only show the engine directory for Q2 and Q2W installs

This commit is contained in:
Timothee "TTimo" Besset 2013-09-14 17:14:25 -05:00
parent fcc637e9de
commit 1ea5782efb
2 changed files with 56 additions and 54 deletions

View file

@ -3363,10 +3363,17 @@ void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
i->UpdateData( TRUE );
i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
i->UpdateData( FALSE );
int game_id = i->m_availGames[ i->m_nComboSelect ];
if ( game_id == GAME_Q2 || game_id == GAME_Q2W ) {
gtk_widget_show( i->m_executablesVBox );
} else {
gtk_widget_hide( i->m_executablesVBox );
}
}
void CGameInstall::BuildDialog() {
GtkWidget *dlg, *vbox1, *frame, *vbox2, *button, *text, *combo, *entry, *hbox;
GtkWidget *dlg, *vbox1, *frame, *vbox2, *button, *text, *game_select_combo, *entry, *hbox;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), _( "Configure games" ) );
@ -3385,62 +3392,60 @@ void CGameInstall::BuildDialog() {
gtk_widget_show( vbox2 );
gtk_container_add( GTK_CONTAINER( frame ), vbox2 );
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox2 ), combo, FALSE, FALSE, 0 );
game_select_combo = gtk_combo_box_new_text();
gtk_widget_show( game_select_combo );
gtk_box_pack_start( GTK_BOX( vbox2 ), game_select_combo, FALSE, FALSE, 0 );
// GList *combo_list = NULL;
int iGame = 0;
while ( m_availGames[ iGame ] != GAME_NONE ) {
switch ( m_availGames[ iGame ] ) {
case GAME_Q2:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake II" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Quake II" ) );
break;
case GAME_Q3:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake III Arena and mods" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Quake III Arena and mods" ) );
break;
case GAME_URT:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Urban Terror (standalone)" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Urban Terror (standalone)" ) );
break;
case GAME_UFOAI:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "UFO: Alien Invasion" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "UFO: Alien Invasion" ) );
break;
case GAME_Q2W:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake2World" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Quake2World" ) );
break;
case GAME_WARSOW:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Warsow" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Warsow" ) );
break;
case GAME_NEXUIZ:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Nexuiz" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Nexuiz" ) );
break;
case GAME_TREMULOUS:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Tremulous" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Tremulous" ) );
break;
case GAME_JA:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Jedi Academy and mods" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Jedi Academy and mods" ) );
break;
case GAME_REACTION:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Reaction Quake 3" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Reaction Quake 3" ) );
break;
case GAME_ET:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Wolfenstein: Enemy Territory" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Wolfenstein: Enemy Territory" ) );
break;
case GAME_QL:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake Live" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Quake Live" ) );
break;
case GAME_STVEF:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Star Trek - Voyager: Elite Force" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Star Trek - Voyager: Elite Force" ) );
break;
case GAME_WOLF:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Return To Castle Wolfenstein" ) );
gtk_combo_box_append_text( GTK_COMBO_BOX( game_select_combo ), _( "Return To Castle Wolfenstein" ) );
break;
}
iGame++;
}
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
AddDialogData( game_select_combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
gtk_signal_connect( GTK_OBJECT( game_select_combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
text = gtk_label_new( _( "Name:" ) );
gtk_widget_show( text );
@ -3451,7 +3456,7 @@ void CGameInstall::BuildDialog() {
gtk_box_pack_start( GTK_BOX( vbox2 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
text = gtk_label_new( _( "Engine directory:" ) );
text = gtk_label_new( _( "Game directory:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox2 ), text, FALSE, FALSE, 0 );
@ -3469,13 +3474,17 @@ void CGameInstall::BuildDialog() {
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
text = gtk_label_new( _( "Executables directory (optional):" ) );
m_executablesVBox = gtk_vbox_new( TRUE, 0 );
gtk_widget_show( m_executablesVBox );
gtk_box_pack_start( GTK_BOX( vbox2 ), m_executablesVBox, FALSE, FALSE, 0 );
text = gtk_label_new( _( "Engine binaries directory:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox2 ), text, FALSE, FALSE, 0 );
gtk_box_pack_start( GTK_BOX( m_executablesVBox ), text, FALSE, FALSE, 0 );
hbox = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX( vbox2 ), hbox, FALSE, FALSE, 0 );
gtk_box_pack_start( GTK_BOX( m_executablesVBox ), hbox, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
@ -3487,18 +3496,6 @@ void CGameInstall::BuildDialog() {
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseExecutables ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
// this gets done in the project stuff atm
#if 0
text = gtk_label_new( _( "Mod subdirectory:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox2 ), text, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox2 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
#endif
button = gtk_button_new_with_label( _( "OK" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
@ -3510,6 +3507,9 @@ void CGameInstall::BuildDialog() {
AddModalButton( button, IDCANCEL );
gtk_widget_set_size_request( dlg, 320, -1);
// triggers the callback - sets the game name, shows/hide extra settings depending on project
gtk_combo_box_set_active( GTK_COMBO_BOX( game_select_combo ), 0 );
}
void CGameInstall::Run() {

View file

@ -271,6 +271,8 @@ int m_nComboSelect;
// maps from m_nComboSelect to the games
int m_availGames[GAME_COUNT];
GtkWidget * m_executablesVBox;
};
/*!