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Fix/Add missing loading of fixed texture size settings
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@ -3033,6 +3033,11 @@ void PrefsDlg::LoadPrefs(){
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mLocalPrefs.GetPref( LOADSHADERS_KEY, &m_nLatchedShader, 0 );
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m_nShader = m_nLatchedShader;
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mLocalPrefs.GetPref( FIXEDTEXSIZE_KEY, &m_bFixedTextureSize, FALSE );
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mLocalPrefs.GetPref( FIXEDTEXSIZEWIDTH_KEY, &m_nFixedTextureSizeWidth, 64 );
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mLocalPrefs.GetPref( FIXEDTEXSIZEHEIGHT_KEY, &m_nFixedTextureSizeHeight, 64 );
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mLocalPrefs.GetPref( SHOWTEXDIRLIST_KEY, &m_bShowTexDirList, TRUE );
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mLocalPrefs.GetPref( NOCLAMP_KEY, &m_bNoClamp, FALSE );
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