Improving winding_logging.patch by logging the plane normal and dist.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-math-fix-experiments@389 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
rambetter 2010-12-31 01:15:22 +00:00
parent 6a93408fd3
commit 883e3164be

View file

@ -1,8 +1,8 @@
Index: tools/quake3/q3map2/brush.c
===================================================================
--- tools/quake3/q3map2/brush.c (revision 384)
--- tools/quake3/q3map2/brush.c (revision 388)
+++ tools/quake3/q3map2/brush.c (working copy)
@@ -422,10 +422,16 @@
@@ -421,10 +421,16 @@
side_t *side;
plane_t *plane;
@ -20,7 +20,7 @@ Index: tools/quake3/q3map2/brush.c
/* get side and plane */
side = &brush->sides[ i ];
plane = &mapplanes[ side->planenum ];
@@ -436,7 +442,13 @@
@@ -435,7 +441,13 @@
#else
w = BaseWindingForPlane( plane->normal, plane->dist );
#endif
@ -35,7 +35,7 @@ Index: tools/quake3/q3map2/brush.c
/* walk the list of brush sides */
for( j = 0; j < brush->numsides && w != NULL; j++ )
{
@@ -452,7 +464,12 @@
@@ -451,7 +463,12 @@
#else
ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); // CLIP_EPSILON );
#endif
@ -47,11 +47,11 @@ Index: tools/quake3/q3map2/brush.c
+ }
+
/* ydnar: fix broken windings that would generate trifans */
#ifdef EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES
#if EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES
FixWindingAccu(w);
Index: tools/quake3/q3map2/map.c
===================================================================
--- tools/quake3/q3map2/map.c (revision 384)
--- tools/quake3/q3map2/map.c (revision 388)
+++ tools/quake3/q3map2/map.c (working copy)
@@ -803,7 +803,11 @@
char shader[ MAX_QPATH ];
@ -78,7 +78,7 @@ Index: tools/quake3/q3map2/map.c
if( !GetToken( qtrue ) )
break;
if( !strcmp( token, "}" ) )
@@ -917,6 +924,10 @@
@@ -917,7 +924,16 @@
}
/* find the plane number */
@ -87,5 +87,11 @@ Index: tools/quake3/q3map2/map.c
+ Sys_Printf(" (%f %f %f)\n", planePoints[1][0], planePoints[1][1], planePoints[1][2]);
+ Sys_Printf(" (%f %f %f)\n", planePoints[2][0], planePoints[2][1], planePoints[2][2]);
planenum = MapPlaneFromPoints( planePoints );
+ Sys_Printf(" normal: (%.10f %.10f %.10f)\n",
+ mapplanes[planenum].normal[0],
+ mapplanes[planenum].normal[1],
+ mapplanes[planenum].normal[2]);
+ Sys_Printf(" dist: %.10f\n", mapplanes[planenum].dist);
side->planenum = planenum;
/* bp: get the texture mapping for this texturedef / plane combination */