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Use Str instead of CString
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@ -470,7 +470,7 @@ void Drag_Begin( int x, int y, int buttons,
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if ( t.brush ) {
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if ( t.brush->brush_faces->texdef.GetName()[0] == '(' ) {
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if ( t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT ) {
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CString strBuff;
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Str strBuff;
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qtexture_t* pTex = g_qeglobals.d_texturewin.pShader->getTexture();
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if ( pTex ) {
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vec3_t vColor;
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