Add smooth camera movement for non-discrete movement code path.

The camera key control routine now accumulates angular and positional velocity, and applies them per frame. There is also a friction component to reduce and then clear them over a few frames. This feels a lot closer to "noclip" movement, and allows mappers to navigate more precisely, which makes selecting brushes and faces in intricate areas much easier. YouTube preview of the movement here: https://www.youtube.com/watch?v=oiKwr3w0o5c
This commit is contained in:
Jay Dolan 2020-11-11 12:31:34 -05:00
parent 398e89f87f
commit 07a34e72a1
5 changed files with 147 additions and 43 deletions

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@ -45,7 +45,7 @@ CCamera *firstCam = NULL; // double linked list
CCamera *firstFreeCam = NULL; // single linked list CCamera *firstFreeCam = NULL; // single linked list
CCamera *currentCam = NULL; // single item CCamera *currentCam = NULL; // single item
bool g_bEditOn = false; bool g_bEditOn = false;
int g_iEditMode = 0; // 0: editting points 1: adding points int g_iEditMode = 0; // 0: editing points 1: adding points
int g_iActiveTarget = -1; int g_iActiveTarget = -1;
int g_iPreviewRunning = 0; // 0: no preview 1: start preview 2: preview in progress int g_iPreviewRunning = 0; // 0: no preview 1: start preview 2: preview in progress

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@ -54,6 +54,10 @@ typedef enum
#define MOVE_ROTLEFT 0x008 #define MOVE_ROTLEFT 0x008
#define MOVE_STRAFERIGHT 0x010 #define MOVE_STRAFERIGHT 0x010
#define MOVE_STRAFELEFT 0x020 #define MOVE_STRAFELEFT 0x020
#define MOVE_UP 0x040
#define MOVE_DOWN 0x080
#define MOVE_ROTUP 0x100
#define MOVE_ROTDOWN 0x200
typedef struct typedef struct
{ {

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@ -430,31 +430,75 @@ void CamWnd::Cam_MouseControl( float dtime ){
} }
void CamWnd::Cam_KeyControl( float dtime ) { void CamWnd::Cam_KeyControl( float dtime ) {
static vec3_t avelocity;
static vec3_t velocity;
// Update angles // Update angles
if ( m_Camera.movementflags & MOVE_ROTLEFT ) { if ( m_Camera.movementflags & MOVE_ROTLEFT ) {
m_Camera.angles[YAW] += 15 * dtime * g_PrefsDlg.m_nAngleSpeed; avelocity[YAW] += dtime * g_PrefsDlg.m_nAngleSpeed;
} }
if ( m_Camera.movementflags & MOVE_ROTRIGHT ) { if ( m_Camera.movementflags & MOVE_ROTRIGHT ) {
m_Camera.angles[YAW] -= 15 * dtime * g_PrefsDlg.m_nAngleSpeed; avelocity[YAW] -= dtime * g_PrefsDlg.m_nAngleSpeed;
}
if ( m_Camera.movementflags & MOVE_ROTUP ) {
avelocity[PITCH] += dtime * g_PrefsDlg.m_nAngleSpeed;
}
if ( m_Camera.movementflags & MOVE_ROTDOWN ) {
avelocity[PITCH] -= dtime * g_PrefsDlg.m_nAngleSpeed;
} }
// Update position // Now rotate the angles by the scaled velocity
VectorMA( m_Camera.angles, dtime, avelocity, m_Camera.angles );
if ( m_Camera.angles[PITCH] > 90.f ) {
m_Camera.angles[PITCH] = 90.f;
} else if ( m_Camera.angles[PITCH] < -90.f) {
m_Camera.angles[PITCH] = -90.f;
}
// And then add some friction to slow us down
VectorScale( avelocity, 1.f - dtime, avelocity );
if ( VectorLength( avelocity ) < 1.f ) {
VectorClear( avelocity );
}
// Update velocity
