fixed blended-decal rendering in textured mode

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@38 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog 2006-03-25 18:39:50 +00:00
parent e08e297f3b
commit 0ae156cf51
2 changed files with 36 additions and 33 deletions

View file

@ -5,6 +5,7 @@ that we distribute with the binaries. (see changelog)
SPoG
- Fixed crash when resetting preferences after startup failure.
- Fixed crash on next-leak-spot with build-monitoring enabled.
- Fixed doom3/quake4 blended-decal rendering when toggling lighting mode.
20/03/2006
SPoG

View file

@ -1093,6 +1093,39 @@ public:
}
realiseLighting();
}
void unrealise()
{
GlobalTexturesCache().release(m_pTexture);
if(m_notfound != 0)
{
GlobalTexturesCache().release(m_notfound);
}
unrealiseLighting();
}
void realiseLighting()
{
if(m_lightingEnabled)
{
LoadImageCallback loader = GlobalTexturesCache().defaultLoader();
if(!string_empty(m_template.m_heightmapScale.c_str()))
{
m_heightmapScale = evaluateFloat(m_template.m_heightmapScale, m_template.m_params, m_args);
loader = LoadImageCallback(&m_heightmapScale, loadHeightmap);
}
m_pDiffuse = evaluateTexture(m_template.m_diffuse, m_template.m_params, m_args);
m_pBump = evaluateTexture(m_template.m_bump, m_template.m_params, m_args, loader);
m_pSpecular = evaluateTexture(m_template.m_specular, m_template.m_params, m_args);
m_pLightFalloffImage = evaluateTexture(m_template.m_lightFalloffImage, m_template.m_params, m_args);
for(ShaderTemplate::MapLayers::const_iterator i = m_template.m_layers.begin(); i != m_template.m_layers.end(); ++i)
{
m_layers.push_back(evaluateLayer(*i, m_template.m_params, m_args));
}
if(m_layers.size() == 1)
{
@ -1127,39 +1160,6 @@ public:
}
}
}
void unrealise()
{
GlobalTexturesCache().release(m_pTexture);
if(m_notfound != 0)
{
GlobalTexturesCache().release(m_notfound);
}
unrealiseLighting();
}
void realiseLighting()
{
if(m_lightingEnabled)
{
LoadImageCallback loader = GlobalTexturesCache().defaultLoader();
if(!string_empty(m_template.m_heightmapScale.c_str()))
{
m_heightmapScale = evaluateFloat(m_template.m_heightmapScale, m_template.m_params, m_args);
loader = LoadImageCallback(&m_heightmapScale, loadHeightmap);
}
m_pDiffuse = evaluateTexture(m_template.m_diffuse, m_template.m_params, m_args);
m_pBump = evaluateTexture(m_template.m_bump, m_template.m_params, m_args, loader);
m_pSpecular = evaluateTexture(m_template.m_specular, m_template.m_params, m_args);
m_pLightFalloffImage = evaluateTexture(m_template.m_lightFalloffImage, m_template.m_params, m_args);
for(ShaderTemplate::MapLayers::const_iterator i = m_template.m_layers.begin(); i != m_template.m_layers.end(); ++i)
{
m_layers.push_back(evaluateLayer(*i, m_template.m_params, m_args));
}
}
}
void unrealiseLighting()
@ -1177,6 +1177,8 @@ public:
GlobalTexturesCache().release((*i).texture());
}
m_layers.clear();
m_blendFunc = BlendFunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
}
}