mirror of
https://github.com/TTimo/GtkRadiant.git
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Adding model_clipping_45_degrees regression test for q3map2.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@427 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
parent
75d9abb1c3
commit
085d8ec296
8 changed files with 1217 additions and 0 deletions
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DESCRIPTION OF PROBLEM:
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=======================
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There are 3 model wedges in the map that are auto-clipped. The middle wedge
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with the 45 degree slope is the problem. The slope face does not become solid;
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therefore, there is a nonsolid "hole" on the wedge part. The other two wedges
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are fine. 45 degrees seems to be a problem for model clipping.
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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( 0 448 0 ) ( 0 512 0 ) ( 392 512 0 ) radiant_regression_tests/bigtile 0 0 0 0.500000 0.500000 0 0 0
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( -128 528 0 ) ( -128 464 0 ) ( -128 464 -16 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 1
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{
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( -128 688 320 ) ( -128 640 320 ) ( -128 640 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( 384 640 320 ) ( 384 688 320 ) ( 384 688 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -128 640 320 ) ( 384 640 320 ) ( 384 640 0 ) radiant_regression_tests/bigtile 0 0 0 0.500000 0.500000 0 0 0
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( -128 640 320 ) ( -128 688 320 ) ( 384 688 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 2
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{
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( -128 -184 328 ) ( -128 -240 328 ) ( -128 -240 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( 384 -192 328 ) ( -128 -192 328 ) ( -128 -192 0 ) radiant_regression_tests/bigtile 0 0 0 0.500000 0.500000 0 0 0
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( 384 -240 328 ) ( 384 -184 328 ) ( 384 -184 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( 384 -184 0 ) ( -128 -184 0 ) ( -128 -240 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 3
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{
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( -128 248 392 ) ( -128 -192 392 ) ( -128 -192 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( 384 640 408 ) ( -128 640 408 ) ( -128 640 336 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -128 -192 392 ) ( 384 -192 392 ) ( 384 -192 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( 384 248 320 ) ( -128 248 320 ) ( -128 -192 320 ) radiant_regression_tests/bigtile 0 0 0 0.500000 0.500000 0 0 0
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}
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// brush 4
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{
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( 384 640 320 ) ( 384 -192 320 ) ( 384 -192 0 ) radiant_regression_tests/bigtile 0 0 0 0.500000 0.500000 0 0 0
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( 432 640 320 ) ( 384 640 320 ) ( 384 640 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( 432 640 0 ) ( 384 640 0 ) ( 384 -192 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 5
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{
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( -136 640 328 ) ( -136 -192 328 ) ( -136 -192 8 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -128 640 312 ) ( -224 640 312 ) ( -224 640 -8 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -128 -192 312 ) ( -128 640 312 ) ( -128 640 -8 ) radiant_regression_tests/bigtile 0 0 0 0.500000 0.500000 0 0 0
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( -128 640 0 ) ( -224 640 0 ) ( -224 -192 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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}
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// entity 1
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{
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"model" "models/mapobjects/wedges/wedge_shallow.ase"
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"origin" "0 -96 0"
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"classname" "misc_model"
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}
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// entity 2
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{
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"model" "models/mapobjects/wedges/wedge_45.ase"
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"origin" "0 160 0"
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"classname" "misc_model"
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}
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// entity 3
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{
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"model" "models/mapobjects/wedges/wedge_steep.ase"
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"origin" "0 416 0"
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"classname" "misc_model"
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}
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// entity 4
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{
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"classname" "light"
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"origin" "192 384 160"
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"light" "800"
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}
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// entity 5
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{
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"light" "800"
