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Filter misc_model etc by eclass instead of each entity name
This makes the recently added "misc_model_breakable" be filtered and removes the redundant list of model entity names.
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7258ec3367
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8d057ab8ea
1 changed files with 1 additions and 4 deletions
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@ -139,10 +139,7 @@ bfilter_t *FilterAddBase( bfilter_t *pFilter ){
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pFilter = FilterAddImpl( pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS,true );
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pFilter = FilterAddImpl( pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT,true );
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pFilter = FilterAddImpl( pFilter,3,0,"trigger",EXCLUDE_TRIGGERS,true );
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pFilter = FilterAddImpl( pFilter,3,0,"misc_model",EXCLUDE_MODELS,true );
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pFilter = FilterAddImpl( pFilter,3,0,"misc_gamemodel",EXCLUDE_MODELS,true );
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pFilter = FilterAddImpl( pFilter,3,0,"misc_model_static",EXCLUDE_MODELS,true );
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pFilter = FilterAddImpl( pFilter,3,0,"model_static",EXCLUDE_MODELS,true );
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pFilter = FilterAddImpl( pFilter,4,ECLASS_MISCMODEL,NULL,EXCLUDE_MODELS,true );
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pFilter = FilterAddImpl( pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS,true );
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pFilter = FilterAddImpl( pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS,true );
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pFilter = FilterAddImpl( pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID,true );
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