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#162 bobtoolz brush cleanup wasn't loading patches, so it was dropping them from rebuilding func_group entities after fixing bad brushes in them
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1 changed files with 2 additions and 2 deletions
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@ -169,9 +169,9 @@ void DoPolygons( vec3_t vMin, vec3_t vMax ){
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void DoFixBrushes(){
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DMap world;
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world.LoadAll();
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world.LoadAll( true );
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int count = world.FixBrushes( TRUE );
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int count = world.FixBrushes( true );
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Sys_Printf( "%i invalid/duplicate planes removed\n", count );
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}
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