if ( m_Camera.movementflags & MOVE_FORWARD ) { if ( m_Camera.movementflags & MOVE_FORWARD ) {
VectorMA( m_Camera.origin, dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin ); VectorMA( velocity, dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, velocity );
} }
if ( m_Camera.movementflags & MOVE_BACK ) { if ( m_Camera.movementflags & MOVE_BACK ) {
VectorMA( m_Camera.origin, -dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin ); VectorMA( velocity, -dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, velocity );
} }
if ( m_Camera.movementflags & MOVE_STRAFELEFT ) { if ( m_Camera.movementflags & MOVE_STRAFELEFT ) {
VectorMA( m_Camera.origin, -dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.right, m_Camera.origin ); VectorMA( velocity, -dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.right, velocity );
} }
if ( m_Camera.movementflags & MOVE_STRAFERIGHT ) { if ( m_Camera.movementflags & MOVE_STRAFERIGHT ) {
VectorMA( m_Camera.origin, dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.right, m_Camera.origin ); VectorMA( velocity, dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.right, velocity );
}
if ( m_Camera.movementflags & MOVE_UP ) {
VectorMA( velocity, dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.vup, velocity);
}
if ( m_Camera.movementflags & MOVE_DOWN ) {
VectorMA( velocity, -dtime * g_PrefsDlg.m_nMoveSpeed, m_Camera.vup, velocity);
} }
// Save a screen update (when m_bFreeMove is enabled, mousecontrol does the update) // Now move the origin by the scaled velocity
if ( !m_bFreeMove && m_Camera.movementflags ) { VectorMA( m_Camera.origin, dtime, velocity, m_Camera.origin);
// And then add some friction to slow us down
VectorScale( velocity, 1.f - dtime, velocity );
if ( VectorLength( velocity ) < 1.f ) {
VectorClear( velocity );
}
// Save a screen update
if (!VectorCompare( vec3_origin, velocity ) || !VectorCompare( vec3_origin, avelocity ) ) {
// When m_bFreeMove is enabled, mousecontrol does the update
if ( m_bFreeMove ) {
return;
}
int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA ); int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
Sys_UpdateWindows( nUpdate ); Sys_UpdateWindows( nUpdate );
g_pParentWnd->OnTimer(); g_pParentWnd->OnTimer();

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@ -378,6 +378,10 @@ void HandleKeyUp( GtkWidget *widget, gpointer data ){
case ID_CAMERA_RIGHT: g_pParentWnd->OnCameraRight( FALSE ); break; case ID_CAMERA_RIGHT: g_pParentWnd->OnCameraRight( FALSE ); break;
case ID_CAMERA_STRAFELEFT: g_pParentWnd->OnCameraStrafeleft( FALSE ); break; case ID_CAMERA_STRAFELEFT: g_pParentWnd->OnCameraStrafeleft( FALSE ); break;
case ID_CAMERA_STRAFERIGHT: g_pParentWnd->OnCameraStraferight( FALSE ); break; case ID_CAMERA_STRAFERIGHT: g_pParentWnd->OnCameraStraferight( FALSE ); break;
case ID_CAMERA_UP: g_pParentWnd->OnCameraUp( FALSE ); break;
case ID_CAMERA_DOWN: g_pParentWnd->OnCameraDown( FALSE ); break;
case ID_CAMERA_ANGLEUP: g_pParentWnd->OnCameraAngleup( FALSE ); break;
case ID_CAMERA_ANGLEDOWN: g_pParentWnd->OnCameraAngledown( FALSE ); break;
} }
} }
@ -695,10 +699,10 @@ gint HandleCommand( GtkWidget *widget, gpointer data ){