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"origin" "192 64 160"
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"classname" "light"
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}
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// entity 6
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{
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"classname" "info_player_deathmatch"
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"origin" "256 208 128"
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"angle" "225"
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}
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@ -0,0 +1,368 @@
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*3DSMAX_ASCIIEXPORT 200
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*COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
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*SCENE {
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*SCENE_FILENAME "wedge_45.bsp"
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*SCENE_FIRSTFRAME 0
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*SCENE_LASTFRAME 100
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*SCENE_FRAMESPEED 30
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*SCENE_TICKSPERFRAME 160
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*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
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*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
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}
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*MATERIAL_LIST {
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*MATERIAL_COUNT 2
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*MATERIAL 0 {
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*MATERIAL_NAME "textures/radiant_regression_tests/tile_model"
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*MATERIAL_CLASS "Standard"
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*MATERIAL_DIFFUSE 1.000000 1.000000 0.833333
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*MATERIAL_SHADING Phong
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*MAP_DIFFUSE {
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*MAP_NAME "textures/radiant_regression_tests/tile_model"
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*MAP_CLASS "Bitmap"
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*MAP_SUBNO 1
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*MAP_AMOUNT 1.0
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*MAP_TYPE Screen
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*BITMAP "..\textures\radiant_regression_tests\tile_model.tga"
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*BITMAP_FILTER Pyramidal
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}
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}
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*MATERIAL 1 {
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*MATERIAL_NAME "noshader"
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*MATERIAL_CLASS "Standard"
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*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
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*MATERIAL_SHADING Phong
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*MAP_DIFFUSE {
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*MAP_NAME "noshader"
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*MAP_CLASS "Bitmap"
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*MAP_SUBNO 1
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*MAP_AMOUNT 1.0
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*MAP_TYPE Screen
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*BITMAP "..\noshader.tga"
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*BITMAP_FILTER Pyramidal
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}
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}
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}
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*GEOMOBJECT {
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*NODE_NAME "mat0model0surf0"
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*NODE_TM {
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*NODE_NAME "mat0model0surf0"
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*INHERIT_POS 0 0 0
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*INHERIT_ROT 0 0 0
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*INHERIT_SCL 0 0 0
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*TM_ROW0 1.0 0 0
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*TM_ROW1 0 1.0 0
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*TM_ROW2 0 0 1.0
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*TM_ROW3 0 0 0
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*TM_POS 0.000000 0.000000 0.000000
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}
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*MESH {
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*TIMEVALUE 0
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*MESH_NUMVERTEX 4
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*MESH_NUMFACES 2
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*COMMENT "SURFACETYPE MST_PLANAR"
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*MESH_VERTEX_LIST {
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*MESH_VERTEX 0 128.000000 0.000000 0.000000
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*MESH_VERTEX 1 64.000000 0.000000 64.000000
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*MESH_VERTEX 2 128.000000 128.000000 0.000000
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*MESH_VERTEX 3 64.000000 128.000000 64.000000
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}
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*MESH_NORMALS {
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*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
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*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
