mirror of
https://github.com/TTimo/GtkRadiant.git
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Merge pull request #594 from illwieckz/minimap
q3map2: import minimap stuff from NetRadiant
This commit is contained in:
commit
4314e8336e
32 changed files with 1172 additions and 66 deletions
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@ -1169,6 +1169,26 @@ void WriteTGA( const char *filename, byte *data, int width, int height ) {
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free( buffer );
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}
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void WriteTGAGray( const char *filename, byte *data, int width, int height ) {
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byte buffer[18];
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int i;
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int c;
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FILE *f;
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memset( buffer, 0, 18 );
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buffer[2] = 3; // uncompressed type
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buffer[12] = width & 255;
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buffer[13] = width >> 8;
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buffer[14] = height & 255;
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buffer[15] = height >> 8;
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buffer[16] = 8; // pixel size
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f = fopen( filename, "wb" );
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fwrite( buffer, 1, 18, f );
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fwrite( data, 1, width * height, f );
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fclose( f );
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}
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/*
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============================================================================
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@ -39,6 +39,7 @@ void Save256Image( const char *name, byte *pixels, byte *palette,
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void LoadTGA( const char *filename, byte **pixels, int *width, int *height );
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void LoadTGABuffer( const byte *buffer, const byte* enddata, byte **pic, int *width, int *height );
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void WriteTGA( const char *filename, byte *data, int width, int height );
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void WriteTGAGray (const char *filename, byte *data, int width, int height);
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int LoadJPGBuff( void *src_buffer, int src_size, unsigned char **pic, int *width, int *height );
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void Load32BitImage( const char *name, unsigned **pixels, int *width, int *height );
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@ -44,7 +44,6 @@
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------------------------------------------------------------------------------- */
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/*
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ProcessAdvertisements()
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copies advertisement info into the BSP structures
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@ -842,11 +841,21 @@ int BSPMain( int argc, char **argv ){
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Sys_Printf( "Debug portal surfaces enabled\n" );
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debugPortals = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-bsp" ) ) {
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Sys_Printf( "-bsp argument unnecessary\n" );
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else if ( !strcmp( argv[ i ], "-altsplit" ) )
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{
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Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
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bspAlternateSplitWeights = qtrue;
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}
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else{
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Sys_FPrintf( SYS_WRN, "WARNING: Unknown option \"%s\"\n", argv[ i ] );
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else if ( !strcmp( argv[ i ], "-deep" ) )
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{
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Sys_Printf( "Deep BSP tree generation enabled\n" );
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deepBSP = qtrue;
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}
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else if( !strcmp( argv[ i ], "-bsp" ) )
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Sys_Printf( "-bsp argument unnecessary\n" );
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else
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{
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Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
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}
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}
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@ -88,7 +88,7 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
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vec3_t normal;
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float dist;
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int planenum;
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float sizeBias;
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/* ydnar: set some defaults */
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*splitPlaneNum = -1; /* leaf */
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@ -117,14 +117,14 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
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bestValue = -99999;
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bestSplit = list;
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for ( split = list; split; split = split->next )
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split->checked = qfalse;
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// div0: this check causes detail/structural mixes
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//for( split = list; split; split = split->next )
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// split->checked = qfalse;
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for ( split = list; split; split = split->next )
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{
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if ( split->checked ) {
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continue;
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}
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//if ( split->checked )
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// continue;
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plane = &mapplanes[ split->planenum ];
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splits = 0;
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@ -134,7 +134,7 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
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for ( check = list ; check ; check = check->next ) {
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if ( check->planenum == split->planenum ) {
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facing++;
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check->checked = qtrue; // won't need to test this plane again
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//check->checked = qtrue; // won't need to test this plane again
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continue;
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}
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side = WindingOnPlaneSide( check->w, plane->normal, plane->dist );
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@ -148,10 +148,29 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
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back++;
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}
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}
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if(bspAlternateSplitWeights)
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{
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// from 27
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//Bigger is better
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sizeBias=WindingArea(split->w);
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//Base score = 20000 perfectly balanced
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value = 20000-(abs(front-back));
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value -= plane->counter;// If we've already used this plane sometime in the past try not to use it again
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value -= facing ; // if we're going to have alot of other surfs use this plane, we want to get it in quickly.
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value -= splits*5; //more splits = bad
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value += sizeBias*10; //We want a huge score bias based on plane size
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}
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else
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{
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value = 5*facing - 5*splits; // - abs(front-back);
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if ( plane->type < 3 ) {
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value+=5; // axial is better
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}
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}
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value += split->priority; // prioritize hints higher
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if ( value > bestValue ) {
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@ -168,6 +187,8 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
