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Finalizing alignments rollback.
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parent
c03075a737
commit
877f0b4c2f
2 changed files with 16 additions and 16 deletions
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@ -961,8 +961,8 @@ void CamWnd::Cam_DrawBrush( brush_t *b, int mode ){
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aabb_draw( b->owner->model.pRender->GetAABB(), DRAW_GL_WIRE );
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aabb_draw( b->owner->model.pRender->GetAABB(), DRAW_GL_WIRE );
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}
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}
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/*
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/*
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if(!(nModelMode & ENTITY_BOXED) && b->owner->eclass->nShowFlags & ECLASS_MISCMODEL)
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if(!(nModelMode & ENTITY_BOXED) && b->owner->eclass->nShowFlags & ECLASS_MISCMODEL)
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DrawModelOrigin(b);
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DrawModelOrigin(b);
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*/
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*/
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}
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}
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}
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}
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@ -485,8 +485,8 @@ void Select_Deselect( bool bDeselectFaces ){
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============
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============
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*/
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*/
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/*! Moves the currently selected brush/patch
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/*! Moves the currently selected brush/patch
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\param delta How far to move the selection (x,y,z)
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\param delta How far to move the selection (x,y,z)
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\param bSnap If the move should snap to grid points
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\param bSnap If the move should snap to grid points
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*/
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*/
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void Select_Move( vec3_t delta, bool bSnap ){
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void Select_Move( vec3_t delta, bool bSnap ){
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brush_t *b;
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brush_t *b;
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@ -510,8 +510,8 @@ void Select_Move( vec3_t delta, bool bSnap ){
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=================
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=================
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*/
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*/
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/*! Moves the currently selected brush/patch vertices
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/*! Moves the currently selected brush/patch vertices
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\param delta How far to move the vertices (x,y,z)
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\param delta How far to move the vertices (x,y,z)
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\param bSnap If the move should snap to grid points
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\param bSnap If the move should snap to grid points
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*/
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*/
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void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
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void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
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if ( g_qeglobals.d_select_mode == sel_vertex ) {
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if ( g_qeglobals.d_select_mode == sel_vertex ) {
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@ -562,11 +562,11 @@ void Select_Clone( void ){
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Select_SetTexture
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Select_SetTexture
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Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
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Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
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Timo : brush primitive texturing
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Timo : brush primitive texturing
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the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
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the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
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Timo : texture plugin, added an IPluginTexdef* parameter
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Timo : texture plugin, added an IPluginTexdef* parameter
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must be casted to an IPluginTexdef!
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must be casted to an IPluginTexdef!
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if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
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if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
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if NULL, means we have no information, ask for a default
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if NULL, means we have no information, ask for a default
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TTimo - shader code cleanup
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TTimo - shader code cleanup
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added IShader* parameter
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added IShader* parameter
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============
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============
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@ -608,11 +608,11 @@ void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_
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Select_SetTexture
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Select_SetTexture
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Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
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Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
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Timo : brush primitive texturing
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Timo : brush primitive texturing
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the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
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the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
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Timo : texture plugin, added an IPluginTexdef* parameter
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Timo : texture plugin, added an IPluginTexdef* parameter
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must be casted to an IPluginTexdef!
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must be casted to an IPluginTexdef!
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if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
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if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
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if NULL, means we have no information, ask for a default
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if NULL, means we have no information, ask for a default
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============
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============
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*/
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*/
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void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
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void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
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@ -1110,8 +1110,8 @@ void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){
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vec3_t rotation;
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vec3_t rotation;
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VectorSet(rotation, 0, 0, 360 - deg);
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VectorSet(rotation, 0, 0, 360 - deg);
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for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
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for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
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if(b->owner->model.pEdit)
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if(b->owner->model.pEdit)
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b->owner->model.pEdit->Rotate(select_origin, rotation);
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b->owner->model.pEdit->Rotate(select_origin, rotation);
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}
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}
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*/
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*/
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