2012-05-28 03:33:41 +00:00
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#include "expression.h"
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Vector3 testAdded1( const Vector3& a, const Vector3& b ){
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return vector3_added( a, vector3_added( a, b ) );
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}
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Vector3 testAdded2( const Vector3& a, const Vector3& b ){
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return vector3_for_expression( vector_added( vector3_identity( a ), vector_added( vector3_identity( a ), vector3_identity( b ) ) ) );
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}
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Vector3 testMultiplied1( const Vector3& a, const Vector3& b ){
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return vector3_scaled( a, b );
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}
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Vector3 testMultiplied2( const Vector3& a, const Vector3& b ){
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return vector3_for_expression( vector_multiplied( vector3_identity( a ), vector3_identity( b ) ) );
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}
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Vector3 testCross1( const Vector3& a, const Vector3& b ){
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return vector3_cross( a, b );
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}
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Vector3 testCross2( const Vector3& a, const Vector3& b ){
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return vector3_for_expression( vector_cross( vector3_identity( a ), vector3_identity( b ) ) );
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}
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double testDot1( const Vector3& a, const Vector3& b ){
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return vector3_dot( a, b );
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}
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double testDot2( const Vector3& a, const Vector3& b ){
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return float_for_expression( vector_dot( vector3_identity( a ), vector3_identity( b ) ) );
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}
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double testLength1( const Vector3& a ){
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return vector3_length( a );
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}
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double testLength2( const Vector3& a ){
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return float_for_expression( vector_length( vector3_identity( a ) ) );
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}
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Vector3 testNormalised1( const Vector3& a ){
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return vector3_normalised( a );
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}
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Vector3 testNormalised2( const Vector3& a ){
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return vector3_for_expression( vector_normalised( vector3_identity( a ) ) );
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}
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Vector3 testNegated1( const Vector3& a ){
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return vector3_negated( a );
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}
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Vector3 testNegated2( const Vector3& a ){
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return vector3_for_expression( vector_negated( vector3_identity( a ) ) );
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}
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Vector3 testScaled1( const Vector3& a, const double& b ){
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return vector3_scaled( a, b );
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}
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Vector3 testScaled2( const Vector3& a, const double& b ){
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return vector3_for_expression( vector_scaled( vector3_identity( a ), float_literal( b ) ) );
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}
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Vector3 testMatrixMultiplied1( const Vector3& a, const Matrix4& b ){
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return matrix4_transformed_point( b, vector3_added( a, Vector3( 1, 0, 0 ) ) );
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}
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Vector3 testMatrixMultiplied2( const Vector3& a, const Matrix4& b ){
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return vector3_for_expression(
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point_multiplied(
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vector_added(
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vector3_identity( a ),
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vector3_literal( Vector3( 1, 0, 0 ) )
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),
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matrix4_identity( b )
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)
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);
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}
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Matrix4 testMatrix4Multiplied1( const Matrix4& a, const Matrix4& b ){
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return matrix4_multiplied_by_matrix4( a, matrix4_multiplied_by_matrix4( a, b ) );
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}
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Matrix4 testMatrix4Multiplied2( const Matrix4& a, const Matrix4& b ){
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return matrix4_for_expression(
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matrix4_multiplied(
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matrix4_identity( a ),
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matrix4_identity( b )
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)
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);
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}
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Matrix4 testMatrix4AffineMultiplied1( const Matrix4& a, const Matrix4& b ){
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return matrix4_affine_multiplied_by_matrix4( a, b );
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}
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Matrix4 testMatrix4AffineMultiplied2( const Matrix4& a, const Matrix4& b ){
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return matrix4_affine_for_expression(
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matrix4_multiplied(
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matrix4_identity( a ),
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matrix4_identity( b )
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)
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);
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}
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Matrix4 testMatrix4MultipliedConstant1( const Matrix4& a ){
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return matrix4_multiplied_by_matrix4( a, g_matrix4_identity );
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}
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Matrix4 testMatrix4MultipliedConstant2( const Matrix4& a ){
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return matrix4_for_expression(
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matrix4_multiplied(
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matrix4_identity( a ),
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matrix4_identity( g_matrix4_identity )
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)
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);
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}
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Matrix4 testMatrix4Transposed1( const Matrix4& a ){
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return matrix4_transposed( a );
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}
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Matrix4 testMatrix4Transposed2( const Matrix4& a ){
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return matrix4_for_expression( matrix_transposed( matrix4_identity( a ) ) );
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}
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Vector3 testMulti1( const Matrix4& a, const Vector3& b, const Vector3& c ){
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return vector3_added( matrix4_transformed_point( matrix4_transposed( a ), b ), c );
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}
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Vector3 testMulti2( const Matrix4& a, const Vector3& b, const Vector3& c ){
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return vector3_for_expression(
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vector_added(
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point_multiplied(
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vector3_identity( b ),
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matrix_transposed( matrix4_identity( a ) )
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),
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vector3_identity( c )
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)
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);
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}
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template<typename Value, typename First, typename Second>
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class TestBinaryFunction
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{
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typedef Value ( *Function )( const First&, const Second& );
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Function m_function;
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public:
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TestBinaryFunction( Function function ) : m_function( function ){
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}
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Value run( const First& first, const Second& second ) const {
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return m_function( first, second );
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}
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};
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template<typename Value, typename First>
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class TestUnaryFunction
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{
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typedef Value ( *Function )( const First& );
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Function m_function;
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public:
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TestUnaryFunction( Function function ) : m_function( function ){
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}
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Value run( const First& first ) const {
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return m_function( first );
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}
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};
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class TestAll
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{
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public:
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TestAll(){
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Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded1 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
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Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded2 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
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Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied1 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
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Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied2 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
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Vector3 result5 = TestBinaryFunction<Vector3, Vector3, double>( testScaled1 ).run( Vector3( 1, 2, 3 ), 2.0 );
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Vector3 result6 = TestBinaryFunction<Vector3, Vector3, double>( testScaled2 ).run( Vector3( 1, 2, 3 ), 2.0 );
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Vector3 result7 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied1 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
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Vector3 result8 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied2 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
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Vector3 result9 = TestUnaryFunction<Vector3, Vector3>( testNormalised1 ).run( Vector3( 1, 2, 3 ) );
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Vector3 result10 = TestUnaryFunction<Vector3, Vector3>( testNormalised2 ).run( Vector3( 1, 2, 3 ) );
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}
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} g_testAll;
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