diff --git a/radiant/csg.cpp b/radiant/csg.cpp index a7abb067..6c11c3f5 100644 --- a/radiant/csg.cpp +++ b/radiant/csg.cpp @@ -525,7 +525,7 @@ void CSG_Subtract( void ){ // If the brushes are all caulk, then force caulk into all the new splits for ( b = selected_brushes.next; b != &selected_brushes; b = b->next ) { - for ( auto f = b->brush_faces; f; f = f->next ) { + for ( face_t *f = b->brush_faces; f; f = f->next ) { if ( strcmp( f->pShader->getName(), g_pGameDescription->mCaulkShader.GetBuffer() ) ) { caulk = false; break;