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/* set best split data */
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*splitPlaneNum = bestSplit->planenum;
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*compileFlags = bestSplit->compileFlags;
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if (*splitPlaneNum>-1) mapplanes[ *splitPlaneNum ].counter++;
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}
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@ -215,6 +236,7 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
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/* if we don't have any more faces, this is a node */
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if ( splitPlaneNum == -1 ) {
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node->planenum = PLANENUM_LEAF;
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node->has_structural_children = qfalse;
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c_faceLeafs++;
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return;
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}
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@ -222,9 +244,12 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
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/* partition the list */
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node->planenum = splitPlaneNum;
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node->compileFlags = compileFlags;
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node->has_structural_children = !(compileFlags & C_DETAIL) && !node->opaque;
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plane = &mapplanes[ splitPlaneNum ];
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childLists[0] = NULL;
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childLists[1] = NULL;
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qboolean isstruct = 0;
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for ( split = list; split; split = next )
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{
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/* set next */
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@ -236,6 +261,9 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
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continue;
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}
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if(!(split->compileFlags & C_DETAIL))
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isstruct = 1;
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/* determine which side the face falls on */
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side = WindingOnPlaneSide( split->w, plane->normal, plane->dist );
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@ -292,6 +320,7 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
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for ( i = 0 ; i < 2 ; i++ ) {
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BuildFaceTree_r( node->children[i], childLists[i] );
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node->has_structural_children |= node->children[i]->has_structural_children;
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}
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}
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@ -324,6 +353,11 @@ tree_t *FaceBSP( face_t *list ) {
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}
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Sys_FPrintf( SYS_VRB, "%9d faces\n", count );
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for ( i = 0; i < nummapplanes; i++ )
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{
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mapplanes[ i ].counter = 0;
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}
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tree->headnode = AllocNode();
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VectorCopy( tree->mins, tree->headnode->mins );
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VectorCopy( tree->maxs, tree->headnode->maxs );
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@ -354,7 +388,7 @@ face_t *MakeStructuralBSPFaceList( brush_t *list ){
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flist = NULL;
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for ( b = list; b != NULL; b = b->next )
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{
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if ( b->detail ) {
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if ( !deepBSP && b->detail ) {
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continue;
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}
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@ -377,6 +411,9 @@ face_t *MakeStructuralBSPFaceList( brush_t *list ){
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f->w = CopyWinding( w );
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f->planenum = s->planenum & ~1;
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f->compileFlags = s->compileFlags; /* ydnar */
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if ( b->detail ) {
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f->compileFlags |= C_DETAIL;
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}
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/* ydnar: set priority */
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f->priority = 0;
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@ -389,6 +426,9 @@ face_t *MakeStructuralBSPFaceList( brush_t *list ){
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if ( f->compileFlags & C_AREAPORTAL ) {
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f->priority += AREAPORTAL_PRIORITY;
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}
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if ( f->compileFlags & C_DETAIL ) {
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f->priority += DETAIL_PRIORITY;
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}
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/* get next face */
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f->next = flist;
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@ -417,7 +457,7 @@ face_t *MakeVisibleBSPFaceList( brush_t *list ){
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flist = NULL;
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for ( b = list; b != NULL; b = b->next )
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{
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if ( b->detail ) {
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if ( !deepBSP && b->detail ) {
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continue;
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}
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@ -440,6 +480,9 @@ face_t *MakeVisibleBSPFaceList( brush_t *list ){
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f->w = CopyWinding( w );
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f->planenum = s->planenum & ~1;
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f->compileFlags = s->compileFlags; /* ydnar */
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if ( b->detail ) {
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f->compileFlags |= C_DETAIL;
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}
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/* ydnar: set priority */
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f->priority = 0;
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@ -452,6 +495,9 @@ face_t *MakeVisibleBSPFaceList( brush_t *list ){
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if ( f->compileFlags & C_AREAPORTAL ) {
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f->priority += AREAPORTAL_PRIORITY;
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}
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if ( f->compileFlags & C_DETAIL ) {
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f->priority += DETAIL_PRIORITY;
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}
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/* get next face */
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f->next = flist;
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@ -787,7 +787,7 @@ void CreateMapFogs( void ){
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/* set up fog */
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fog = &mapFogs[ numMapFogs++ ];
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fog->si = ShaderInfoForShader( globalFog );
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fog->si = ShaderInfoForShaderNull( globalFog );
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if ( fog->si == NULL ) {
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Error( "Invalid shader \"%s\" referenced trying to add global fog", globalFog );
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}
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@ -64,6 +64,12 @@
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0, /* lightmap width/height */
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0, /* lightmap gamma */
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0, /* lightmap compensate */
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0, /* minimap size */
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0, /* minimap sharpener */
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0, /* minimap border */
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qfalse, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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NULL, /* minimap name format */
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NULL, /* bsp file prefix */
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0, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -114,6 +114,12 @@
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -149,6 +149,12 @@
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128, /* lightmap width/height */
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2.2f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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47, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -68,6 +68,12 @@
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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|
