tools: reduce diff noise

This commit is contained in:
Thomas Debesse 2018-01-27 21:02:08 +01:00
parent 4d3c983a16
commit 01d635a135
29 changed files with 40 additions and 61 deletions

View file

@ -321,7 +321,7 @@ Fail:
}
int lwValidateObject( const char *filename, picoMemStream_t *fp, unsigned int *failID, int *failpos ){
unsigned int id, formsize, type;
unsigned int id, type;
/* open the file */
@ -333,7 +333,7 @@ int lwValidateObject( const char *filename, picoMemStream_t *fp, unsigned int *f
set_flen( 0 );
id = getU4( fp );
formsize = getU4( fp );
/* formsize = */ getU4( fp );
type = getU4( fp );
if ( 12 != get_flen() ) {
return PICO_PMV_ERROR_SIZE;

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@ -19,7 +19,6 @@
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "aselib.h"
#include "inout.h"

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@ -297,7 +297,9 @@ void Q_getwd( char *out ){
strcat( out, "\\" );
#else
// Gef: Changed from getwd() to getcwd() to avoid potential buffer overflow
if( !getcwd ( out, 256 ) ) *out = 0;
if ( !getcwd( out, 256 ) ) {
*out = 0;
}
strcat( out, "/" );
#endif
while ( out[i] != 0 )

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@ -683,7 +683,6 @@ void WritePCXfile( const char *filename, byte *data,
void LoadBMP( const char *filename, byte **pic, byte **palette, int *width, int *height ){
byte *out;
int i;
int bfSize;
int bfOffBits;
int structSize;
int bcWidth;
@ -705,7 +704,7 @@ void LoadBMP( const char *filename, byte **pic, byte **palette, int *width, int
Error( "%s is not a bmp file", filename );
}
bfSize = bufLittleLong( in, len, &pos );
/* bfSize = */ bufLittleLong( in, len, &pos );
bufLittleShort( in, len, &pos );
bufLittleShort( in, len, &pos );
bfOffBits = bufLittleLong( in, len, &pos );
@ -756,7 +755,6 @@ void LoadBMP( const char *filename, byte **pic, byte **palette, int *width, int
}
else {
Error( "%s had strange struct size", filename );
return;
}
if ( bcPlanes != 1 ) {

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@ -242,7 +242,7 @@ void Broadcast_Setup( const char *dest ){
char sMsg[1024];
Net_Setup();
Net_StringToAddress( (char *)dest, &address );
Net_StringToAddress( dest, &address );
brdcst_socket = Net_Connect( &address, 0 );
if ( brdcst_socket ) {
// send in a header

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@ -287,13 +287,13 @@ static void j_putRGBAScanline( unsigned char* jpegline, int widthPix, unsigned c
for ( count = 0; count < widthPix; count++ )
{
unsigned char iRed, iBlu, iGrn, iAlp;
unsigned char iRed, iBlu, iGrn /* , iAlp */;
unsigned char *oRed, *oBlu, *oGrn, *oAlp;
iRed = *( jpegline + count * 4 + 0 );
iGrn = *( jpegline + count * 4 + 1 );
iBlu = *( jpegline + count * 4 + 2 );
iAlp = *( jpegline + count * 4 + 3 );
/* iAlp = *( jpegline + count * 4 + 3 ); */
oRed = outBuf + offset + count * 4 + 0;
oGrn = outBuf + offset + count * 4 + 1;

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@ -19,7 +19,6 @@
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cmdlib.h"
#include "qthreads.h"
#include "mutex.h"

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@ -19,7 +19,6 @@
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stddef.h>
#include "cmdlib.h"

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@ -306,12 +306,11 @@ skipspace:
==============
*/
qboolean TokenAvailable( void ) {
int oldLine, oldScriptLine;
int oldLine;
qboolean r;
/* save */
oldLine = scriptline;
oldScriptLine = script->line;
/* test */
r = GetToken( qtrue );

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@ -424,6 +424,7 @@ void ThreadSetDefault( void ){
/* default to one thread, only multi-thread when specifically told to */
numthreads = 1;
}
if ( numthreads > 1 ) {
Sys_Printf( "threads: %d\n", numthreads );
}

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@ -146,7 +146,8 @@ static void vfsInitPakFile( const char *filename ){
g_pakFiles = g_slist_append( g_pakFiles, file );
vfsFixDOSName( filename_inzip );
filename_lower = g_ascii_strdown( filename_inzip, -1 );//-1 null terminated string
//-1 null terminated string
filename_lower = g_ascii_strdown( filename_inzip, -1 );
file->name = strdup( filename_lower );
file->size = file_info.uncompressed_size;
@ -197,7 +198,6 @@ void vfsInitDirectory( const char *path ){
dirlist = g_strdup( name );
{
char *ext = strrchr( dirlist, '.' );
if ( ext != NULL && ( !Q_stricmp( ext, ".pk3dir" ) || !Q_stricmp( ext, ".dpkdir" ) ) ) {

