<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="src">
      <UniqueIdentifier>{c75a0b90-8c43-4898-a4e1-c952c6146691}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="rc">
      <UniqueIdentifier>{10c662c6-5d42-4cf2-b0b4-b7da9fd02c06}</UniqueIdentifier>
      <Extensions>rc;ico</Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="bspfile_abstract.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="bspfile_ibsp.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="bspfile_rbsp.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="image.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="main.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="mesh.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="model.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="path_init.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="shaders.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="surface_extra.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="brush.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="brush_primit.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="bsp.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="bsp_analyze.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="bsp_scale.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="bsp_info.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="decals.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="facebsp.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="fixaas.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="fog.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="leakfile.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="map.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="patch.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="portals.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="prtfile.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="surface.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="surface_foliage.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="surface_fur.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="surface_meta.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="tjunction.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="tree.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="writebsp.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="light.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="light_bounce.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="light_trace.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="light_ydnar.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="lightmaps_ydnar.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="exportents.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="vis.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="visflow.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="convert_ase.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="convert_bsp.c">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="convert_map.c">
      <Filter>src</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <Image Include="q3map2.ico">
      <Filter>rc</Filter>
    </Image>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="q3map2.rc">
      <Filter>rc</Filter>
    </ResourceCompile>
  </ItemGroup>
</Project>