|
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@ -65,6 +65,12 @@
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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|
|
|
@ -64,6 +64,12 @@
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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1.0f / 66.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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"../gfx/%s_mini.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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|
|
|
@ -113,6 +113,12 @@
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512, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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256, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_WHITE, /* minimap mode */
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"../minimaps/%s.tga", /* minimap name format */
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"FBSP", /* bsp file prefix */
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1, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -113,6 +113,12 @@
|
|||
128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
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0.0f, /* minimap border */
|
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
|
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"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
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46, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -77,6 +77,12 @@
|
|||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
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MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
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47, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -85,6 +85,12 @@
|
|||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
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||||
MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
||||
46, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -140,6 +140,12 @@
|
|||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
||||
MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"RBSP", /* bsp file prefix */
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||||
1, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -113,6 +113,12 @@
|
|||
512, /* lightmap width/height */
|
||||
2.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
||||
MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
||||
46, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -71,6 +71,12 @@
|
|||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
||||
MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
||||
46, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -41,6 +41,7 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|||
content and surface flags - also uses defines from game_quake3.h
|
||||
|
||||
------------------------------------------------------------------------------- */
|
||||
|
||||
#define UNV_CONT_NOALIENBUILD 0x1000
|
||||
#define UNV_CONT_NOHUMANBUILD 0x2000
|
||||
#define UNV_CONT_NOBUILD 0x4000
|
||||
|
@ -72,6 +73,12 @@ game_t struct
|
|||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
||||
MINIMAP_MODE_WHITE, /* minimap mode */
|
||||
"../minimaps/%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
||||
46, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
@ -84,13 +91,11 @@ game_t struct
|
|||
/* default */
|
||||
{ "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
|
||||
|
||||
|
||||
/* ydnar */
|
||||
{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
|
||||
{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
|
||||
{ "skip", 0, 0, 0, 0, C_SKIP, 0 },
|
||||
|
||||
|
||||
/* compiler */
|
||||
{ "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
|
||||
{ "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
|
||||
|
@ -105,7 +110,6 @@ game_t struct
|
|||
{ "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
||||
{ "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
||||
|
||||
|
||||
/* game */
|
||||
{ "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
|
||||
|
||||
|
@ -138,7 +142,6 @@ game_t struct
|
|||
{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
|
||||
{ "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
|
||||
|
||||
|
||||
/* unvanquished */
|
||||
{"noalienbuild", UNV_CONT_NOALIENBUILD, 0, 0, 0, 0, 0 },
|
||||
{"nohumanbuild", UNV_CONT_NOHUMANBUILD, 0, 0, 0, 0, 0 },
|
||||
|
@ -148,13 +151,10 @@ game_t struct
|
|||
{"nohumanbuildsurface", 0, 0, UNV_SURF_NOHUMANBUILDSURFACE, 0, 0, 0 },
|
||||
{"nobuildsurface", 0, 0, UNV_SURF_NOBUILDSURFACE, 0, 0, 0 },
|
||||
|
||||
|
||||
/* null */
|
||||
{ NULL, 0, 0, 0, 0, 0, 0 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* end marker */
|
||||
#endif
|
||||
|
|
|
@ -130,6 +130,12 @@
|
|||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
||||
MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
||||
47, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -67,6 +67,12 @@
|
|||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
||||
MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
||||
47, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
@ -1094,7 +1094,7 @@ static void PopulateWithPicoModel( int castShadows, picoModel_t *model, m4x4_t t
|
|||
if ( shader == NULL ) {
|
||||
continue;
|
||||
}
|
||||
ti.si = ShaderInfoForShader( PicoGetShaderName( shader ) );
|
||||
ti.si = ShaderInfoForShaderNull( PicoGetShaderName( shader ) );
|
||||
if ( ti.si == NULL ) {
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -1596,8 +1596,9 @@ void DirtyRawLightmap( int rawLightmapNum ){
|
|||
|
||||
static qboolean SubmapRawLuxel( rawLightmap_t *lm, int x, int y, float bx, float by, int *sampleCluster, vec3_t sampleOrigin, vec3_t sampleNormal ){
|
||||
int i, *cluster, *cluster2;
|
||||
float *origin, *origin2, *normal;
|
||||
vec3_t originVecs[ 2 ];
|
||||
float *origin, *origin2, *normal; //% , *normal2;
|
||||
vec3_t originVecs[ 2 ]; //% , normalVecs[ 2 ];
|
||||
|
||||
|
||||
/* calulate x vector */
|
||||
if ( ( x < ( lm->sw - 1 ) && bx >= 0.0f ) || ( x == 0 && bx <= 0.0f ) ) {
|
||||
|
@ -2774,15 +2775,16 @@ void IlluminateVertexes( int num ){
|
|||
determines opaque brushes in the world and find sky shaders for sunlight calculations
|
||||
*/
|
||||
|
||||
void SetupBrushes( void ){
|
||||
int i, j, b, compileFlags;
|
||||
void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all )
|
||||
{
|
||||
int i, j, b;
|
||||
unsigned int compileFlags, allCompileFlags;
|
||||
qboolean inside;
|
||||
bspBrush_t *brush;
|
||||
bspBrushSide_t *side;
|
||||
bspShader_t *shader;
|
||||
shaderInfo_t *si;
|
||||
|
||||
|
||||
/* note it */
|
||||
Sys_FPrintf( SYS_VRB, "--- SetupBrushes ---\n" );
|
||||
|
||||
|
@ -2805,6 +2807,7 @@ void SetupBrushes( void ){
|
|||
/* check all sides */
|
||||
inside = qtrue;
|
||||
compileFlags = 0;
|
||||
allCompileFlags = ~( 0u );
|
||||
for ( j = 0; j < brush->numSides && inside; j++ )
|
||||
{
|
||||
/* do bsp shader calculations */
|
||||
|
@ -2812,17 +2815,18 @@ void SetupBrushes( void ){
|
|||
shader = &bspShaders[ side->shaderNum ];
|
||||
|
||||
/* get shader info */
|
||||
si = ShaderInfoForShader( shader->shader );
|
||||
si = ShaderInfoForShaderNull( shader->shader );
|
||||
if ( si == NULL ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* or together compile flags */
|
||||
compileFlags |= si->compileFlags;
|
||||
allCompileFlags &= si->compileFlags;
|
||||
}
|
||||
|
||||
/* determine if this brush is opaque to light */
|
||||
if ( !( compileFlags & C_TRANSLUCENT ) ) {
|
||||
if ( ( compileFlags & mask_any ) == test_any && ( allCompileFlags & mask_all ) == test_all ) {
|
||||
opaqueBrushes[ b >> 3 ] |= ( 1 << ( b & 7 ) );
|
||||
numOpaqueBrushes++;
|
||||
maxOpaqueBrush = i;
|
||||
|
@ -2832,6 +2836,9 @@ void SetupBrushes( void ){
|
|||
/* emit some statistics */
|
||||
Sys_FPrintf( SYS_VRB, "%9d opaque brushes\n", numOpaqueBrushes );
|
||||
}
|
||||
void SetupBrushes( void ){
|
||||
SetupBrushesFlags( C_TRANSLUCENT, 0, 0, 0 );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -865,6 +865,14 @@ static int CompareSurfaceInfo( const void *a, const void *b ){
|
|||
return -1;
|
||||
}
|
||||
|
||||
/* 27: then shader! */
|
||||
if ( aInfo->si < bInfo->si ) {
|
||||
return 1;
|
||||
}
|
||||
else if ( aInfo->si > bInfo->si ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* then lightmap sample size */
|
||||
if ( aInfo->sampleSize < bInfo->sampleSize ) {
|
||||
return 1;
|
||||
|
|
|
@ -248,6 +248,11 @@ int main( int argc, char **argv ){
|
|||
r = ConvertBSPMain( argc - 1, argv + 1 );
|
||||
}
|
||||
|
||||
/* div0: minimap */
|
||||
else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
|
||||
r = MiniMapBSPMain( argc - 1, argv + 1 );
|
||||
}
|
||||
|
||||
/* ydnar: otherwise create a bsp */
|
||||
else{
|
||||
r = BSPMain( argc, argv );
|
||||
|
|
778
tools/quake3/q3map2/minimap.c
Normal file
778
tools/quake3/q3map2/minimap.c
Normal file
|
@ -0,0 +1,778 @@
|
|||
/* -------------------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
This code has been altered significantly from its original form, to support
|
||||
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
||||
|
||||
------------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
|
||||
/* dependencies */
|
||||
#include "q3map2.h"
|
||||
|
||||
/* minimap stuff */
|
||||
|
||||
typedef struct minimap_s
|
||||
{
|
||||
bspModel_t *model;
|
||||
int width;
|
||||
int height;
|
||||
int samples;
|
||||
float *sample_offsets;
|
||||
float sharpen_boxmult;
|
||||
float sharpen_centermult;
|
||||
float boost, brightness, contrast;
|
||||
float *data1f;
|
||||
float *sharpendata1f;
|
||||
vec3_t mins, size;
|
||||
}
|
||||
minimap_t;
|
||||
|
||||
static minimap_t minimap;
|
||||
|
||||
qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
|
||||
int i;
|
||||
qboolean in = qfalse, out = qfalse;
|
||||
bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
|
||||
|
||||
for ( i = 0; i < brush->numSides; ++i )
|
||||
{
|
||||
bspPlane_t *p = &bspPlanes[sides[i].planeNum];
|
||||
float sn = DotProduct( start, p->normal );
|
||||
float dn = DotProduct( dir, p->normal );
|
||||
if ( dn == 0 ) {
|
||||
if ( sn > p->dist ) {
|
||||
return qfalse; // outside!
