mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2025-01-23 10:00:39 +00:00
Make NULL models rendered as a box, and selectable (were already editable)
TODO: - Handle the case "Model not found". - Add relevant console prints. - Fix glitchy-looking selected box.
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parent
6a5fca6f1c
commit
3027776243
7 changed files with 27 additions and 3 deletions
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@ -77,6 +77,7 @@ virtual ~IRender() { }
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virtual void IncRef() = 0; // increments the reference counter for this object
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virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
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virtual void Draw( int state, int rflags ) const = 0; // render the object - state = the opengl state
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virtual const bool IsModelNotNull() const = 0;
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virtual const aabb_t *GetAABB() const = 0;
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};
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@ -40,6 +40,7 @@ void DecRef() {
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// IRender
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void Draw( int state, int rflags ) const;
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const bool IsModelNotNull() const { return m_model && m_model->pRender; }
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const aabb_t *GetAABB() const { return &m_BBox; }
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// ISelect
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@ -105,6 +106,7 @@ void DecRef() {
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// IRender
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void Draw( int state, int rflags ) const;
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const bool IsModelNotNull() const { return m_model && m_model->pRender; }
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const aabb_t *GetAABB() const { return &m_BBox; }
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// ISelect
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@ -66,6 +66,7 @@ void Reload( void );
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void Draw( int state, vector<IShader*> shaders, int rflags ) const;
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//IRender
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virtual void Draw( int state, int rflags ) const;
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virtual const bool IsModelNotNull() const { return true; }
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virtual const aabb_t *GetAABB() const { return &m_BBox; }
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//ISelect
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@ -141,6 +141,9 @@ virtual void DecRef(){
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virtual void Draw( int state, int rflags ) const {
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m_model->Draw( state, m_shaders, rflags );
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}
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virtual const bool IsModelNotNull() const {
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return m_model != NULL;
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}
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virtual const aabb_t *GetAABB() const {
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return m_model->GetAABB();
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}
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@ -300,6 +303,9 @@ virtual void DecRef(){
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virtual void Draw( int state, int rflags ) const {
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m_model->Draw( state, rflags );
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}
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virtual const bool IsModelNotNull() const {
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return m_model != NULL;
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}
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virtual const aabb_t *GetAABB() const {
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return m_model->GetAABB();
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}
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@ -45,6 +45,7 @@ void DecRef() {
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//IRender
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void Draw( int state, int rflags ) const;
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const bool IsModelNotNull() const { return true; }
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const aabb_t *GetAABB() const { return &m_BBox; }
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//ISelect
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@ -2223,7 +2223,8 @@ face_t *Brush_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlag
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if ( b->owner->eclass->fixedsize
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&& b->owner->model.pSelect
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&& !( !IsBrushSelected( b ) && ( g_PrefsDlg.m_nEntityShowState & ENTITY_SELECTED_ONLY ) )
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&& g_PrefsDlg.m_nEntityShowState != ENTITY_BOX ) {
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&& g_PrefsDlg.m_nEntityShowState != ENTITY_BOX
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&& b->owner->model.pRender->IsModelNotNull()) {
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ray_t ray_local;
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vec_t dist_local = FLT_MAX;
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ray_construct_for_vec3( &ray_local, origin, dir );
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@ -922,12 +922,24 @@ void CamWnd::Cam_DrawBrush( brush_t *b, int mode ){
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if ( !( nGLState & DRAW_GL_TEXTURE_2D ) ) {
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qglColor4fv( material );
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}
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else{ qglColor4fv( identity ); }
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else {
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qglColor4fv( identity );
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}
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if ( nGLState & DRAW_GL_LIGHTING ) {
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qglShadeModel( GL_SMOOTH );
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}
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b->owner->model.pRender->Draw( nGLState, DRAW_RF_CAM );
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// Check model validity
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// If the model is NULL or invalid, draw a box instead
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bool temp = b->owner->model.pRender->IsModelNotNull();
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if ( temp ) {
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b->owner->model.pRender->Draw(nGLState, DRAW_RF_CAM);
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}
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else {
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qglColor4fv( material );
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aabb_draw( b->owner->model.pRender->GetAABB(), DRAW_GL_WIRE );
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}
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}
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break;
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case DRAW_WIRE:
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