anachronox-sdk/tools/MapEditing/IONRadiant/entities/g_cmds.c
2002-01-21 00:00:00 +00:00

651 lines
11 KiB
C

#include "g_local.h"
#include "m_player.h"
void SelectNextItem (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem (edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (cl->pers.inventory[cl->pers.selected_item])
return; // valid
SelectNextItem (ent);
}
//=================================================================================
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (edict_t *ent)
{
char *name;
gitem_t *it;
int index;
int i;
qboolean give_all;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
name = gi.args();
if (Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;
if (give_all || Q_stricmp(name, "health") == 0)
{
if (gi.argc() == 3)
ent->health += atoi(gi.argv(2));
else
ent->health = ent->max_health;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "weapons") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_WEAPON))
continue;
ent->client->pers.inventory[i] += 1;
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "ammo") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_AMMO))
continue;
Add_Ammo (ent, it, 1000);
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
gitem_armor_t *info;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if (!give_all)
return;
}
if (give_all)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem (name);
if (!it)
{
name = gi.argv(1);
it = FindItem (name);
if (!it)
{
gi.dprintf ("unknown item\n");
return;
}
}
if (!it->pickup)
{
gi.dprintf ("non-pickup item\n");
return;
}
index = ITEM_INDEX(it);
if (it->flags & IT_WEAPON)
{
ent->client->pers.inventory[index] += 1;
}
else if (it->flags & IT_AMMO)
{
if (gi.argc() == 3)
ent->client->pers.inventory[index] += atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
}
else
{
ent->client->pers.inventory[index] += 1;
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->movetype = MOVETYPE_WALK;
msg = "noclip OFF\n";
}
else
{
ent->movetype = MOVETYPE_NOCLIP;
msg = "noclip ON\n";
}
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Use_f
Use an inventory item
==================
*/
void Cmd_Use_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use (ent, it);
}
/*
==================
Cmd_Drop_f
Drop an inventory item
==================
*/
void Cmd_Drop_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
if (!(deathmatch->value)) // no dropping in single player
return;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Inven_f
=================
*/
void Cmd_Inven_f (edict_t *ent)
{
int i;
gclient_t *cl;
cl = ent->client;
if (cl->showinventory)
{
cl->showinventory = false;
return;
}
cl->showinventory = true;
cl->showscores = false;
gi.WriteByte (svc_inventory);
for (i=0 ; i<MAX_ITEMS ; i++)
{
gi.WriteShort (cl->pers.inventory[i]);
}
gi.unicast (ent, true);
}
/*
=================
Cmd_InvUse_f
=================
*/
void Cmd_InvUse_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->use)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
it->use (ent, it);
}
/*
=================
Cmd_WeapPrev_f
=================
*/
void Cmd_WeapPrev_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
if (cl->pers.weapon == it)
return; // successful
}
}
/*
=================
Cmd_WeapNext_f
=================
*/
void Cmd_WeapNext_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
if (cl->pers.weapon == it)
return; // successful
}
}
/*
=================
Cmd_InvDrop_f
=================
*/
void Cmd_InvDrop_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f (edict_t *ent)
{
ent->flags &= ~FL_GODMODE;
ent->health = 0;
player_die (ent, ent, ent, 100000, vec3_origin);
// don't even bother waiting for death frames
ent->deadflag = DEAD_DEAD;
respawn (ent);
}
/*
=================
Cmd_PutAway_f
=================
*/
void Cmd_PutAway_f (edict_t *ent)
{
ent->client->showscores = false;
ent->client->showinventory = false;
}
/*
=================
Cmd_Wave_f
=================
*/
void Cmd_Wave_f (edict_t *ent)
{
int i;
i = atoi (gi.argv(1));
// can't wave when ducked
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if (ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch (i)
{
case 0:
gi.cprintf (ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01-1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
gi.cprintf (ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01-1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
gi.cprintf (ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01-1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
gi.cprintf (ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01-1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
gi.cprintf (ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01-1;
ent->client->anim_end = FRAME_point12;
break;
}
}
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
char *cmd;
if (!ent->client)
return; // not fully in game yet
cmd = gi.argv(0);
if (Q_stricmp (cmd, "use") == 0)
Cmd_Use_f (ent);
else if (Q_stricmp (cmd, "drop") == 0)
Cmd_Drop_f (ent);
else if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "help") == 0)
Cmd_Help_f (ent);
else if (Q_stricmp (cmd, "inven") == 0)
Cmd_Inven_f (ent);
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent);
else if (Q_stricmp (cmd, "invuse") == 0)
Cmd_InvUse_f (ent);
else if (Q_stricmp (cmd, "invdrop") == 0)
Cmd_InvDrop_f (ent);
else if (Q_stricmp (cmd, "weapprev") == 0)
Cmd_WeapPrev_f (ent);
else if (Q_stricmp (cmd, "weapnext") == 0)
Cmd_WeapNext_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent);
else if (Q_stricmp (cmd, "gameversion") == 0)
{
gi.cprintf (ent, PRINT_HIGH, "%s : %s\n", GAMEVERSION, __DATE__);
}
else if (Q_stricmp (cmd, "fov") == 0)
{
ent->client->ps.fov = atoi(gi.argv(1));
if (ent->client->ps.fov < 1)
ent->client->ps.fov = 90;
else if (ent->client->ps.fov > 160)
ent->client->ps.fov = 160;
}
else
gi.cprintf (ent, PRINT_HIGH, "Bad command: %s\n", cmd);
}