#162 bobtoolz brush cleanup wasn't loading patches, so it was dropping them from rebuilding func_group entities after fixing bad brushes in them

This commit is contained in:
Timothee Besset 2017-08-20 16:57:09 -05:00
parent 8ea7e52fa0
commit 62d0a93fda

View file

@ -169,9 +169,9 @@ void DoPolygons( vec3_t vMin, vec3_t vMax ){
void DoFixBrushes(){
DMap world;
world.LoadAll();
world.LoadAll( true );
int count = world.FixBrushes( TRUE );
int count = world.FixBrushes( true );
Sys_Printf( "%i invalid/duplicate planes removed\n", count );
}