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@ -277,6 +277,8 @@ void SnapWeldVector( vec3_t a, vec3_t b, vec3_t out ){
}
}
/*
==================
SnapWeldVectorAccu

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@ -270,7 +270,6 @@ void ProcessWorldModel( void ){
char level[ 2 ], shader[ 1024 ];
const char *value;
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
value = ValueForKey( &entities[ 0 ], "_blocksize" );
if ( value[ 0 ] == '\0' ) {

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@ -821,7 +821,6 @@ entity_t *FindTargetEntity( const char *target ){
void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows ){
const char *value;
/* get cast shadows */
if ( castShadows != NULL ) {
value = ValueForKey( ent, "_castShadows" );

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@ -43,7 +43,7 @@
LEAK FILE GENERATION
Save out name.line for qe3 to read
Save out name.lin for qe3 to read
==============================================================================
*/

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@ -794,7 +794,6 @@ int LightContributionToSample( trace_t *trace ){
float d;
vec3_t pushedOrigin;
/* project sample point into light plane */
d = DotProduct( trace->origin, light->normal ) - light->dist;
if ( d < 3.0f ) {
@ -919,7 +918,6 @@ int LightContributionToSample( trace_t *trace ){
float distByNormal, radiusAtDist, sampleRadius;
vec3_t pointAtDist, distToSample;
/* do cone calculation */
distByNormal = -DotProduct( trace->displacement, light->normal );
if ( distByNormal < 0.0f ) {
@ -1316,7 +1314,6 @@ void TraceGrid( int num ){
contribution_t contributions[ MAX_CONTRIBUTIONS ];
trace_t trace;
/* get grid points */
gp = &rawGridPoints[ num ];
bgp = &bspGridPoints[ num ];
@ -1507,6 +1504,7 @@ void TraceGrid( int num ){
if ( color[ j ] < minGridLight[ j ] ) {
color[ j ] = minGridLight[ j ];
}
ColorToBytes( color, bgp->ambient[ i ], 1.0f );
ColorToBytes( gp->directed[ i ], bgp->directed[ i ], 1.0f );
}
@ -1724,10 +1722,6 @@ void LightWorld( void ){
/* dirty them up */
if ( dirty ) {
Sys_Printf( "--- DirtyRawLightmap ---\n" );
RunThreadsOnIndividual( numRawLightmaps, qtrue, DirtyRawLightmap );
}
@ -1954,12 +1948,6 @@ int LightMain( int argc, char **argv ){
Sys_Printf( "Dark lightmap seams enabled\n" );
}
else if ( !strcmp( argv[ i ], "-shadeangle" ) ) {
shadeAngleDegrees = atof( argv[ i + 1 ] );
if ( shadeAngleDegrees < 0.0f ) {

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@ -257,7 +257,6 @@ static void RadSample( int lightmapNum, bspDrawSurface_t *ds, rawLightmap_t *lm,
float st[ 2 ], lightmap[ 2 ], *radLuxel;
radVert_t *rv[ 3 ];
/* initial setup */
ClearBounds( mins, maxs );
VectorClear( average );
@ -544,6 +543,9 @@ static void RadSubdivideDiffuseLight( int lightmapNum, bspDrawSurface_t *ds, raw
/* bouncing light? */
if ( !bouncing ) {
/* This is weird. This actually handles surfacelight and not
* bounces. */
/* handle first-pass lights in normal q3a style */
value = si->value;
light->photons = value * area * areaScale;

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@ -2274,8 +2274,6 @@ void IlluminateRawLightmap( int rawLightmapNum ){
{
/* get cluster */
cluster = SUPER_CLUSTER( x, y );
//% if( *cluster < 0 )
//% continue;
/* get particulars */
luxel = SUPER_LUXEL( lightmapNum, x, y );
@ -2323,6 +2321,7 @@ void IlluminateRawLightmap( int rawLightmapNum ){
( lm->splotchFix && ( luxel[ 0 ] <= ambientColor[ 0 ] || luxel[ 1 ] <= ambientColor[ 1 ] || luxel[ 2 ] <= ambientColor[ 2 ] ) ) ) {
filterColor = qtrue;
}
if ( deluxemap && lightmapNum == 0 && ( *cluster < 0 || filter ) ) {
filterDir = qtrue;
}

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@ -38,7 +38,6 @@
/* -------------------------------------------------------------------------------
this file contains code that doe lightmap allocation and projection that

