mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2025-02-21 11:21:22 +00:00
[q3map2] add basic etlegacy support to q3map2
- add basic etlegacy support to q3map2 To provide complete support, q3map2 must be extended to specify multiple basepath for the same game since q3map2 extends the “etmain” basepath with its own “legacy” basepath, see #358
This commit is contained in:
parent
5432b04490
commit
1204a32362
4 changed files with 174 additions and 0 deletions
BIN
install/libjpeg.so.8
Normal file
BIN
install/libjpeg.so.8
Normal file
Binary file not shown.
BIN
install/libpng12.so.0
Normal file
BIN
install/libpng12.so.0
Normal file
Binary file not shown.
172
tools/quake3/q3map2/game_etl.h
Normal file
172
tools/quake3/q3map2/game_etl.h
Normal file
|
@ -0,0 +1,172 @@
|
|||
/* -------------------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
----------------------------------------------------------------------------------
|
||||
|
||||
Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com
|
||||
|
||||
------------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
|
||||
/* marker */
|
||||
#ifndef GAME_ETL_H
|
||||
#define GAME_ETL_H
|
||||
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------------------
|
||||
|
||||
content and surface flags
|
||||
|
||||
------------------------------------------------------------------------------- */
|
||||
|
||||
/* this file must be included *after* game_wolfet.h because it shares defines! */
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------------------
|
||||
|
||||
game_t struct
|
||||
|
||||
------------------------------------------------------------------------------- */
|
||||
|
||||
{
|
||||
"etl", /* -game x */
|
||||
"etmain", /* default base game data dir */
|
||||
".etlegacy", /* unix home sub-dir */
|
||||
"etl", /* magic path word */
|
||||
"scripts", /* shader directory */
|
||||
1024, /* max lightmapped surface verts */
|
||||
1024, /* max surface verts */
|
||||
6144, /* max surface indexes */
|
||||
qfalse, /* flares */
|
||||
"flareshader", /* default flare shader */
|
||||
qtrue, /* wolf lighting model? */
|
||||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap compensate */
|
||||
"IBSP", /* bsp file prefix */
|
||||
47, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
LoadIBSPFile, /* bsp load function */
|
||||
WriteIBSPFile, /* bsp write function */
|
||||
|
||||
{
|
||||
/* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
|
||||
|
||||
/* default */
|
||||
{ "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
|
||||
|
||||
|
||||
/* ydnar */
|
||||
{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
|
||||
{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
|
||||
{ "skip", 0, 0, 0, 0, C_SKIP, 0 },
|
||||
|
||||
|
||||
/* compiler */
|
||||
{ "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
|
||||
{ "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
|
||||
{ "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
|
||||
{ "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
|
||||
{ "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
|
||||
{ "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 },
|
||||
{ "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 },
|
||||
|
||||
{ "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
|
||||
{ "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
|
||||
{ "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
||||
{ "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
|
||||
|
||||
|
||||
/* game */
|
||||
{ "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID },
|
||||
|
||||
{ "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
|
||||
{ "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
||||
{ "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
||||
{ "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
|
||||
|
||||
{ "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
||||
{ "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
||||
{ "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
||||
{ "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
|
||||
{ "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
|
||||
{ "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
{ "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
{ "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
|
||||
{ "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
|
||||
{ "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 },
|
||||
|
||||
{ "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 },
|
||||
|
||||
{ "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 },
|
||||
{ "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 },
|
||||
{ "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 },
|
||||
{ "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 },
|
||||
{ "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 },
|
||||
{ "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 },
|
||||
|
||||
/* wolf et landmine-able surface */
|
||||
{ "landmine", 0, 0, W_SURF_LANDMINE, 0, 0, 0 },
|
||||
|
||||
/* materials */
|
||||
{ "metal", 0, 0, W_SURF_METAL, 0, 0, 0 },
|
||||
{ "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 },
|
||||
{ "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 },
|
||||
{ "splash", 0, 0, W_SURF_SPLASH, 0, 0, 0 },
|
||||
{ "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 },
|
||||
{ "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 },
|
||||
{ "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 },
|
||||
{ "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 },
|
||||
{ "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 },
|
||||
{ "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 },
|
||||
{ "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 },
|
||||
|
||||
|
||||
/* ai */
|
||||
{ "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
|
||||
/* ydnar: experimental until bits are confirmed! */
|
||||
{ "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
{ "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
|
||||
|
||||
|
||||
/* sliding bodies */
|
||||
{ "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 },
|
||||
{ "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 },
|
||||
{ "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 },
|
||||
{ "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 },
|
||||
{ "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 },
|
||||
|
||||
|
||||
/* null */
|
||||
{ NULL, 0, 0, 0, 0, 0, 0 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* end marker */
|
||||
#endif
|
|
@ -1891,6 +1891,8 @@ Q_EXTERN game_t games[]
|
|||
#include "game_wolf.h"
|
||||
,
|
||||
#include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
|
||||
,
|
||||
#include "game_etl.h" /* must be after game_wolfet.h as they share defines! */
|
||||
,
|
||||
#include "game_etut.h"
|
||||
,
|
||||
|
|
Loading…
Reference in a new issue