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Merge pull request #21 from merlin1991/Q3-gamepack-fix
copy shaderlist for Q3 if missing and make sure the config folder for *.game files exists
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commit
686a211fc3
1 changed files with 9 additions and 0 deletions
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@ -3408,6 +3408,9 @@ void CGameInstall::Run() {
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// write out the game file
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// write out the game file
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Str gameFilePath = g_strAppPath.GetBuffer();
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Str gameFilePath = g_strAppPath.GetBuffer();
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gameFilePath += "games/";
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gameFilePath += "games/";
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if(CheckFile(gameFilePath) != PATH_DIRECTORY) {
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radCreateDirectory(gameFilePath);
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}
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gameFilePath += m_strName.GetBuffer();
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gameFilePath += m_strName.GetBuffer();
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gameFilePath += ".game";
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gameFilePath += ".game";
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Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
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Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
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@ -3441,6 +3444,12 @@ void CGameInstall::Run() {
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source += "/install/";
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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// Hardcoded fix for "missing" shaderlist in gamepack
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dest += "/baseq3/scripts/shaderlist.txt";
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if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
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source += "baseq3/scripts/default_shaderlist.txt";
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radCopyFile(source.GetBuffer(),dest.GetBuffer());
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}
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fprintf( fg, " basegame=\"baseq3\"\n" );
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fprintf( fg, " basegame=\"baseq3\"\n" );
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break;
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break;
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}
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}
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