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@ -308,6 +308,7 @@ void SnapPlaneImproved( vec3_t normal, vec_t *dist, int numPoints, const vec3_t
}
/*
FindFloatPlane()
ydnar: changed to allow a number of test points to be supplied that
@ -1278,7 +1279,6 @@ void AdjustBrushesForOrigin( entity_t *ent ){
brush_t *b;
parseMesh_t *p;
/* walk brush list */
for ( b = ent->brushes; b != NULL; b = b->next )
{

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@ -231,7 +231,6 @@ void ParsePatch( qboolean onlyLights ){
float longestCurve;
int maxIterations;
MatchToken( "{" );
/* get texture */

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@ -98,6 +98,7 @@ void LokiInitPaths( char *argv0 ){
/* this is kinda crap, but hey */
strcpy( installPath, "../" );
#else
char temp[ MAX_OS_PATH ];
char *home;
char *path;

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@ -102,6 +102,7 @@ void WritePortalFile_r( node_t *node ){
// plane the same way vis will, and flip the side orders if needed
// FIXME: is this still relevent?
WindingPlane( w, normal, &dist );
if ( DotProduct( p->plane.normal, normal ) < 0.99 ) { // backwards...
fprintf( pf,"%i %i %i ",w->numpoints, p->nodes[1]->cluster, p->nodes[0]->cluster );
}

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@ -806,7 +806,6 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
shaderInfo_t *si;
char shader[ MAX_QPATH ];
/* dummy check */
if ( shaderName == NULL || shaderName[ 0 ] == '\0' ) {
Sys_FPrintf( SYS_WRN, "WARNING: Null or empty shader name\n" );
@ -1332,7 +1331,6 @@ static void ParseShaderFile( const char *filename ){
else if ( !Q_stricmp( token, "q3map_surfacemodel" ) ) {
surfaceModel_t *model;
/* allocate new model and attach it */
model = safe_malloc( sizeof( *model ) );
memset( model, 0, sizeof( *model ) );

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@ -2538,7 +2538,6 @@ void EmitPatchSurface( mapDrawSurface_t *ds ){
if ( ds->backSide || ds->shaderInfo->invert ) {
bspDrawVert_t *dv1, *dv2, temp;
/* walk the verts, flip the normal */
for ( i = 0; i < ds->numVerts; i++ )
VectorScale( ds->verts[ i ].normal, -1.0f, ds->verts[ i ].normal );
@ -2755,7 +2754,6 @@ static void EmitTriangleSurface( mapDrawSurface_t *ds ){
int i, temp;
bspDrawSurface_t *out;
/* invert the surface if necessary */
if ( ds->backSide || ds->shaderInfo->invert ) {
/* walk the indexes, reverse the triangle order */

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@ -316,7 +316,6 @@ void TriangulatePatchSurface( mapDrawSurface_t *ds ){
mapDrawSurface_t *dsNew;
mesh_t src, *subdivided, *mesh;
/* try to early out */
if ( ds->numVerts == 0 || ds->type != SURFACE_PATCH || patchMeta == qfalse ) {
return;
@ -854,7 +853,6 @@ void FixMetaTJunctions( void ){
VectorSet( metaVerts[ tri->indexes[ k ] ].color[ 0 ], 255, 204, 0 );
VectorSet( metaVerts[ tri->indexes[ ( k + 1 ) % 3 ] ].color[ 0 ], 255, 204, 0 );
/* the edge opposite the zero-weighted vertex was hit, so use that as an amount */
a = &metaVerts[ tri->indexes[ k % 3 ] ];
b = &metaVerts[ tri->indexes[ ( k + 1 ) % 3 ] ];
@ -945,7 +943,6 @@ void SmoothMetaTriangles( void ){
int indexes[ MAX_SAMPLES ];
vec3_t votes[ MAX_SAMPLES ];
/* note it */
Sys_FPrintf( SYS_VRB, "--- SmoothMetaTriangles ---\n" );
@ -973,6 +970,7 @@ void SmoothMetaTriangles( void ){
else{
shadeAngle = defaultShadeAngle;
}
if ( shadeAngle > maxShadeAngle ) {
maxShadeAngle = shadeAngle;
}

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@ -55,7 +55,8 @@ typedef struct edgeLine_s {
vec3_t origin;
vec3_t dir;
edgePoint_t chain; // unused element of doubly linked list
// unused element of doubly linked list
edgePoint_t chain;
} edgeLine_t;
typedef struct {
@ -67,7 +68,6 @@ typedef struct {
originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
int numOriginalEdges;
#define MAX_EDGE_LINES 0x10000
edgeLine_t edgeLines[MAX_EDGE_LINES];
int numEdgeLines;
@ -636,7 +636,6 @@ void FixTJunctions( entity_t *ent ){
int axialEdgeLines;
originalEdge_t *e;
/* meta mode has its own t-junction code (currently not as good as this code) */
//% if( meta )
//% return;