gtkradiant/tools/quake3/q3data/q3data.h

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// q3data.h
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <sys/stat.h>
#include "../common/cmdlib.h"
#include "scriplib.h"
#include "mathlib.h"
#include "polyset.h"
#include "trilib.h"
#include "imagelib.h"
#include "qthreads.h"
#include "l3dslib.h"
#include "bspfile.h"
#include "p3dlib.h"
#include "3dslib.h"
#include "aselib.h"
#include "md3lib.h"
void Cmd_ASEConvert( qboolean grabAnims );
void Cmd_3DSConvert( void );
void Cmd_Modelname( void );
void Cmd_SpriteBase( void );
void Cmd_Base( void );
void Cmd_Cd( void );
void Cmd_Origin( void );
void Cmd_ScaleUp( void );
void Cmd_Frame( void );
void Cmd_Modelname( void );
void Cmd_SpriteShader( void );
void Cmd_Skin( void );
void Cmd_Skinsize( void );
void FinishModel( int type );
void Cmd_Grab( void );
void Cmd_Raw( void );
void Cmd_Mip( void );
void Cmd_Environment( void );
void Cmd_Colormap( void );
void Cmd_File( void );
void Cmd_Dir( void );
void Cmd_StartWad( void );
void Cmd_EndWad( void );
void Cmd_Mippal( void );
void Cmd_Mipdir( void );
void Cmd_Video( void );
void ReleaseFile( char *filename );
void ReleaseShader( char *filename );
void Convert3DStoMD3( const char *filename );
void OrderMesh( int input[][3], int output[][3], int numTris );
extern byte *byteimage, *lbmpalette;
extern int byteimagewidth, byteimageheight;
extern qboolean g_release; // don't grab, copy output data to new tree
extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
extern qboolean g_archive; // don't grab, copy source data to new tree
extern qboolean do3ds;
extern char g_only[256]; // if set, only grab this cd
extern qboolean g_skipmodel; // set true when a cd is not g_only
extern qboolean g_verbose;
extern char *trifileext;
#define TYPE_ITEM 0
#define TYPE_PLAYER 1
#define TYPE_WEAPON 2
#define TYPE_HAND 3
#define TYPE_UNKNOWN 4