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add *.ogg and *.wav to the sound types selection
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2 changed files with 3 additions and 3 deletions
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@ -171,8 +171,6 @@ extern "C" const char* QERPlug_Init( void *hApp, void* pMainWidget ){
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InitBackgroundDialog();
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InitBackgroundDialog();
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render.Register();
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render.Register();
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//TODO is it right ? is it wrong ? it works
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//TODO figure out supported image types
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GetFileTypeRegistry()->addType( FILETYPE_KEY, filetype_t( "all files", "*.*" ) );
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GetFileTypeRegistry()->addType( FILETYPE_KEY, filetype_t( "all files", "*.*" ) );
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GetFileTypeRegistry()->addType( FILETYPE_KEY, filetype_t( "jpeg files", "*.jpg" ) );
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GetFileTypeRegistry()->addType( FILETYPE_KEY, filetype_t( "jpeg files", "*.jpg" ) );
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GetFileTypeRegistry()->addType( FILETYPE_KEY, filetype_t( "targa files", "*.tga" ) );
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GetFileTypeRegistry()->addType( FILETYPE_KEY, filetype_t( "targa files", "*.tga" ) );
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@ -75,8 +75,8 @@ filetype_t g_pattern_modelmd3( "md3 models", "*.md3" );
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filetype_t g_pattern_modelmdc( "mdc models", "*.mdc" );
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filetype_t g_pattern_modelmdc( "mdc models", "*.mdc" );
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filetype_t g_pattern_modelmd2( "md2 models", "*.md2" );
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filetype_t g_pattern_modelmd2( "md2 models", "*.md2" );
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filetype_t g_pattern_modelmdl( "mdl models", "*.mdl" );
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filetype_t g_pattern_modelmdl( "mdl models", "*.mdl" );
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//filetype_t g_pattern_modelea3("EA3 models", "*.ea3");
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filetype_t g_pattern_soundwav( "PCM sound files", "*.wav" );
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filetype_t g_pattern_soundwav( "PCM sound files", "*.wav" );
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filetype_t g_pattern_ogg( "OGG sound files", "*.ogg" );
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filetype_t g_pattern_regq3( "quake3 region", "*.reg" );
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filetype_t g_pattern_regq3( "quake3 region", "*.reg" );
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#include <map>
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#include <map>
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@ -133,6 +133,8 @@ void InitFileTypes(){
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*/
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*/
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GetFileTypeRegistry()->addType( "sound", g_pattern_soundwav );
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GetFileTypeRegistry()->addType( "sound", g_pattern_soundwav );
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GetFileTypeRegistry()->addType( "sound", g_pattern_ogg );
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GetFileTypeRegistry()->addType( "sound", g_pattern_all );
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}
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}
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