69 lines
2.4 KiB
HTML
69 lines
2.4 KiB
HTML
<HTML>
|
||
<HEAD>
|
||
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252">
|
||
<TITLE>Anachronox Editing Documentation</TITLE>
|
||
</HEAD>
|
||
<BODY BGCOLOR="#000000" TEXT="#EFEFEF" LINK="#00FFFF" ALINK="#FFFFFF" VLINK="#05F3D0">
|
||
<CENTER>
|
||
<P>
|
||
<FONT FACE="Helvetica">
|
||
|
||
<FONT COLOR="#0055DD"><B>Tutorial 37: Dumping Targa Sequences</B>
|
||
</FONT>
|
||
</CENTER>
|
||
<P>
|
||
<HR>
|
||
<BR>
|
||
So you’ve finished a scene and wish to make an avi of it.<BR>
|
||
You will need a program like Adobe Premiere or After effects.<BR>
|
||
Anox can render out a targa sequence for you. 30 screenshots a second. DO YOU HAVE THE HARD DRIVE SPACE!?!?!?
|
||
<P>
|
||
Remember that your screen resolution determines how Large the screenshot render is.<BR>
|
||
I render them at out gl_mode 4 which becomes a 720x480 screenshot, which is TV standard. Each screen will be about 1.4 megs.
|
||
<P>
|
||
Gl_mode 4 makes 640x400 at .9 megs.
|
||
<P>
|
||
So load up your map that the scene is in.<BR>
|
||
Exec trailer.cfg<BR>
|
||
U & I toggles between drawing text and NOT drawing text.<BR>
|
||
Type your command<BR>
|
||
ui_playscene render_this_scene<BR>
|
||
and when it starts, hit ‘j’<BR>
|
||
and step back and watch your hard drive fill up.<BR>
|
||
Hit ‘k’ when it is done.
|
||
<P>
|
||
Picture is done.
|
||
<P>
|
||
The Travico has had some success running windows media recorder, then running Anox and then running the scene, capturing the audio in real time.
|
||
<P>
|
||
Now run premiere and import the targa (.tga) sequence. Now bring in the audio file and sync it up. Render out an .avi.
|
||
<P>
|
||
Wonderful thing!
|
||
<P>
|
||
Tutorial 38: Making a level ambient<BR>
|
||
Load up anox, run map bricksb.<BR>
|
||
All those ships flying around are on long-winded level ambient that repeats itself.<BR>
|
||
Check out the Travico Magic show in map secmach.
|
||
<P>
|
||
They are just scenes with no cameras.
|
||
<P>
|
||
The only Rule is, that the model nodes start and end at exactly the same node, so that when it repeats itself, there isn’t a glitch.
|
||
<P>
|
||
Newscript<BR>
|
||
Newent=ob_automap;floor=0<BR>
|
||
Have it start moving around for ten seconds then comes to rest at the exact node it start out in.<BR>
|
||
Save the script<BR>
|
||
Now bring down the console<BR>
|
||
Ui_loopambient automap_ambient_test
|
||
<P>
|
||
Does it look good?
|
||
<P>
|
||
In APE the first switch is usually the autoload switch. It sets music, level ambient lighting, some special variable and LEVEL AMBIENTS!
|
||
<P>
|
||
5:0001<BR>
|
||
loopambient automap_ambient_test
|
||
|
||
|
||
<P> <P>
|
||
</BODY>
|
||
</HTML>
|