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*MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107
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*MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107
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*MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107
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*MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107
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}
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*MESH_FACE_LIST {
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*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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}
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*MESH_NUMTVERTEX 4
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*MESH_TVERTLIST {
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*MESH_TVERT 0 1.000000 -1.000000 1.000000
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*MESH_TVERT 1 -1.000000 -1.000000 1.000000
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*MESH_TVERT 2 1.000000 3.000000 1.000000
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*MESH_TVERT 3 -1.000000 3.000000 1.000000
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}
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*MESH_NUMTVFACES 2
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*MESH_TFACELIST {
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*MESH_TFACE 0 0 2 1
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*MESH_TFACE 1 2 3 1
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}
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}
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*PROP_MOTIONBLUR 0
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*PROP_CASTSHADOW 1
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*PROP_RECVSHADOW 1
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*MATERIAL_REF 0
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}
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*GEOMOBJECT {
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*NODE_NAME "mat0model0surf1"
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*NODE_TM {
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*NODE_NAME "mat0model0surf1"
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*INHERIT_POS 0 0 0
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*INHERIT_ROT 0 0 0
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*INHERIT_SCL 0 0 0
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*TM_ROW0 1.0 0 0
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*TM_ROW1 0 1.0 0
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*TM_ROW2 0 0 1.0
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*TM_ROW3 0 0 0
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*TM_POS 0.000000 0.000000 0.000000
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}
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*MESH {
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*TIMEVALUE 0
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*MESH_NUMVERTEX 4
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*MESH_NUMFACES 2
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*COMMENT "SURFACETYPE MST_PLANAR"
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*MESH_VERTEX_LIST {
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*MESH_VERTEX 0 0.000000 128.000000 64.000000
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||||
*MESH_VERTEX 1 0.000000 128.000000 0.000000
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*MESH_VERTEX 2 64.000000 128.000000 64.000000
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*MESH_VERTEX 3 128.000000 128.000000 0.000000
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}
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*MESH_NORMALS {
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*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
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*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
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*MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
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||||
*MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
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*MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
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*MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
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}
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*MESH_FACE_LIST {
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*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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}
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*MESH_NUMTVERTEX 4
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*MESH_TVERTLIST {
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*MESH_TVERT 0 -2.000000 2.000000 1.000000
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*MESH_TVERT 1 -2.000000 0.000000 1.000000
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*MESH_TVERT 2 0.000000 2.000000 1.000000
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||||
*MESH_TVERT 3 2.000000 0.000000 1.000000
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}
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*MESH_NUMTVFACES 2
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*MESH_TFACELIST {
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||||
*MESH_TFACE 0 0 2 1
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*MESH_TFACE 1 2 3 1
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}
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}
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||||
*PROP_MOTIONBLUR 0
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*PROP_CASTSHADOW 1
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||||
*PROP_RECVSHADOW 1
