prune dead code

This commit is contained in:
Timothee 'TTimo' Besset 2022-11-11 15:17:10 -06:00 committed by ttimo
parent 340651526d
commit 005c03c4a6
3 changed files with 2 additions and 130 deletions

View File

@ -2365,74 +2365,6 @@ void Brush_RemoveFromList( brush_t *b ){
b->next = b->prev = NULL;
}
/*
===============
SetFaceTexdef
Doesn't set the curve flags
NOTE : ( TTimo )
never trust f->d_texture here, f->texdef and f->d_texture are out of sync when called by Brush_SetTexture
use Texture_ForName() to find the right shader
FIXME : send the right shader ( qtexture_t * ) in the parameters ?
TTimo: surface plugin, added an IPluginTexdef* parameter
if not NULL, get ->Copy() of it into the face ( and remember to hook )
if NULL, ask for a default
TTimo - shader code cleanup
added IShader* parameter
===============
*/
void SetFaceTexdef2( brush_t *b, face_t *f, IShader *pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef* pPlugTexdef ) {
int oldFlags;
int oldContents;
face_t *tf;
oldFlags = f->texdef.flags;
oldContents = f->texdef.contents;
if ( g_qeglobals.m_bBrushPrimitMode ) {
f->texdef = *texdef;
ConvertTexMatWithQTexture( brushprimit_texdef, NULL, &f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture() );
}
else
if ( bFitScale ) {
f->texdef = *texdef;
// fit the scaling of the texture on the actual plane
vec3_t p1,p2,p3; // absolute coordinates
// compute absolute coordinates
ComputeAbsolute( f,p1,p2,p3 );
// compute the scale
vec3_t vx,vy;
VectorSubtract( p2,p1,vx );
VectorNormalize( vx, vx );
VectorSubtract( p3,p1,vy );
VectorNormalize( vy, vy );
// assign scale
VectorScale( vx,texdef->scale[0],vx );
VectorScale( vy,texdef->scale[1],vy );
VectorAdd( p1,vx,p2 );
VectorAdd( p1,vy,p3 );
// compute back shift scale rot
AbsoluteToLocal( f->plane,f,p1,p2,p3 );
}
else{
f->texdef = *texdef;
}
f->texdef.flags = ( f->texdef.flags & ~SURF_KEEP ) | ( oldFlags & SURF_KEEP );
f->texdef.contents = ( f->texdef.contents & ~CONTENTS_KEEP ) | ( oldContents & CONTENTS_KEEP );
// if this is a curve face, set all other curve faces to the same texdef
if ( f->texdef.flags & SURF_CURVE ) {
for ( tf = b->brush_faces ; tf ; tf = tf->next )
{
if ( tf->texdef.flags & SURF_CURVE ) {
tf->texdef = f->texdef;
}
}
}
}
/*
===============
SetFaceTexdef
@ -2495,18 +2427,6 @@ void SetFaceTexdef( face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprim
f->texdef.contents = ( f->texdef.contents & ~CONTENTS_KEEP ) | ( oldContents & CONTENTS_KEEP );
}
#ifdef _DEBUG
void Brush_SetTexture2( brush_t *b, IShader *pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef* pTexdef ){
for ( face_t* f = b->brush_faces ; f ; f = f->next )
SetFaceTexdef2( b, f, pShader, texdef, brushprimit_texdef, bFitScale, pTexdef );
Brush_Build( b );
if ( b->patchBrush ) {
Patch_SetTexture( b->pPatch, texdef, pTexdef );
b->bFiltered = FilterBrush( b );
}
}
#endif
void Brush_SetTexture( brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef* pTexdef ){
for ( face_t* f = b->brush_faces ; f ; f = f->next )
SetFaceTexdef( f, texdef, brushprimit_texdef, bFitScale, pTexdef );

View File

@ -555,54 +555,6 @@ void Select_Clone( void ){
Sys_UpdateWindows( W_ALL );
}
//++timo clean
#if 0
/*
============
Select_SetTexture
Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
Timo : brush primitive texturing
the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
Timo : texture plugin, added an IPluginTexdef* parameter
must be casted to an IPluginTexdef!
if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
if NULL, means we have no information, ask for a default
TTimo - shader code cleanup
added IShader* parameter
============
*/
void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
brush_t *b;
int nCount = g_ptrSelectedFaces.GetSize();
if ( nCount > 0 ) {
Undo_Start( "set face textures" );
ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
for ( int i = 0; i < nCount; i++ )
{
face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
Undo_AddBrush( selBrush );
//++timo TODO: propagate the IShader* ..
SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
Brush_Build( selBrush, bFitScale );
Undo_EndBrush( selBrush );
}
Undo_End();
}
else if ( selected_brushes.next != &selected_brushes ) {
Undo_Start( "set brush textures" );
for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
if ( !b->owner->eclass->fixedsize ) {
Undo_AddBrush( b );
Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
Undo_EndBrush( b );
}
Undo_End();
}
Sys_UpdateWindows( W_ALL );
}
#endif
/*
============
Select_SetTexture