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Added support for STVEF gamepack.
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8c35fd8d9f
commit
15b4df2caf
2 changed files with 32 additions and 0 deletions
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@ -3372,6 +3372,9 @@ void CGameInstall::BuildDialog() {
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case GAME_QL:
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case GAME_QL:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake Live" ) );
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake Live" ) );
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break;
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break;
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case GAME_STVEF:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Star Trek - Voyager: Elite Force" ) );
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break;
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}
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}
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iGame++;
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iGame++;
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}
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}
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@ -3486,6 +3489,9 @@ void CGameInstall::Run() {
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case GAME_QL:
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case GAME_QL:
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gameFilePath += "ql.game";
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gameFilePath += "ql.game";
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break;
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break;
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case GAME_STVEF:
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gameFilePath += "stvef.game";
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break;
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}
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}
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Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
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Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
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@ -3681,6 +3687,27 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"baseq3\"\n" );
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fprintf( fg, " basegame=\"baseq3\"\n" );
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break;
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break;
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}
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}
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case GAME_STVEF: {
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fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"STVEF_PACK "/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".stvef\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += STVEF_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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radCopyTree( source.GetBuffer(), dest.GetBuffer() );
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// Hardcoded fix for "missing" shaderlist in gamepack
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dest += "/base/scripts/shaderlist.txt";
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if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
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source += "base/scripts/default_shaderlist.txt";
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radCopyFile(source.GetBuffer(),dest.GetBuffer());
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}
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fprintf( fg, " basegame=\"baseEF\"\n" );
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fprintf( fg, " shaderpath=\"scripts\"\n" );
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fprintf( fg, " default_scale=\"0.25\"\n" );
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fprintf( fg, " caulk_shader=\"textures/common/caulk\"\n" );
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break;
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}
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}
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}
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fprintf( fg, "/>\n" );
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fprintf( fg, "/>\n" );
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fclose( fg );
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fclose( fg );
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@ -3736,6 +3763,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, QL_PACK ) == 0 ) {
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if ( stricmp( dirname, QL_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_QL;
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m_availGames[ iGame++ ] = GAME_QL;
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}
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}
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if ( stricmp( dirname, STVEF_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_STVEF;
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}
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}
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}
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Sys_Printf( "No installable games found in: %s\n",
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Sys_Printf( "No installable games found in: %s\n",
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pakPaths.GetBuffer() );
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pakPaths.GetBuffer() );
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@ -213,6 +213,7 @@ void Dump();
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#define REACTION_PACK "ReactionPack"
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#define REACTION_PACK "ReactionPack"
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#define ET_PACK "ETPack"
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#define ET_PACK "ETPack"
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#define QL_PACK "QLPack"
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#define QL_PACK "QLPack"
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#define STVEF_PACK "STVEFPack"
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class CGameInstall : public Dialog {
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class CGameInstall : public Dialog {
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public:
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public:
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@ -238,6 +239,7 @@ enum gameType_e {
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GAME_REACTION,
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GAME_REACTION,
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GAME_ET,
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GAME_ET,
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GAME_QL,
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GAME_QL,
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GAME_STVEF,
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GAME_COUNT
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GAME_COUNT
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};
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};
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