rename KexQ2 -> Q2RE as it's now the law of the land

This commit is contained in:
ttimo 2023-08-20 14:45:55 -05:00
parent 8f88d5fac0
commit 826c5a114e
3 changed files with 15 additions and 4 deletions

View file

@ -385,7 +385,7 @@ game_t gameList[] = {
{ "unvanquished.game", "Unvanquished", "pkg", qtrue, qfalse }, { "unvanquished.game", "Unvanquished", "pkg", qtrue, qfalse },
{ "unvanquished.game", "Unvanquished from source", "src", qfalse, qfalse }, { "unvanquished.game", "Unvanquished from source", "src", qfalse, qfalse },
{ "kexq2.game", "Quake II: Remaster", "baseq2", qtrue, qfalse }, { "q2re.game", "Quake II: Remastered", "baseq2", qtrue, qfalse },
}; };
GList *newMappingModesListForGameFile( Str & mGameFile ){ GList *newMappingModesListForGameFile( Str & mGameFile ){

View file

@ -3442,7 +3442,7 @@ void CGameInstall::BuildDialog() {
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II" ) ); gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II" ) );
break; break;
case GAME_Q2_REMASTER: case GAME_Q2_REMASTER:
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II Remaster" ) ); gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake II: Remastered" ) );
break; break;
case GAME_Q3: case GAME_Q3:
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake III Arena and mods" ) ); gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Quake III Arena and mods" ) );
@ -3703,6 +3703,15 @@ void CGameInstall::Run() {
break; break;
} }
case GAME_Q2: case GAME_Q2:
{
fprintf( fg, " idtech2=\"true\"\n" );
fprintf( fg, " prefix=\".quake2\"\n" );
fprintf( fg, " basegame=\"baseq2\"\n" );
fprintf( fg, " no_patch=\"true\"\n" );
fprintf( fg, " default_scale=\"1.0\"\n" );
break;
}
case GAME_Q2_REMASTER: case GAME_Q2_REMASTER:
{ {
fprintf( fg, " idtech2=\"true\"\n" ); fprintf( fg, " idtech2=\"true\"\n" );
@ -3710,6 +3719,8 @@ void CGameInstall::Run() {
fprintf( fg, " basegame=\"baseq2\"\n" ); fprintf( fg, " basegame=\"baseq2\"\n" );
fprintf( fg, " no_patch=\"true\"\n" ); fprintf( fg, " no_patch=\"true\"\n" );
fprintf( fg, " default_scale=\"1.0\"\n" ); fprintf( fg, " default_scale=\"1.0\"\n" );
fprintf( fg, " engine_win32=\"quake2ex_steam.exe\"\n" );
fprintf( fg, " mp_engine_win32=\"quake2ex_steam.exe\"\n" );
break; break;
} }

View file

@ -209,7 +209,7 @@ void Dump();
#define WARSOW_GAME "warsow.game" #define WARSOW_GAME "warsow.game"
#define NEXUIZ_GAME "nexuiz.game" #define NEXUIZ_GAME "nexuiz.game"
#define Q2_GAME "q2.game" #define Q2_GAME "q2.game"
#define Q2_REMASTER_GAME "kexq2.game" #define Q2_REMASTER_GAME "q2re.game"
#define TREMULOUS_GAME "tremulous.game" #define TREMULOUS_GAME "tremulous.game"
#define JA_GAME "ja.game" #define JA_GAME "ja.game"
#define REACTION_GAME "reaction.game" #define REACTION_GAME "reaction.game"
@ -227,7 +227,7 @@ void Dump();
#define WARSOW_PACK "WarsowPack" #define WARSOW_PACK "WarsowPack"
#define NEXUIZ_PACK "NexuizPack" #define NEXUIZ_PACK "NexuizPack"
#define Q2_PACK "Q2Pack" #define Q2_PACK "Q2Pack"
#define Q2_REMASTER_PACK "KexQ2Pack" #define Q2_REMASTER_PACK "Q2REPack"
#define TREMULOUS_PACK "TremulousPack" #define TREMULOUS_PACK "TremulousPack"
#define JA_PACK "JAPack" #define JA_PACK "JAPack"
#define REACTION_PACK "ReactionPack" #define REACTION_PACK "ReactionPack"