case ID_CAMERA_BACK: g_pParentWnd->OnCameraBack( TRUE ); break; case ID_CAMERA_BACK: g_pParentWnd->OnCameraBack( TRUE ); break;
case ID_CAMERA_LEFT: g_pParentWnd->OnCameraLeft( TRUE ); break; case ID_CAMERA_LEFT: g_pParentWnd->OnCameraLeft( TRUE ); break;
case ID_CAMERA_RIGHT: g_pParentWnd->OnCameraRight( TRUE ); break; case ID_CAMERA_RIGHT: g_pParentWnd->OnCameraRight( TRUE ); break;
case ID_CAMERA_UP: g_pParentWnd->OnCameraUp(); break; case ID_CAMERA_UP: g_pParentWnd->OnCameraUp( TRUE ); break;
case ID_CAMERA_DOWN: g_pParentWnd->OnCameraDown(); break; case ID_CAMERA_DOWN: g_pParentWnd->OnCameraDown( TRUE ); break;
case ID_CAMERA_ANGLEUP: g_pParentWnd->OnCameraAngleup(); break; case ID_CAMERA_ANGLEUP: g_pParentWnd->OnCameraAngleup( TRUE ); break;
case ID_CAMERA_ANGLEDOWN: g_pParentWnd->OnCameraAngledown(); break; case ID_CAMERA_ANGLEDOWN: g_pParentWnd->OnCameraAngledown( TRUE ); break;
case ID_CAMERA_STRAFELEFT: g_pParentWnd->OnCameraStrafeleft( TRUE ); break; case ID_CAMERA_STRAFELEFT: g_pParentWnd->OnCameraStrafeleft( TRUE ); break;
case ID_CAMERA_STRAFERIGHT: g_pParentWnd->OnCameraStraferight( TRUE ); break; case ID_CAMERA_STRAFERIGHT: g_pParentWnd->OnCameraStraferight( TRUE ); break;
case ID_GRID_TOGGLE: g_pParentWnd->OnGridToggle(); break; case ID_GRID_TOGGLE: g_pParentWnd->OnGridToggle(); break;
@ -832,9 +836,9 @@ static gint mainframe_keypress( GtkWidget* widget, GdkEventKey* event, gpointer
static gint mainframe_keyrelease( GtkWidget* widget, GdkEventKey* event, gpointer data ){ static gint mainframe_keyrelease( GtkWidget* widget, GdkEventKey* event, gpointer data ){
unsigned int code = gdk_keyval_to_upper( event->keyval ); unsigned int code = gdk_keyval_to_upper( event->keyval );
if ( gtk_accelerator_valid( event->keyval, (GdkModifierType)0 ) ) { // if ( gtk_accelerator_valid( event->keyval, (GdkModifierType)0 ) ) {
return TRUE; // return TRUE;
} // }
for ( int i = 0; i < g_nCommandCount; i++ ) for ( int i = 0; i < g_nCommandCount; i++ )
{ {
@ -849,6 +853,10 @@ static gint mainframe_keyrelease( GtkWidget* widget, GdkEventKey* event, gpointe
case ID_CAMERA_RIGHT: case ID_CAMERA_RIGHT:
case ID_CAMERA_STRAFELEFT: case ID_CAMERA_STRAFELEFT:
case ID_CAMERA_STRAFERIGHT: case ID_CAMERA_STRAFERIGHT:
case ID_CAMERA_UP:
case ID_CAMERA_DOWN:
case ID_CAMERA_ANGLEUP:
case ID_CAMERA_ANGLEDOWN:
{ {
HandleKeyUp( NULL, GINT_TO_POINTER( g_Commands[i].m_nCommand ) ); HandleKeyUp( NULL, GINT_TO_POINTER( g_Commands[i].m_nCommand ) );
g_signal_stop_emission_by_name( G_OBJECT( widget ), "key-release-event" ); g_signal_stop_emission_by_name( G_OBJECT( widget ), "key-release-event" );
@ -7253,32 +7261,80 @@ void MainFrame::OnCameraRight( bool keydown ){
} }
} }
void MainFrame::OnCameraUp(){ void MainFrame::OnCameraUp( bool keydown ){
m_pCamWnd->Camera()->origin[2] += SPEED_MOVE; if ( g_PrefsDlg.m_bCamDiscrete ) {
int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY | W_Z ) : ( W_CAMERA ); if ( keydown ) {
Sys_UpdateWindows( nUpdate ); m_pCamWnd->Camera()->origin[2] += SPEED_MOVE;
} int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
Sys_UpdateWindows( nUpdate );
void MainFrame::OnCameraDown(){ }
