GAME_COUNT GAME_COUNT
}; };