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float t = ( p->dist - sn ) / dn;
|
||||
if ( dn < 0 ) {
|
||||
if ( !in || t > *t_in ) {
|
||||
*t_in = t;
|
||||
in = qtrue;
|
||||
// as t_in can only increase, and t_out can only decrease, early out
|
||||
if ( out && *t_in >= *t_out ) {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !out || t < *t_out ) {
|
||||
*t_out = t;
|
||||
out = qtrue;
|
||||
// as t_in can only increase, and t_out can only decrease, early out
|
||||
if ( in && *t_in >= *t_out ) {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return in && out;
|
||||
}
|
||||
|
||||
static float MiniMapSample( float x, float y ){
|
||||
vec3_t org, dir;
|
||||
int i, bi;
|
||||
float t0, t1;
|
||||
float samp;
|
||||
bspBrush_t *b;
|
||||
bspBrushSide_t *s;
|
||||
int cnt;
|
||||
|
||||
org[0] = x;
|
||||
org[1] = y;
|
||||
org[2] = 0;
|
||||
dir[0] = 0;
|
||||
dir[1] = 0;
|
||||
dir[2] = 1;
|
||||
|
||||
cnt = 0;
|
||||
samp = 0;
|
||||
for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
|
||||
{
|
||||
bi = minimap.model->firstBSPBrush + i;
|
||||
if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
|
||||
b = &bspBrushes[bi];
|
||||
|
||||
// sort out mins/maxs of the brush
|
||||
s = &bspBrushSides[b->firstSide];
|
||||
if ( x < -bspPlanes[s[0].planeNum].dist ) {
|
||||
continue;
|
||||
}
|
||||
if ( x > +bspPlanes[s[1].planeNum].dist ) {
|
||||
continue;
|
||||
}
|
||||
if ( y < -bspPlanes[s[2].planeNum].dist ) {
|
||||
continue;
|
||||
}
|
||||
if ( y > +bspPlanes[s[3].planeNum].dist ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
|
||||
samp += t1 - t0;
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return samp;
|
||||
}
|
||||
|
||||
void RandomVector2f( float v[2] ){
|
||||
do
|
||||
{
|
||||
v[0] = 2 * Random() - 1;
|
||||
v[1] = 2 * Random() - 1;
|
||||
}
|
||||
while ( v[0] * v[0] + v[1] * v[1] > 1 );
|
||||
}
|
||||
|
||||
static void MiniMapRandomlySupersampled( int y ){
|
||||
int x, i;
|
||||
float *p = &minimap.data1f[y * minimap.width];
|
||||
float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
|
||||
float dx = minimap.size[0] / (float) minimap.width;
|
||||
float dy = minimap.size[1] / (float) minimap.height;
|
||||
float uv[2];
|
||||
float thisval;
|
||||
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
|
||||
float val = 0;
|
||||
|
||||
for ( i = 0; i < minimap.samples; ++i )
|
||||
{
|
||||
RandomVector2f( uv );
|
||||
thisval = MiniMapSample(
|
||||
xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
|
||||
ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */
|
||||
);
|
||||
val += thisval;
|
||||
}
|
||||
val /= minimap.samples * minimap.size[2];
|
||||
*p++ = val;
|
||||
}
|
||||
}
|
||||
|
||||
static void MiniMapSupersampled( int y ){
|
||||
int x, i;
|
||||
float *p = &minimap.data1f[y * minimap.width];
|
||||
float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
|
||||
float dx = minimap.size[0] / (float) minimap.width;
|
||||
float dy = minimap.size[1] / (float) minimap.height;
|
||||
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
|
||||
float val = 0;
|
||||
|
||||
for ( i = 0; i < minimap.samples; ++i )
|
||||
{
|
||||
float thisval = MiniMapSample(
|
||||
xmin + minimap.sample_offsets[2 * i + 0] * dx,
|
||||
ymin + minimap.sample_offsets[2 * i + 1] * dy
|
||||
);
|
||||
val += thisval;
|
||||
}
|
||||
val /= minimap.samples * minimap.size[2];
|
||||
*p++ = val;
|
||||
}
|
||||
}
|
||||
|
||||
static void MiniMapNoSupersampling( int y ){
|
||||
int x;
|
||||
float *p = &minimap.data1f[y * minimap.width];
|
||||
float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
|
||||
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
|
||||
*p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
|
||||
}
|
||||
}
|
||||
|
||||
static void MiniMapSharpen( int y ){
|
||||
int x;
|
||||
qboolean up = ( y > 0 );
|
||||
qboolean down = ( y < minimap.height - 1 );
|
||||
float *p = &minimap.data1f[y * minimap.width];
|
||||
float *q = &minimap.sharpendata1f[y * minimap.width];
|
||||
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
qboolean left = ( x > 0 );
|
||||
qboolean right = ( x < minimap.width - 1 );
|
||||
float val = p[0] * minimap.sharpen_centermult;
|
||||
|
||||
if ( left && up ) {
|
||||
val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
|
||||
}
|
||||
if ( left && down ) {
|
||||
val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
|
||||
}
|
||||
if ( right && up ) {
|
||||
val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
|
||||
}
|
||||
if ( right && down ) {
|
||||
val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
|
||||
}
|
||||
|
||||
if ( left ) {
|
||||
val += p[-1] * minimap.sharpen_boxmult;
|
||||
}
|
||||
if ( right ) {
|
||||
val += p[+1] * minimap.sharpen_boxmult;
|
||||
}
|
||||
if ( up ) {
|
||||
val += p[-minimap.width] * minimap.sharpen_boxmult;
|
||||
}
|
||||
if ( down ) {
|
||||
val += p[+minimap.width] * minimap.sharpen_boxmult;
|
||||
}
|
||||
|
||||
++p;
|
||||
*q++ = val;
|
||||
}
|
||||
}
|
||||
|
||||
static void MiniMapContrastBoost( int y ){
|
||||
int x;
|
||||
float *q = &minimap.data1f[y * minimap.width];
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
*q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
|
||||
++q;
|
||||
}
|
||||
}
|
||||
|
||||
static void MiniMapBrightnessContrast( int y ){
|
||||
int x;
|
||||
float *q = &minimap.data1f[y * minimap.width];
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
*q = *q * minimap.contrast + minimap.brightness;
|
||||
++q;
|
||||
}
|
||||
}
|
||||
|
||||
void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
|
||||
vec3_t mins, maxs, extend;
|
||||
VectorCopy( mins_in, mins );
|
||||
VectorCopy( maxs_in, maxs );
|
||||
|
||||
// line compatible to nexuiz mapinfo
|
||||
Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
|
||||
|
||||
if ( keepaspect ) {
|
||||
VectorSubtract( maxs, mins, extend );
|
||||
if ( extend[1] > extend[0] ) {
|
||||
mins[0] -= ( extend[1] - extend[0] ) * 0.5;
|
||||
maxs[0] += ( extend[1] - extend[0] ) * 0.5;
|
||||
}
|
||||
else
|
||||
{
|
||||
mins[1] -= ( extend[0] - extend[1] ) * 0.5;
|
||||
maxs[1] += ( extend[0] - extend[1] ) * 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