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*MATERIAL_REF 0
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||||
}
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||||
*GEOMOBJECT {
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*NODE_NAME "mat0model0surf2"
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||||
*NODE_TM {
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||||
*NODE_NAME "mat0model0surf2"
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||||
*INHERIT_POS 0 0 0
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||||
*INHERIT_ROT 0 0 0
|
||||
*INHERIT_SCL 0 0 0
|
||||
*TM_ROW0 1.0 0 0
|
||||
*TM_ROW1 0 1.0 0
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||||
*TM_ROW2 0 0 1.0
|
||||
*TM_ROW3 0 0 0
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||||
*TM_POS 0.000000 0.000000 0.000000
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||||
}
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||||
*MESH {
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||||
*TIMEVALUE 0
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||||
*MESH_NUMVERTEX 4
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*MESH_NUMFACES 2
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*COMMENT "SURFACETYPE MST_PLANAR"
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||||
*MESH_VERTEX_LIST {
|
||||
*MESH_VERTEX 0 64.000000 0.000000 64.000000
|
||||
*MESH_VERTEX 1 0.000000 0.000000 64.000000
|
||||
*MESH_VERTEX 2 64.000000 128.000000 64.000000
|
||||
*MESH_VERTEX 3 0.000000 128.000000 64.000000
|
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}
|
||||
*MESH_NORMALS {
|
||||
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
|
||||
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
|
||||
*MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
|
||||
*MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
|
||||
*MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
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||||
*MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
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||||
}
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||||
*MESH_FACE_LIST {
|
||||
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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||||
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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||||
}
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||||
*MESH_NUMTVERTEX 4
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||||
*MESH_TVERTLIST {
|
||||
*MESH_TVERT 0 1.000000 -1.000000 1.000000
|
||||
*MESH_TVERT 1 -1.000000 -1.000000 1.000000
|
||||
*MESH_TVERT 2 1.000000 3.000000 1.000000
|
||||
*MESH_TVERT 3 -1.000000 3.000000 1.000000
|
||||
}
|
||||
*MESH_NUMTVFACES 2
|
||||
*MESH_TFACELIST {
|
||||
*MESH_TFACE 0 0 2 1
|
||||
*MESH_TFACE 1 2 3 1
|
||||
}
|
||||
}
|
||||
*PROP_MOTIONBLUR 0
|
||||
*PROP_CASTSHADOW 1
|
||||
*PROP_RECVSHADOW 1
|
||||
*MATERIAL_REF 0
|
||||
}
|
||||
*GEOMOBJECT {
|
||||
*NODE_NAME "mat0model0surf3"
|
||||
*NODE_TM {
|
||||
*NODE_NAME "mat0model0surf3"
|
||||
*INHERIT_POS 0 0 0
|
||||
*INHERIT_ROT 0 0 0
|
||||
*INHERIT_SCL 0 0 0
|
||||
*TM_ROW0 1.0 0 0
|
||||
*TM_ROW1 0 1.0 0
|
||||
*TM_ROW2 0 0 1.0
|
||||
*TM_ROW3 0 0 0
|
||||
*TM_POS 0.000000 0.000000 0.000000
|
||||
}
|
||||
*MESH {
|
||||
*TIMEVALUE 0
|
||||
*MESH_NUMVERTEX 4
|
||||
*MESH_NUMFACES 2
|
||||
*COMMENT "SURFACETYPE MST_PLANAR"
|
||||
*MESH_VERTEX_LIST {
|
||||
*MESH_VERTEX 0 0.000000 0.000000 64.000000
|
||||
*MESH_VERTEX 1 0.000000 0.000000 0.000000
|
||||
*MESH_VERTEX 2 0.000000 128.000000 64.000000
|
||||
*MESH_VERTEX 3 0.000000 128.000000 0.000000
|
||||
}
|
||||
*MESH_NORMALS {
|
||||
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
|
||||
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
|
||||
*MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
|
||||
*MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
|
||||
*MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
|
||||
*MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
|
||||
}
|
||||
*MESH_FACE_LIST {
|
||||
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
|
||||
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
|
||||
}
|
||||
*MESH_NUMTVERTEX 4
|
||||
*MESH_TVERTLIST {
|
||||
*MESH_TVERT 0 -2.000000 2.000000 1.000000
|
||||
*MESH_TVERT 1 -2.000000 0.000000 1.000000
|
||||
*MESH_TVERT 2 2.000000 2.000000 1.000000
|
||||
*MESH_TVERT 3 2.000000 0.000000 1.000000
|
||||
}
|
||||
*MESH_NUMTVFACES 2
|
||||
*MESH_TFACELIST {
|
||||
*MESH_TFACE 0 0 2 1
|
||||
*MESH_TFACE 1 2 3 1
|
||||
}
|
||||
}
|
||||
*PROP_MOTIONBLUR 0
|
||||
*PROP_CASTSHADOW 1
|
||||
*PROP_RECVSHADOW 1
|
||||
*MATERIAL_REF 0
|
||||
}
|
||||
*GEOMOBJECT {
|
||||
*NODE_NAME "mat0model0surf4"
|
||||
*NODE_TM {
|
||||
*NODE_NAME "mat0model0surf4"
|
||||
*INHERIT_POS 0 0 0
|
||||
*INHERIT_ROT 0 0 0
|
||||
*INHERIT_SCL 0 0 0
|
||||
*TM_ROW0 1.0 0 0
|
||||
*TM_ROW1 0 1.0 0
|
||||
*TM_ROW2 0 0 1.0
|
||||
*TM_ROW3 0 0 0
|
||||
*TM_POS 0.000000 0.000000 0.000000
|
||||
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|
||||
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
|
||||
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
|
||||
}
|
||||
*MESH_NUMTVERTEX 4
|
||||
*MESH_TVERTLIST {
|
||||
*MESH_TVERT 0 -1.000000 3.000000 1.000000
|
||||
*MESH_TVERT 1 -1.000000 -1.000000 1.000000
|
||||
*MESH_TVERT 2 2.500000 3.000000 1.000000
|
||||
*MESH_TVERT 3 2.500000 -1.000000 1.000000
|
||||
}
|
||||
*MESH_NUMTVFACES 2
|
||||
*MESH_TFACELIST {
|
||||
*MESH_TFACE 0 0 2 1
|
||||
*MESH_TFACE 1 2 3 1
|
||||
}
|
||||
}
|
||||
*PROP_MOTIONBLUR 0
|
||||
*PROP_CASTSHADOW 1
|
||||
*PROP_RECVSHADOW 1
|
||||
*MATERIAL_REF 0
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
textures/radiant_regression_tests/tile_model
|
||||
{
|
||||
q3map_clipModel
|
||||
q3map_forceMeta
|
||||
{
|
||||
map $lightmap
|
||||
}
|
||||
{
|
||||
map textures/radiant_regression_tests/tile_model.tga
|
||||
blendFunc filter
|
||||
}
|
||||
}
|
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Reference in a new issue