Fix/Add missing loading of fixed texture size settings

This commit is contained in:
Pan7 2017-08-13 00:52:15 +02:00
parent da71e11fc8
commit 0a83bde73e

View file

@ -3033,6 +3033,11 @@ void PrefsDlg::LoadPrefs(){
mLocalPrefs.GetPref( LOADSHADERS_KEY, &m_nLatchedShader, 0 );
m_nShader = m_nLatchedShader;
mLocalPrefs.GetPref( FIXEDTEXSIZE_KEY, &m_bFixedTextureSize, FALSE );
mLocalPrefs.GetPref( FIXEDTEXSIZEWIDTH_KEY, &m_nFixedTextureSizeWidth, 64 );
mLocalPrefs.GetPref( FIXEDTEXSIZEHEIGHT_KEY, &m_nFixedTextureSizeHeight, 64 );
mLocalPrefs.GetPref( SHOWTEXDIRLIST_KEY, &m_bShowTexDirList, TRUE );
mLocalPrefs.GetPref( NOCLAMP_KEY, &m_bNoClamp, FALSE );