Fixed transparency (qer_trans) not working on models

This commit is contained in:
Willi Schinmeyer 2012-05-04 10:32:48 +02:00
parent a2a93d30df
commit 069d2350eb

View file

@ -48,12 +48,18 @@ void CPicoSurface::Draw( int state, IShader *pShader, int rflags ){
if ( !( rflags & ( DRAW_RF_SEL_OUTLINE | DRAW_RF_SEL_FILL | DRAW_RF_XY ) ) ) {
if ( state & DRAW_GL_TEXTURE_2D ) {
bool bTrans = ( pShader->getFlags() & QER_TRANS ) == QER_TRANS;
bool bDrawBlend = ( state & DRAW_GL_BLEND ) == DRAW_GL_BLEND;
//only draw transparent stuff when in transparent stuff pass and vice versa
if(bTrans != bDrawBlend) {
return;
}
g_QglTable.m_pfn_qglBindTexture( GL_TEXTURE_2D, pShader->getTexture()->texture_number );
if ( ( rflags & DRAW_RF_CAM ) && ( pShader->getFlags() & QER_ALPHAFUNC ) ) {
int nFunc = 0;
float fRef = 0.f;
g_QglTable.m_pfn_qglColor4f( 1.f, 1.f, 1.f, 1.f ); // identity
g_QglTable.m_pfn_qglColor4f( 1.f, 1.f, 1.f, pShader->getTrans() ); // transparency
g_QglTable.m_pfn_qglEnable( GL_ALPHA_TEST );