/* border: amount of black area around the image */
|
||||
/* input: border, 1-2*border, border but we need border/(1-2*border) */
|
||||
|
||||
VectorSubtract( maxs, mins, extend );
|
||||
VectorScale( extend, border / ( 1 - 2 * border ), extend );
|
||||
|
||||
VectorSubtract( mins, extend, mins );
|
||||
VectorAdd( maxs, extend, maxs );
|
||||
|
||||
VectorCopy( mins, minimap.mins );
|
||||
VectorSubtract( maxs, mins, minimap.size );
|
||||
|
||||
// line compatible to nexuiz mapinfo
|
||||
Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
|
||||
}
|
||||
|
||||
/*
|
||||
MiniMapSetupBrushes()
|
||||
determines solid non-sky brushes in the world
|
||||
*/
|
||||
|
||||
void MiniMapSetupBrushes( void ){
|
||||
SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
|
||||
// at least one must be solid
|
||||
// none may be sky
|
||||
// not all may be nodraw
|
||||
}
|
||||
|
||||
qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
|
||||
float val, dx, dy;
|
||||
int j, k;
|
||||
|
||||
*bestj = *bestk = -1;
|
||||
*bestval = 3; /* max possible val is 2 */
|
||||
|
||||
for ( j = 0; j < minimap.samples; ++j )
|
||||
for ( k = j + 1; k < minimap.samples; ++k )
|
||||
{
|
||||
dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
|
||||
dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
|
||||
if ( dx > +0.5 ) {
|
||||
dx -= 1;
|
||||
}
|
||||
if ( dx < -0.5 ) {
|
||||
dx += 1;
|
||||
}
|
||||
if ( dy > +0.5 ) {
|
||||
dy -= 1;
|
||||
}
|
||||
if ( dy < -0.5 ) {
|
||||
dy += 1;
|
||||
}
|
||||
val = dx * dx + dy * dy;
|
||||
if ( val < *bestval ) {
|
||||
*bestj = j;
|
||||
*bestk = k;
|
||||
*bestval = val;
|
||||
}
|
||||
}
|
||||
|
||||
return *bestval < 3;
|
||||
}
|
||||
|
||||
void MiniMapMakeSampleOffsets(){
|
||||
int i, j, k, jj, kk;
|
||||
float val, valj, valk, sx, sy, rx, ry;
|
||||
|
||||
Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
|
||||
|
||||
/* start with entirely random samples */
|
||||
for ( i = 0; i < minimap.samples; ++i )
|
||||
{
|
||||
minimap.sample_offsets[2 * i + 0] = Random();
|
||||
minimap.sample_offsets[2 * i + 1] = Random();
|
||||
}
|
||||
|
||||
for ( i = 0; i < 1000; ++i )
|
||||
{
|
||||
if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
|
||||
sx = minimap.sample_offsets[2 * j + 0];
|
||||
sy = minimap.sample_offsets[2 * j + 1];
|
||||
minimap.sample_offsets[2 * j + 0] = rx = Random();
|
||||
minimap.sample_offsets[2 * j + 1] = ry = Random();
|
||||
if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
|
||||
valj = -1;
|
||||
}
|
||||
minimap.sample_offsets[2 * j + 0] = sx;
|
||||
minimap.sample_offsets[2 * j + 1] = sy;
|
||||
|
||||
sx = minimap.sample_offsets[2 * k + 0];
|
||||
sy = minimap.sample_offsets[2 * k + 1];
|
||||
minimap.sample_offsets[2 * k + 0] = rx;
|
||||
minimap.sample_offsets[2 * k + 1] = ry;
|
||||
if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
|
||||
valk = -1;
|
||||
}
|
||||
minimap.sample_offsets[2 * k + 0] = sx;
|
||||
minimap.sample_offsets[2 * k + 1] = sy;
|
||||
|
||||
if ( valj > valk ) {
|
||||
if ( valj > val ) {
|
||||
/* valj is the greatest */
|
||||
minimap.sample_offsets[2 * j + 0] = rx;
|
||||
minimap.sample_offsets[2 * j + 1] = ry;
|
||||
i = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* valj is the greater and it is useless - forget it */
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( valk > val ) {
|
||||
/* valk is the greatest */
|
||||
minimap.sample_offsets[2 * k + 0] = rx;
|
||||
minimap.sample_offsets[2 * k + 1] = ry;
|
||||
i = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* valk is the greater and it is useless - forget it */
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MergeRelativePath( char *out, const char *absolute, const char *relative ){
|
||||
const char *endpos = absolute + strlen( absolute );
|
||||
while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
|
||||
--endpos;
|
||||
while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
|
||||
{
|
||||
relative += 3;
|
||||
while ( endpos != absolute )
|
||||
{
|
||||
--endpos;
|
||||
if ( *endpos == '/' || *endpos == '\\' ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
|
||||
--endpos;
|
||||
}
|
||||
memcpy( out, absolute, endpos - absolute );
|
||||
out[endpos - absolute] = '/';
|
||||
strcpy( out + ( endpos - absolute + 1 ), relative );
|
||||
}
|
||||
|
||||
int MiniMapBSPMain( int argc, char **argv ){
|
||||
char minimapFilename[1024];
|
||||
char basename[1024];
|
||||
char path[1024];
|
||||
char relativeMinimapFilename[1024];
|
||||
qboolean autolevel;
|
||||
float minimapSharpen;
|
||||
float border;
|
||||
byte *data4b, *p;
|
||||
float *q;
|
||||
int x, y;
|
||||
int i;
|
||||
miniMapMode_t mode;
|
||||
vec3_t mins, maxs;
|
||||
qboolean keepaspect;
|
||||
|
||||
/* arg checking */
|
||||
if ( argc < 2 ) {
|
||||
Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* load the BSP first */
|
||||
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
||||
StripExtension( source );
|
||||
DefaultExtension( source, ".bsp" );
|
||||
Sys_Printf( "Loading %s\n", source );
|
||||
LoadShaderInfo();
|
||||
LoadBSPFile( source );
|
||||
|
||||
minimap.model = &bspModels[0];
|
||||
VectorCopy( minimap.model->mins, mins );
|
||||
VectorCopy( minimap.model->maxs, maxs );
|
||||
|
||||
*minimapFilename = 0;
|
||||
minimapSharpen = game->miniMapSharpen;
|
||||
minimap.width = minimap.height = game->miniMapSize;
|
||||
border = game->miniMapBorder;
|
||||
keepaspect = game->miniMapKeepAspect;
|
||||
mode = game->miniMapMode;
|
||||
|
||||
autolevel = qfalse;
|
||||
minimap.samples = 1;
|
||||
minimap.sample_offsets = NULL;
|
||||
minimap.boost = 1.0;
|
||||
minimap.brightness = 0.0;
|
||||
minimap.contrast = 1.0;
|
||||
|
||||
/* process arguments */
|
||||
for ( i = 1; i < ( argc - 1 ); i++ )
|
||||
{
|
||||
if ( !strcmp( argv[ i ], "-size" ) ) {
|
||||
minimap.width = minimap.height = atoi( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Image size set to %i\n", minimap.width );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-sharpen" ) ) {
|
||||
minimapSharpen = atof( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-samples" ) ) {
|
||||
