- Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace)

- Fixed translucent brushes becoming invisible when selected (Shaderman)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@123 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
namespace 2006-12-08 19:52:48 +00:00
parent 7174c79dc2
commit 0a9ca16033
7 changed files with 49 additions and 17 deletions

View file

@ -1,6 +1,11 @@
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
08/12/2006
namespace
- Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace)
- Fixed translucent brushes becoming invisible when selected (Shaderman)
06/11/2006
namespace
- (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size.

View file

@ -328,6 +328,9 @@ struct Colour4b
}
};
const Colour4b colour_vertex(0, 255, 0, 255);
const Colour4b colour_selected(0, 0, 255, 255);
inline bool operator<(const Colour4b& self, const Colour4b& other)
{
if(self.r != other.r)

View file

@ -148,9 +148,6 @@ public:
}
};
const Colour4b colour_vertex(0, 255, 0, 255);
const Colour4b colour_selected(0, 0, 255, 255);
class ControlPointAdd
{
RenderablePointVector& m_points;

View file

@ -82,6 +82,7 @@ class Doom3Group :
SingletonModel m_model;
OriginKey m_originKey;
Vector3 m_origin;
RotationKey m_rotationKey;
Float9 m_rotation;
@ -92,6 +93,7 @@ class Doom3Group :
Doom3GroupOrigin m_funcStaticOrigin;
RenderablePivot m_renderOrigin;
RenderableNamedEntity m_renderName;
mutable Vector3 m_name_origin;
ModelSkinKey m_skin;
public:
@ -276,7 +278,8 @@ public:
m_named(m_entity),
m_nameKeys(m_entity),
m_funcStaticOrigin(m_traverse, m_origin),
m_renderName(m_named, g_vector3_identity),
m_renderName(m_named, m_name_origin),
m_name_origin(g_vector3_identity),
m_skin(SkinChangedCaller(*this)),
m_curveNURBS(boundsChanged),
m_curveCatmullRom(boundsChanged),
@ -399,11 +402,24 @@ public:
renderer.addRenderable(m_curveCatmullRom.m_renderCurve, localToWorld);
}
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, const AABB& childBounds) const
{
renderSolid(renderer, volume, localToWorld, selected);
if(g_showNames && isModel())
if(g_showNames)
{
// draw models as usual
if(!isModel())
{
// don't draw the name for worldspawn
if(!strcmp(m_entity.getEntityClass().name(), "worldspawn"))
return;
// place name in the middle of the "children cloud"
m_name_origin = childBounds.origin;
}
renderer.addRenderable(m_renderName, localToWorld);
}
}
@ -546,7 +562,7 @@ public:
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childBounds());
m_curveNURBS.renderComponentsSelected(renderer, volume, localToWorld());
m_curveCatmullRom.renderComponentsSelected(renderer, volume, localToWorld());

View file

@ -59,6 +59,7 @@ class Group
NameKeys m_nameKeys;
RenderableNamedEntity m_renderName;
mutable Vector3 m_name_origin;
Callback m_transformChanged;
@ -74,7 +75,8 @@ public:
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_renderName(m_named, g_vector3_identity),
m_renderName(m_named, m_name_origin),
m_name_origin(g_vector3_identity),
m_transformChanged(transformChanged)
{
construct();
@ -151,15 +153,22 @@ public:
{
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, const AABB& childBounds) const
{
renderSolid(renderer, volume, localToWorld);
#if 0
if(g_showNames)
if(g_showNames)
{
renderer.addRenderable(m_renderName, m_transform.localToParent());
// don't draw the name for worldspawn
if(!strcmp(m_entity.getEntityClass().name(), "worldspawn"))
return;
// place name in the middle of the "children cloud"
m_name_origin = childBounds.origin;
renderer.addRenderable(m_renderName, localToWorld);
}
#endif
}
};
@ -280,7 +289,7 @@ public:
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
m_contained.renderWireframe(renderer, volume, Instance::localToWorld());
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), Instance::childBounds());
}
#if 0

View file

@ -201,8 +201,6 @@ inline void Winding_Draw(const Winding& winding, const Vector3& normal, RenderSt
#endif
}
const Colour4b colour_vertex(0, 255, 0, 255);
#include "shaderlib.h"

View file

@ -2387,7 +2387,11 @@ void OpenGLShader::construct(const char* name)
state.m_colour[2] = 0;
state.m_colour[3] = 0.3f;
state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
state.m_sort = OpenGLState::eSortHighlight;
// The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
// only the red selection box." seems to be fixed by removing the next line.
// state.m_sort = OpenGLState::eSortHighlight;
state.m_depthfunc = GL_LEQUAL;
}
else if(string_equal(name+1, "CAM_OVERLAY"))