mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2025-01-10 12:01:10 +00:00
- Weird shiftvalues are now hidden to the user, shiftvalues will
stay in ]-shader_size;shader_size[ range for display. For the sake of floatingpoint precision, it would be nice to keep the internal values in that range too, but thats "nice to have". - Fixed missing librarypaths in ufoai-plugin git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@138 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
parent
ceb313228a
commit
72ce262ae8
5 changed files with 36 additions and 2 deletions
13
CHANGES
13
CHANGES
|
@ -1,6 +1,19 @@
|
|||
This is the changelog for developers, != changelog for the end user
|
||||
that we distribute with the binaries. (see changelog)
|
||||
|
||||
18/01/2007
|
||||
namespace
|
||||
- Weird shiftvalues are now hidden to the user, shiftvalues will
|
||||
stay in ]-shader_size;shader_size[ range for display.
|
||||
For the sake of floatingpoint precision, it would be nice
|
||||
to keep the internal values in that range too, but thats "nice to have".
|
||||
- Fixed missing librarypaths in ufoai-plugin
|
||||
|
||||
18/01/2007
|
||||
LordHavoc
|
||||
- disabled SnapPlane because it slightly corrupts collision brushes from
|
||||
embedded model triangles
|
||||
|
||||
17/01/2007
|
||||
namespace
|
||||
- Fixed "jumping" texcoords when switching to a shader with different size
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
OutputFile="$(OutDir)/ufoai.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories=""
|
||||
AdditionalLibraryDirectories=""../../../gtk2-2.4/lib""
|
||||
IgnoreDefaultLibraryNames="msvcprtd.lib"
|
||||
ModuleDefinitionFile="$(ProjectName).def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
|
@ -106,7 +106,7 @@
|
|||
OutputFile="$(OutDir)/ufoai.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories=""
|
||||
AdditionalLibraryDirectories=""../../../gtk2-2.4/lib""
|
||||
IgnoreDefaultLibraryNames="msvcprt.lib"
|
||||
ModuleDefinitionFile="$(ProjectName).def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
|
|
|
@ -729,6 +729,16 @@ void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProject
|
|||
#endif
|
||||
}
|
||||
|
||||
void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
|
||||
{
|
||||
if(!g_SelectedFaceInstances.empty())
|
||||
{
|
||||
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
||||
width = faceInstance.getFace().getShader().width();
|
||||
height = faceInstance.getFace().getShader().height();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class FaceGetFlags
|
||||
{
|
||||
|
|
|
@ -47,6 +47,7 @@ void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection&
|
|||
void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection);
|
||||
void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection);
|
||||
void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection);
|
||||
void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height);
|
||||
void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
|
||||
void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
|
||||
void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
|
||||
|
|
|
@ -276,6 +276,7 @@ namespace
|
|||
CopiedString g_selectedShader;
|
||||
TextureProjection g_selectedTexdef;
|
||||
ContentsFlagsValue g_selectedFlags;
|
||||
size_t g_selectedShaderSize[2];
|
||||
}
|
||||
|
||||
void SurfaceInspector_SetSelectedShader(const char* shader)
|
||||
|
@ -328,8 +329,13 @@ void SurfaceInspector_SetCurrent_FromSelected()
|
|||
//This *may* be the point before it fucks up... Let's see!
|
||||
//Yep, there was a call to removeScale in there...
|
||||
Scene_BrushGetTexdef_Component_Selected(GlobalSceneGraph(), projection);
|
||||
|
||||
SurfaceInspector_SetSelectedTexdef(projection);
|
||||
|
||||
Scene_BrushGetShaderSize_Component_Selected(GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1]);
|
||||
g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod(g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float)g_selectedShaderSize[0]);
|
||||
g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod(g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float)g_selectedShaderSize[1]);
|
||||
|
||||
CopiedString name;
|
||||
Scene_BrushGetShader_Component_Selected(GlobalSceneGraph(), name);
|
||||
if(string_not_empty(name.c_str()))
|
||||
|
@ -1194,6 +1200,10 @@ globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << "
|
|||
//Ok, it's screwed up *before* we get here...
|
||||
ShiftScaleRotate_fromFace(shiftScaleRotate, SurfaceInspector_GetSelectedTexdef());
|
||||
|
||||
// normalize again to hide the ridiculously high scale values that get created when using texlock
|
||||
shiftScaleRotate.shift[0] = float_mod(shiftScaleRotate.shift[0], (float)g_selectedShaderSize[0]);
|
||||
shiftScaleRotate.shift[1] = float_mod(shiftScaleRotate.shift[1], (float)g_selectedShaderSize[1]);
|
||||
|
||||
{
|
||||
spin_button_set_value_no_signal(m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0]);
|
||||
spin_button_set_step_increment(m_hshiftIncrement.m_spin, g_si_globals.shift[0]);
|
||||
|
|
Loading…
Reference in a new issue