minimap.samples = atoi( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Samples set to %i\n", minimap.samples );
|
||||
if ( minimap.sample_offsets ) {
|
||||
free( minimap.sample_offsets );
|
||||
}
|
||||
minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
|
||||
MiniMapMakeSampleOffsets();
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-random" ) ) {
|
||||
minimap.samples = atoi( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Random samples set to %i\n", minimap.samples );
|
||||
if ( minimap.sample_offsets ) {
|
||||
free( minimap.sample_offsets );
|
||||
}
|
||||
minimap.sample_offsets = NULL;
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-border" ) ) {
|
||||
border = atof( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Border set to %f\n", border );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-keepaspect" ) ) {
|
||||
keepaspect = qtrue;
|
||||
Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) {
|
||||
keepaspect = qfalse;
|
||||
Sys_Printf( "Not keeping aspect ratio\n", border );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-o" ) ) {
|
||||
strcpy( minimapFilename, argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Output file name set to %s\n", minimapFilename );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) {
|
||||
mins[0] = atof( argv[i + 1] );
|
||||
mins[1] = atof( argv[i + 2] );
|
||||
mins[2] = atof( argv[i + 3] );
|
||||
maxs[0] = atof( argv[i + 4] );
|
||||
maxs[1] = atof( argv[i + 5] );
|
||||
maxs[2] = atof( argv[i + 6] );
|
||||
i += 6;
|
||||
Sys_Printf( "Map mins/maxs overridden\n" );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-gray" ) ) {
|
||||
mode = MINIMAP_MODE_GRAY;
|
||||
Sys_Printf( "Writing as white-on-black image\n" );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-black" ) ) {
|
||||
mode = MINIMAP_MODE_BLACK;
|
||||
Sys_Printf( "Writing as black alpha image\n" );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-white" ) ) {
|
||||
mode = MINIMAP_MODE_WHITE;
|
||||
Sys_Printf( "Writing as white alpha image\n" );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) {
|
||||
minimap.boost = atof( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) {
|
||||
minimap.brightness = atof( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Brightness set to %f\n", minimap.brightness );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) {
|
||||
minimap.contrast = atof( argv[i + 1] );
|
||||
i++;
|
||||
Sys_Printf( "Contrast set to %f\n", minimap.contrast );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-autolevel" ) ) {
|
||||
autolevel = qtrue;
|
||||
Sys_Printf( "Auto level enabled\n", border );
|
||||
}
|
||||
else if ( !strcmp( argv[ i ], "-noautolevel" ) ) {
|
||||
autolevel = qfalse;
|
||||
Sys_Printf( "Auto level disabled\n", border );
|
||||
}
|
||||
}
|
||||
|
||||
MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
|
||||
|
||||
if ( !*minimapFilename ) {
|
||||
ExtractFileBase( source, basename );
|
||||
ExtractFilePath( source, path );
|
||||
sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
|
||||
MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
|
||||
Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
|
||||
}
|
||||
ExtractFilePath( minimapFilename, path );
|
||||
Q_mkdir( path );
|
||||
|
||||
if ( minimapSharpen >= 0 ) {
|
||||
minimap.sharpen_centermult = 8 * minimapSharpen + 1;
|
||||
minimap.sharpen_boxmult = -minimapSharpen;
|
||||
}
|
||||
|
||||
minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
|
||||
data4b = safe_malloc( minimap.width * minimap.height * 4 );
|
||||
if ( minimapSharpen >= 0 ) {
|
||||
minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
|
||||
}
|
||||
|
||||
MiniMapSetupBrushes();
|
||||
|
||||
if ( minimap.samples <= 1 ) {
|
||||
Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
|
||||
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( minimap.sample_offsets ) {
|
||||
Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
|
||||
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
|
||||
}
|
||||
else
|
||||
{
|
||||
Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
|
||||
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
|
||||
}
|
||||
}
|
||||
|
||||
if ( minimap.boost != 1.0 ) {
|
||||
Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
|
||||
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
|
||||
}
|
||||
|
||||
if ( autolevel ) {
|
||||
Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
|
||||
float mi = 1, ma = 0;
|
||||
float s, o;
|
||||
|
||||
// TODO threads!
|
||||
q = minimap.data1f;
|
||||
for ( y = 0; y < minimap.height; ++y )
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
float v = *q++;
|
||||
if ( v < mi ) {
|
||||
mi = v;
|
||||
}
|
||||
if ( v > ma ) {
|
||||
ma = v;
|
||||
}
|
||||
}
|
||||
if ( ma > mi ) {
|
||||
s = 1 / ( ma - mi );
|
||||
o = mi / ( ma - mi );
|
||||
|
||||
// equations:
|
||||
// brightness + contrast * v
|
||||
// after autolevel:
|
||||
// brightness + contrast * (v * s - o)
|
||||
// =
|
||||
// (brightness - contrast * o) + (contrast * s) * v
|
||||
minimap.brightness = minimap.brightness - minimap.contrast * o;
|
||||
minimap.contrast *= s;
|
||||
|
||||
Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
|
||||
Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
|
||||
}
|
||||
else{
|
||||
Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
|
||||
}
|
||||
}
|
||||
|
||||
if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
|
||||
Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
|
||||
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
|
||||
}
|
||||
|
||||
if ( minimap.sharpendata1f ) {
|
||||
Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
|
||||
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
|
||||
q = minimap.sharpendata1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
q = minimap.data1f;
|
||||
}
|
||||
|
||||
Sys_Printf( "\nConverting..." );
|
||||
|
||||
switch ( mode )
|
||||
{
|
||||
case MINIMAP_MODE_GRAY:
|
||||
p = data4b;
|
||||
for ( y = 0; y < minimap.height; ++y )
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
byte b;
|
||||
float v = *q++;
|
||||
if ( v < 0 ) {
|
||||
v = 0;
|
||||
}
|
||||
if ( v > 255.0 / 256.0 ) {
|
||||
v = 255.0 / 256.0;
