diff --git a/regression_tests/q3map2/disappearing_sliver/winding_logging.patch b/regression_tests/q3map2/disappearing_sliver/winding_logging.patch index c697eb92..5f577bc5 100644 --- a/regression_tests/q3map2/disappearing_sliver/winding_logging.patch +++ b/regression_tests/q3map2/disappearing_sliver/winding_logging.patch @@ -1,18 +1,17 @@ Index: tools/quake3/q3map2/brush.c =================================================================== ---- tools/quake3/q3map2/brush.c (revision 371) +--- tools/quake3/q3map2/brush.c (revision 384) +++ tools/quake3/q3map2/brush.c (working copy) -@@ -356,17 +356,29 @@ - winding_t *w; +@@ -422,10 +422,16 @@ side_t *side; plane_t *plane; -+ + +- + static int brushord = -1; + brushord++; + + Sys_Printf("In CreateBrushWindings() for brush %i\n", brushord); - -- ++ /* walk the list of brush sides */ for( i = 0; i < brush->numsides; i++ ) { @@ -21,33 +20,38 @@ Index: tools/quake3/q3map2/brush.c /* get side and plane */ side = &brush->sides[ i ]; plane = &mapplanes[ side->planenum ]; - - /* make huge winding */ +@@ -436,7 +442,13 @@ + #else w = BaseWindingForPlane( plane->normal, plane->dist ); + #endif +- + + Sys_Printf(" Before clipping we have:\n"); + int z; + for (z = 0; z < w->numpoints; z++) { + Sys_Printf(" (%.8f %.8f %.8f)\n", w->p[z][0], w->p[z][1], w->p[z][2]); + } - ++ /* walk the list of brush sides */ for( j = 0; j < brush->numsides && w != NULL; j++ ) -@@ -379,6 +391,11 @@ - continue; - plane = &mapplanes[ brush->sides[ j ].planenum ^ 1 ]; + { +@@ -452,7 +464,12 @@ + #else ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); // CLIP_EPSILON ); + #endif +- + + Sys_Printf(" After clipping w/ side %i we have:\n", j); + for (z = 0; z < w->numpoints; z++) { + Sys_Printf(" (%.8f %.8f %.8f)\n", w->p[z][0], w->p[z][1], w->p[z][2]); + } - ++ /* ydnar: fix broken windings that would generate trifans */ - FixWinding( w ); + #ifdef EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES + FixWindingAccu(w); Index: tools/quake3/q3map2/map.c =================================================================== ---- tools/quake3/q3map2/map.c (revision 371) +--- tools/quake3/q3map2/map.c (revision 384) +++ tools/quake3/q3map2/map.c (working copy) @@ -803,7 +803,11 @@ char shader[ MAX_QPATH ];