Use the configured texture scale as default for SnapToGrid.

This commit is contained in:
Jay Dolan 2018-03-16 15:12:30 -04:00
parent 3b8e83fb80
commit 54f4d2b1f5

View file

@ -357,10 +357,10 @@ void DoSnapTToGrid( float hscale, float vscale ){
l_pIncrement = Get_SI_Inc(); l_pIncrement = Get_SI_Inc();
if ( hscale == 0.0f ) { if ( hscale == 0.0f ) {
hscale = 0.25f; hscale = l_pIncrement->scale[0];
} }
if ( vscale == 0.0f ) { if ( vscale == 0.0f ) {
vscale = 0.25f; vscale = l_pIncrement->scale[1];
} }
#ifdef _DEBUG #ifdef _DEBUG
Sys_Printf( "DoSnapToGrid: grid %g hscale %g vscale %g\n", GridSize(), hscale, vscale ); Sys_Printf( "DoSnapToGrid: grid %g hscale %g vscale %g\n", GridSize(), hscale, vscale );