|
||||
}
|
||||
b = v * 256;
|
||||
*p++ = b;
|
||||
}
|
||||
Sys_Printf( " writing to %s...", minimapFilename );
|
||||
WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
|
||||
break;
|
||||
case MINIMAP_MODE_BLACK:
|
||||
p = data4b;
|
||||
for ( y = 0; y < minimap.height; ++y )
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
byte b;
|
||||
float v = *q++;
|
||||
if ( v < 0 ) {
|
||||
v = 0;
|
||||
}
|
||||
if ( v > 255.0 / 256.0 ) {
|
||||
v = 255.0 / 256.0;
|
||||
}
|
||||
b = v * 256;
|
||||
*p++ = 0;
|
||||
*p++ = 0;
|
||||
*p++ = 0;
|
||||
*p++ = b;
|
||||
}
|
||||
Sys_Printf( " writing to %s...", minimapFilename );
|
||||
WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
|
||||
break;
|
||||
case MINIMAP_MODE_WHITE:
|
||||
p = data4b;
|
||||
for ( y = 0; y < minimap.height; ++y )
|
||||
for ( x = 0; x < minimap.width; ++x )
|
||||
{
|
||||
byte b;
|
||||
float v = *q++;
|
||||
if ( v < 0 ) {
|
||||
v = 0;
|
||||
}
|
||||
if ( v > 255.0 / 256.0 ) {
|
||||
v = 255.0 / 256.0;
|
||||
}
|
||||
b = v * 256;
|
||||
*p++ = 255;
|
||||
*p++ = 255;
|
||||
*p++ = 255;
|
||||
*p++ = b;
|
||||
}
|
||||
Sys_Printf( " writing to %s...", minimapFilename );
|
||||
WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
|
||||
break;
|
||||
}
|
||||
|
||||
Sys_Printf( " done.\n" );
|
||||
|
||||
/* return to sender */
|
||||
return 0;
|
||||
}
|
|
@ -389,12 +389,21 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
|
|||
{
|
||||
dv->lightmap[ j ][ 0 ] = 0.0f;
|
||||
dv->lightmap[ j ][ 1 ] = 0.0f;
|
||||
if ( spawnFlags & 32 ) { // spawnflag 32: model color -> alpha hack
|
||||
dv->color[ j ][ 0 ] = 255.0f;
|
||||
dv->color[ j ][ 1 ] = 255.0f;
|
||||
dv->color[ j ][ 2 ] = 255.0f;
|
||||
dv->color[ j ][ 3 ] = color[ 0 ] * 0.3f + color[ 1 ] * 0.59f + color[ 2 ] * 0.11f;
|
||||
}
|
||||
else
|
||||
{
|
||||
dv->color[ j ][ 0 ] = color[ 0 ];
|
||||
dv->color[ j ][ 1 ] = color[ 1 ];
|
||||
dv->color[ j ][ 2 ] = color[ 2 ];
|
||||
dv->color[ j ][ 3 ] = color[ 3 ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* copy indexes */
|
||||
indexes = PicoGetSurfaceIndexes( surface, 0 );
|
||||
|
|
|
@ -64,6 +64,40 @@ void WriteFloat( FILE *f, vec_t v ){
|
|||
}
|
||||
}
|
||||
|
||||
void CountVisportals_r( node_t *node ){
|
||||
int s;
|
||||
portal_t *p;
|
||||
winding_t *w;
|
||||
vec3_t normal;
|
||||
vec_t dist;
|
||||
|
||||
// decision node
|
||||
if ( node->planenum != PLANENUM_LEAF ) {
|
||||
CountVisportals_r( node->children[0] );
|
||||
CountVisportals_r( node->children[1] );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( node->opaque ) {
|
||||
return;
|
||||
}
|
||||
|
||||
for ( p = node->portals ; p ; p = p->next[s] )
|
||||
{
|
||||
w = p->winding;
|
||||
s = ( p->nodes[1] == node );
|
||||
if ( w && p->nodes[0] == node ) {
|
||||
if ( !PortalPassable( p ) ) {
|
||||
continue;
|
||||
}
|
||||
if ( p->nodes[0]->cluster == p->nodes[1]->cluster ) {
|
||||
continue;
|
||||
}
|
||||
++num_visportals;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
WritePortalFile_r
|
||||
|
@ -95,6 +129,10 @@ void WritePortalFile_r( node_t *node ){
|
|||
if ( !PortalPassable( p ) ) {
|
||||
continue;
|
||||
}
|
||||
if ( p->nodes[0]->cluster == p->nodes[1]->cluster ) {
|
||||
continue;
|
||||
}
|
||||
--num_visportals;
|
||||
// write out to the file
|
||||
|
||||
// sometimes planes get turned around when they are very near
|
||||
|
@ -133,6 +171,40 @@ void WritePortalFile_r( node_t *node ){
|
|||
|
||||
}
|
||||
|
||||
void CountSolidFaces_r( node_t *node ){
|
||||
int s;
|
||||
portal_t *p;
|
||||
winding_t *w;
|
||||
|
||||
// decision node
|
||||
if ( node->planenum != PLANENUM_LEAF ) {
|
||||
CountSolidFaces_r( node->children[0] );
|
||||
CountSolidFaces_r( node->children[1] );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( node->opaque ) {
|
||||
return;
|
||||
}
|
||||
|
||||
for ( p = node->portals ; p ; p = p->next[s] )
|
||||
{
|
||||
w = p->winding;
|
||||
s = ( p->nodes[1] == node );
|
||||
if ( w ) {
|
||||
if ( PortalPassable( p ) ) {
|
||||
continue;
|
||||
}
|
||||
if ( p->nodes[0]->cluster == p->nodes[1]->cluster ) {
|
||||
continue;
|
||||
}
|
||||
// write out to the file
|
||||
|
||||
++num_solidfaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
WriteFaceFile_r
|
||||
|
@ -162,6 +234,9 @@ void WriteFaceFile_r( node_t *node ){
|
|||
if ( PortalPassable( p ) ) {
|
||||
continue;
|
||||
}
|
||||
if(p->nodes[0]->cluster == p->nodes[1]->cluster)
|
||||
continue;
|
||||
--num_visportals;
|
||||
// write out to the file
|
||||
|
||||
if ( p->nodes[0] == node ) {
|
||||
|
@ -198,14 +273,26 @@ void WriteFaceFile_r( node_t *node ){
|
|||
NumberLeafs_r
|
||||
================
|
||||
*/
|
||||
void NumberLeafs_r( node_t *node ){
|
||||
void NumberLeafs_r( node_t *node, int c ){
|
||||
#if 0
|
||||
portal_t *p;
|
||||
|
||||
#endif
|
||||
if ( node->planenum != PLANENUM_LEAF ) {
|
||||
// decision node
|
||||
node->cluster = -99;
|
||||
NumberLeafs_r( node->children[0] );
|
||||
NumberLeafs_r( node->children[1] );
|
||||
|
||||
if ( node->has_structural_children ) {
|
||||
NumberLeafs_r( node->children[0], c );
|
||||
NumberLeafs_r( node->children[1], c );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( c < 0 ) {
|
||||
c = num_visclusters++;
|
||||
}
|
||||
NumberLeafs_r( node->children[0], c );
|
||||
NumberLeafs_r( node->children[1], c );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -217,9 +304,13 @@ void NumberLeafs_r( node_t *node ){
|
|||
return;
|
||||
}
|
||||
|
||||
node->cluster = num_visclusters;
|
||||
num_visclusters++;
|
||||
if ( c < 0 ) {
|
||||
c = num_visclusters++;
|
||||
}
|
||||
|
||||
node->cluster = c;
|
||||
|
||||
#if 0
|
||||
// count the portals
|
||||
for ( p = node->portals ; p ; )
|
||||
{
|
||||
|
@ -240,6 +331,7 @@ void NumberLeafs_r( node_t *node ){
|
|||
p = p->next[1];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -256,7 +348,9 @@ void NumberClusters( tree_t *tree ) {
|
|||
Sys_FPrintf( SYS_VRB,"--- NumberClusters ---\n" );
|
||||
|
||||
// set the cluster field in every leaf and count the total number of portals
|
||||
NumberLeafs_r( tree->headnode );
|
||||
NumberLeafs_r( tree->headnode, -1 );
|
||||
CountVisportals_r( tree->headnode );
|
||||