m_pCamWnd->Camera()->origin[2] -= SPEED_MOVE; }
int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY | W_Z ) : ( W_CAMERA ); else {
Sys_UpdateWindows( nUpdate ); if ( keydown ) {
} m_pCamWnd->Camera()->movementflags |= MOVE_UP;
}
void MainFrame::OnCameraAngleup(){ else{
m_pCamWnd->Camera()->angles[0] += SPEED_TURN; m_pCamWnd->Camera()->movementflags &= ~MOVE_UP;
if ( m_pCamWnd->Camera()->angles[0] > 85 ) { }
m_pCamWnd->Camera()->angles[0] = 85;
} }
Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY );
} }
void MainFrame::OnCameraAngledown(){ void MainFrame::OnCameraDown( bool keydown ){
m_pCamWnd->Camera()->angles[0] -= SPEED_TURN; if ( g_PrefsDlg.m_bCamDiscrete ) {
if ( m_pCamWnd->Camera()->angles[0] < -85 ) { if ( keydown ) {
m_pCamWnd->Camera()->angles[0] = -85; m_pCamWnd->Camera()->origin[2] -= SPEED_MOVE;
int nUpdate = ( g_PrefsDlg.m_bCamXYUpdate ) ? ( W_CAMERA | W_XY ) : ( W_CAMERA );
Sys_UpdateWindows( nUpdate );
}
}
else {
if ( keydown ) {
m_pCamWnd->Camera()->movementflags |= MOVE_DOWN;
}
else{
m_pCamWnd->Camera()->movementflags &= ~MOVE_DOWN;
}
}
}
void MainFrame::OnCameraAngleup( bool keydown ){
if ( g_PrefsDlg.m_bCamDiscrete ) {
if ( keydown ) {
m_pCamWnd->Camera()->angles[PITCH] += SPEED_TURN;
if ( m_pCamWnd->Camera()->angles[PITCH] > 85 ) {
m_pCamWnd->Camera()->angles[PITCH] = 85;
}
Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY );
}
}
else {
if ( keydown ) {
m_pCamWnd->Camera()->movementflags |= MOVE_ROTUP;
}
else{
m_pCamWnd->Camera()->movementflags &= ~MOVE_ROTUP;
}
}
}
void MainFrame::OnCameraAngledown( bool keydown ){
if ( g_PrefsDlg.m_bCamDiscrete ) {
if ( keydown ) {
m_pCamWnd->Camera()->angles[PITCH] -= SPEED_TURN;
if ( m_pCamWnd->Camera()->angles[PITCH] < -85 ) {
m_pCamWnd->Camera()->angles[PITCH] = -85;
}
Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY );
}
}
else {
if ( keydown ) {
m_pCamWnd->Camera()->movementflags |= MOVE_ROTDOWN;
}
else{
m_pCamWnd->Camera()->movementflags &= ~MOVE_ROTDOWN;
}
} }
Sys_UpdateWindows( W_CAMERA | W_XY_OVERLAY );
} }
void MainFrame::OnCameraStrafeleft( bool keydown ){ void MainFrame::OnCameraStrafeleft( bool keydown ){

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@ -703,16 +703,16 @@ void OnHelpLinks();
void OnHelpBugreport(); void OnHelpBugreport();
void OnViewClipper(); void OnViewClipper();
void OnToggleDetail(); void OnToggleDetail();
void OnCameraAngledown(); void OnCameraAngledown( bool keydown );
void OnCameraAngleup(); void OnCameraAngleup( bool keydown );
void OnCameraBack( bool keydown ); void OnCameraBack( bool keydown );
void OnCameraDown(); void OnCameraDown( bool keydown );
void OnCameraForward( bool keydown ); void OnCameraForward( bool keydown );
void OnCameraLeft( bool keydown ); void OnCameraLeft( bool keydown );
void OnCameraRight( bool keydown ); void OnCameraRight( bool keydown );
void OnCameraStrafeleft( bool keydown ); void OnCameraStrafeleft( bool keydown );
void OnCameraStraferight( bool keydown ); void OnCameraStraferight( bool keydown );
void OnCameraUp(); void OnCameraUp( bool keydown );
void OnGridToggle(); void OnGridToggle();
void OnPrefs(); void OnPrefs();
void OnTogglecamera(); void OnTogglecamera();