Fix a handful of compiler warnings.

This commit is contained in:
Jay Dolan 2016-12-31 16:02:08 -05:00
parent a851e037c8
commit 5938d4e49f
3 changed files with 7 additions and 11 deletions

View file

@ -272,7 +272,7 @@ void _pico_first_token( char *str ) {
return;
}
while (*str && !isspace(*str))
*str++;
str++;
*str = '\0';
}

View file

@ -26,7 +26,6 @@
#include "filters.h"
extern MainFrame* g_pParentWnd;
extern void MemFile_fprintf( MemStream* pMemFile, const char* pText, ... );
// globals
@ -130,7 +129,6 @@ float lightaxis[3] = {0.6f, 0.8f, 1.0f};
improve recognition
================
*/
extern float ShadeForNormal( vec3_t normal );
float SetShadeForPlane( plane_t *p ){
//return ShadeForNormal(p->normal);
@ -2292,7 +2290,7 @@ face_t *Brush_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlag
// see Brush_Draw
// do some last minute filtering
if ( firstface && nFlags & SF_CAMERA ) {
if ( firstface && ( nFlags & SF_CAMERA ) ) {
if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_CAULK ) {
if ( strstr( firstface->texdef.GetName(), "caulk" ) ) {
*dist = 0;
@ -3060,7 +3058,7 @@ void Brush_FaceDraw( face_t *face, int nGLState ){
if ( w == NULL ) {
return;
}
if ( nGLState & DRAW_GL_LIGHTING && g_PrefsDlg.m_bGLLighting ) {
if ( ( nGLState & DRAW_GL_LIGHTING ) && g_PrefsDlg.m_bGLLighting ) {
qglNormal3fv( face->plane.normal );
}
/*
@ -3137,7 +3135,7 @@ void Brush_Draw( brush_t *b ){
if ( bTrans && !( nGLState & DRAW_GL_BLEND ) ) {
continue;
}
if ( !bTrans && nGLState & DRAW_GL_BLEND ) {
if ( !bTrans && ( nGLState & DRAW_GL_BLEND ) ) {
continue;
}
@ -3163,17 +3161,17 @@ void Brush_Draw( brush_t *b ){
}
}
if ( nGLState & DRAW_GL_TEXTURE_2D && face->d_texture->name[0] == '(' ) {
if ( ( nGLState & DRAW_GL_TEXTURE_2D ) && face->d_texture->name[0] == '(' ) {
prev = NULL;
qglDisable( GL_TEXTURE_2D );
}
else if ( nGLState & DRAW_GL_TEXTURE_2D && ( nDrawMode == cd_texture || nDrawMode == cd_light ) && face->d_texture != prev ) {
else if ( ( nGLState & DRAW_GL_TEXTURE_2D ) && ( nDrawMode == cd_texture || nDrawMode == cd_light ) && face->d_texture != prev ) {
// set the texture for this face
prev = face->d_texture;
qglBindTexture( GL_TEXTURE_2D, face->d_texture->texture_number );
}
if ( nGLState & DRAW_GL_LIGHTING && !g_PrefsDlg.m_bGLLighting ) {
if ( ( nGLState & DRAW_GL_LIGHTING ) && !g_PrefsDlg.m_bGLLighting ) {
if ( !b->owner->eclass->fixedsize ) {
material[3] = transVal;
}

View file

@ -22,8 +22,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "qbsp.h"
extern qboolean onlyents;
int nummapbrushes;
mapbrush_t mapbrushes[MAX_MAP_BRUSHES];