61 lines
2.1 KiB
HTML
61 lines
2.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<HTML>
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<HEAD>
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<META name="generator" content="HTML Tidy, see www.w3.org">
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<TITLE>Step 4: Applying Environment Mapping to Entities</TITLE>
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<LINK type="text/css" rel="stylesheet" href="../webdocs.css">
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</HEAD>
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<BODY>
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<P><A href="step3-post.html">[Previous - Step 3: Post
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Processing]</A><A href="tips.html">[Next - Artistic
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Tips]</A></P>
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<H1>Step 4: Applying Environment Mapping to Entities</H1>
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<P>Now that your new environment map is in <B>
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anoxdata/graphics/env/</B>, we need to apply them to some
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entities. Simply add to an entity the key <B>"envmap"</B> and
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the value <B>"<I>basename</I>"</B> where <I>basename</I> is the
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basename of your environmental map.</P>
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<P>For example, if you created the two environmental textures
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<B>blue_ft.png</B> and <B>blue_bk.png</B>, the basename is
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therefore <B>blue</B> and you would have something like this in
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your map file:</P>
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<PRE class="cmd">
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// entity 1 layer 000
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{
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"classname" "mys_white_torus2"
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"origin" "-253 -1 109"
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"newscaling" "1"
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"sequence" "667:3"
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<B>"envmap" "blue"</B>
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}
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</PRE>
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<P>You can add this key/value pair through any of the
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established methods of modifying entities in Anachronox:
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through NoxDroppings, through IONRadiant, or some direct
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map-modification tool (notepad and others). See the
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documentation for each of these on how to add or modify entity
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key/value pairs.</P>
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<P>Compile the map, load it up, and it should be there!</P>
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<H4>Final Notes</H4>
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<P>Right now, setting the environment map for an entity is not
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supported by Planet scripting or APE scripting. If you want a
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script to access a reflective object, you need to grab an
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object that is already in a level that has the <B>envmap</B>
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key set. Since we want reflective objects for mystech effects,
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support for these tools is planned in the near future.</P>
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<P><A href="step3-post.html">[Previous - Step 3: Post
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Processing]</A><A href="tips.html">[Next - Artistic
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Tips]</A></P>
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</BODY>
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</HTML>
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