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Fix a couple Q_strlwr's that slipped through the cracks.
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parent
1ec49a4a06
commit
5ee9bd63f1
2 changed files with 3 additions and 3 deletions
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@ -117,7 +117,7 @@ bool GenSurfInit(){
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basepath = g_FuncTable.m_pfnReadProjectKey("basepath");
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if (basepath)
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{
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Q_strlwr (basepath);
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strlwr (basepath);
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if (strstr(basepath,"baseq3"))
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Game = QUAKE3;
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else if (strstr (basepath,"baseq2"))
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@ -75,7 +75,7 @@ int GetDefSurfaceProps( char *Tex ){
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if (NULL != (fpak = fopen(pakfile[Game], "rb")))
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{
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sprintf(path,"textures/%s.m8",Tex);
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Q_strlwr(path);
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strlwr(path);
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num=fread(&pakheader,1,sizeof(pak_header_t),fpak);
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if((size_t)num < sizeof(pak_header_t))
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{
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@ -116,7 +116,7 @@ int GetDefSurfaceProps( char *Tex ){
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// Assume .map will be output to gamedir/maps, then back up
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// to the gamedir and append /textures. Ugly but it should work
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strcpy(path,gszMapFile);
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Q_strlwr(path);
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strlwr(path);
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p = strstr(path,"maps");
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if(!p) return 0;
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p[0] = '\0';
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