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Use the configured texture scale as default for SnapToGrid.
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1 changed files with 2 additions and 2 deletions
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@ -357,10 +357,10 @@ void DoSnapTToGrid( float hscale, float vscale ){
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l_pIncrement = Get_SI_Inc();
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if ( hscale == 0.0f ) {
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hscale = 0.25f;
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hscale = l_pIncrement->scale[0];
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}
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if ( vscale == 0.0f ) {
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vscale = 0.25f;
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vscale = l_pIncrement->scale[1];
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}
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#ifdef _DEBUG
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Sys_Printf( "DoSnapToGrid: grid %g hscale %g vscale %g\n", GridSize(), hscale, vscale );
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