diff --git a/install/base/textures/radiant/notex.png b/install/base/textures/radiant/notex.png new file mode 100644 index 00000000..d0185a00 Binary files /dev/null and b/install/base/textures/radiant/notex.png differ diff --git a/install/base/textures/radiant/shadernotex.png b/install/base/textures/radiant/shadernotex.png new file mode 100644 index 00000000..78b605a2 Binary files /dev/null and b/install/base/textures/radiant/shadernotex.png differ diff --git a/radiant/qe3.cpp b/radiant/qe3.cpp index a2dbcb8f..72b61209 100644 --- a/radiant/qe3.cpp +++ b/radiant/qe3.cpp @@ -823,6 +823,10 @@ void QE_InitVFS( void ){ // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too Str directory,prefabs; + Str basePakPath = g_strAppPath.GetBuffer(); + basePakPath += "base"; + vfsInitDirectory( basePakPath.GetBuffer() ); + // TTimo: let's leave this to HL mode for now if ( g_pGameDescription->mGameFile == "hl.game" ) { // Hydra: we search the "gametools" path first so that we can provide editor