CountSolidFaces_r( tree->headnode );
|
||||
|
||||
Sys_FPrintf( SYS_VRB, "%9d visclusters\n", num_visclusters );
|
||||
Sys_FPrintf( SYS_VRB, "%9d visportals\n", num_visportals );
|
||||
|
|
|
@ -202,6 +202,7 @@
|
|||
#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
|
||||
#define ANTIPORTAL_PRIORITY -1000
|
||||
#define AREAPORTAL_PRIORITY -1000
|
||||
#define DETAIL_PRIORITY -3000
|
||||
|
||||
#define PSIDE_FRONT 1
|
||||
#define PSIDE_BACK 2
|
||||
|
@ -548,6 +549,13 @@ typedef struct surfaceParm_s
|
|||
}
|
||||
surfaceParm_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
MINIMAP_MODE_GRAY,
|
||||
MINIMAP_MODE_BLACK,
|
||||
MINIMAP_MODE_WHITE
|
||||
}
|
||||
miniMapMode_t;
|
||||
|
||||
typedef struct game_s
|
||||
{
|
||||
|
@ -565,6 +573,12 @@ typedef struct game_s
|
|||
int lightmapSize; /* bsp lightmap width/height */
|
||||
float lightmapGamma; /* default lightmap gamma */
|
||||
float lightmapCompensate; /* default lightmap compensate value */
|
||||
int miniMapSize; /* minimap size */
|
||||
float miniMapSharpen; /* minimap sharpening coefficient */
|
||||
float miniMapBorder; /* minimap border amount */
|
||||
qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
|
||||
miniMapMode_t miniMapMode; /* minimap mode */
|
||||
char *miniMapNameFormat; /* minimap name format */
|
||||
char *bspIdent; /* 4-letter bsp file prefix */
|
||||
int bspVersion; /* bsp version to use */
|
||||
qboolean lumpSwap; /* cod-style len/ofs order */
|
||||
|
@ -789,7 +803,7 @@ typedef struct face_s
|
|||
struct face_s *next;
|
||||
int planenum;
|
||||
int priority;
|
||||
qboolean checked;
|
||||
//qboolean checked;
|
||||
int compileFlags;
|
||||
winding_t *w;
|
||||
}
|
||||
|
@ -801,6 +815,7 @@ typedef struct plane_s
|
|||
vec3_t normal;
|
||||
vec_t dist;
|
||||
int type;
|
||||
int counter;
|
||||
struct plane_s *hash_chain;
|
||||
}
|
||||
plane_t;
|
||||
|
@ -1115,6 +1130,8 @@ typedef struct node_s
|
|||
entity_t *occupant; /* for leak file testing */
|
||||
|
||||
struct portal_s *portals; /* also on nodes during construction */
|
||||
|
||||
qboolean has_structural_children;
|
||||
}
|
||||
node_t;
|
||||
|
||||
|
@ -1480,6 +1497,8 @@ int BSPInfoMain( int argc, char **argv );
|
|||
/* bsp_scale.c */
|
||||
int ScaleBSPMain( int argc, char **argv );
|
||||
|
||||
/* minimap.c */
|
||||
int MiniMapBSPMain( int argc, char **argv );
|
||||
|
||||
/* convert_bsp.c */
|
||||
int ConvertBSPMain( int argc, char **argv );
|
||||
|
@ -1747,6 +1766,7 @@ void DirtyRawLightmap( int num );
|
|||
void IlluminateRawLightmap( int num );
|
||||
void IlluminateVertexes( int num );
|
||||
|
||||
void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
|
||||
void SetupBrushes( void );
|
||||
void SetupClusters( void );
|
||||
qboolean ClusterVisible( int a, int b );
|
||||
|
@ -1802,6 +1822,7 @@ void EmitVertexRemapShader( char *from, char *to );
|
|||
|
||||
void LoadShaderInfo( void );
|
||||
shaderInfo_t *ShaderInfoForShader( const char *shader );
|
||||
shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
|
||||
|
||||
|
||||
/* bspfile_abstract.c */
|
||||
|
@ -1876,7 +1897,7 @@ Q_EXTERN game_t games[]
|
|||
,
|
||||
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
|
||||
,
|
||||
#include "game_unvanquished.h" /* must be after game_quake3.h as they share defines! */
|
||||
#include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
|
||||
,
|
||||
#include "game_tenebrae.h"
|
||||
,
|
||||
|
@ -1946,6 +1967,8 @@ Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
|
|||
Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
|
||||
Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
|
||||
Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
|
||||
Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
|
||||
Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
|
||||
|
||||
Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
|
||||
|
||||
|
@ -2079,10 +2102,12 @@ Q_EXTERN qboolean fastvis;
|
|||
Q_EXTERN qboolean noPassageVis;
|
||||
Q_EXTERN qboolean passageVisOnly;
|
||||
Q_EXTERN qboolean mergevis;
|
||||
Q_EXTERN qboolean mergevisportals;
|
||||
Q_EXTERN qboolean nosort;
|
||||
Q_EXTERN qboolean saveprt;
|
||||
Q_EXTERN qboolean hint; /* ydnar */
|
||||
Q_EXTERN char inbase[ MAX_QPATH ];
|
||||
Q_EXTERN char globalCelShader[ MAX_QPATH ];
|
||||
|
||||
/* other bits */
|
||||
Q_EXTERN int totalvis;
|
||||
|
|
|
@ -167,6 +167,7 @@
|
|||
<ClCompile Include="image.c" />
|
||||
<ClCompile Include="main.c" />
|
||||
<ClCompile Include="mesh.c" />
|
||||
<ClCompile Include="minimap.c" />
|
||||
<ClCompile Include="model.c" />
|
||||
<ClCompile Include="path_init.c" />
|
||||
<ClCompile Include="shaders.c" />
|
||||
|
|
|
@ -801,6 +801,13 @@ static void LoadShaderImages( shaderInfo_t *si ){
|
|||
finds a shaderinfo for a named shader
|
||||
*/
|
||||
|
||||
shaderInfo_t *ShaderInfoForShaderNull( const char *shaderName ){
|
||||
if ( !strcmp( shaderName, "noshader" ) ) {
|
||||
return NULL;
|
||||
}
|
||||
return ShaderInfoForShader( shaderName );
|
||||
}
|
||||
|
||||
shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
|
||||
int i;
|
||||
shaderInfo_t *si;
|
||||
|
@ -1458,7 +1465,7 @@ static void ParseShaderFile( const char *filename ){
|
|||
si->lightmapSampleSize = atoi( token );
|
||||
}
|
||||
|
||||
/* q3map_lightmapSampleSffset <value> */
|
||||
/* q3map_lightmapSampleOffset <value> */
|
||||
else if ( !Q_stricmp( token, "q3map_lightmapSampleOffset" ) ) {
|
||||
GetTokenAppend( shaderText, qfalse );
|
||||
si->lightmapSampleOffset = atof( token );
|
||||
|
|
|
@ -1086,6 +1086,9 @@ int VisMain( int argc, char **argv ){
|
|||
else if ( !strcmp( argv[i], "-merge" ) ) {
|
||||
Sys_Printf( "merge = true\n" );
|
||||
mergevis = qtrue;
|
||||
} else if (!strcmp(argv[i], "-mergeportals")) {
|
||||
Sys_Printf ("mergeportals = true\n");
|
||||
mergevisportals = qtrue;
|
||||
}
|
||||
else if ( !strcmp( argv[i], "-nopassage" ) ) {
|
||||
Sys_Printf( "nopassage = true\n" );
|
||||
|
@ -1153,6 +1156,9 @@ int VisMain( int argc, char **argv ){
|
|||
|
||||
if( mergevis ) {
|
||||
MergeLeaves();
|
||||
}
|
||||
|
||||
if( mergevis || mergevisportals ) {
|
||||
MergeLeafPortals();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue